A lot of hype, but the new lighting…

The only time I don't like the new lighting is in stations, the bloom is way to much and it's to bright, maybe the can add day vision goggles on top of the night vision?
It's does look like a mask that covers all, no discrimination of situations, in space it looks good most of the time but in some instances it's way to much.
 
Exactly. Even my HUD coulour seems to change on every jump. This feels like a very cheap and lazy implementation, not worth the grand introduction made by Sandro when it was first shown.

Well, people had been asking to change the HUD colour..... ;)

Agreed - it looks like a fudge, and less believable than the 3.2 lighting at this point. I recall it was said that there was going to be no GPU performance penalty with it; maybe that was because it wasn't so much of a gpu processing effort as a case of "just" changing the shader lighting for everything depending on the main star type. Not that I know for sure, I'll freely admit I know little about graphics programming!
 
Exactly. Even my HUD coulour seems to change on every jump.

I use a custom blue HUD, which now regularly turns purple while within range of certain star types. I know changing the HUD is an unsupported feature, but a lot of people use custom colours and will be experiencing the same effects. Even the standard orange HUD changes slightly, as you said.

I love the new lighting system in space and much prefer it over the old, but it is dazzlingly bright in stations and, for me at least, the wonderful atmosphere created by the art team inside stations has now been lost.

Please FD, keep artificial light sources as they were and just use the new colour grading in space, where it really excels.
 
Lighting finally matches the quality of sound, superb. Now a light source has more impact on how the environment looks, instead of the old system where everything looked about the same if you went away 1 light second from the source.

If it looks weird, maybe thats because the theater we play in (space) is weird. In fact, no one - or at least most of use don't - knows what it truly should look like. In any case, I like this lighting model way more than the old one.
 
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Nope - not liking the new lighting at all! Looks cheap and cartoon-like to me. Way too bright. And it varies too. Sit in the station and then go into the gal map and back. And then to your desktop and back. It's all over the place.

Combat is blinding. My lasers and the targets lasers flash so bright I can't tell which way they are going and can hardly see the darn ship at all. And their drives just make the glare so bad I'm going to get a headache.

Nope - not at all happy with this.
 
Watch you adjust to it then hate if it gets reverted. And, no, this update wasn't free. People need to remember that it was part of already PAID for content!

I took time adjusting, now I couldn't go back to the old look. The old look is bland as hell by comparison.

Space actually has a strangely great feel to it now with the new look and colours and lighting. Sorry, but going back can kiss my butt.
 
I like the new lighting system in general but it sure produces some weird things. Earth-like worlds look like icy planets now, they are just so bright, almost white. Space stations are almost like beacons on their own, they blind you as you arrive to them. I feel that the brightness* is a bit overdone in places. I'm sure they will tone it down a bit in the future. The biggest problem is not having multiple light sources. A planet's dark side will be pitch black even if a secondary star is right above it. It's just unrealistic.

*Edit: It may not be brightness but dynamic range, or something like that.

ED supports multiple light sources already. The problem was (and now is even more evident due to the new lighting system) that ED supports only one star light source at a time. The remaining light sources are allocated to galaxy & nebula lighting, ship, SRV, station lights as well as building and megaship structures lights, and passive reflection from planetary bodies and planetary rings which of course are a lot. However I believe that ED should be able (without increase in hardware requirements) to support at least two star light sources. This transition effect that was implemented back in 2.x is totally immersion breaking. The light & shadow generator is traveling magically from one star to another - first time I saw it thought it was a mysterious (alien?) stellar phenomenon..
I am using reshade and although I have yet to play with 2.3 due to the server issues (I preferred to just download the update and wait a few days for the servers to stabilize), I feel that I will need to re-tweak various parameters & values of it. It took me weeks to achieve a nice balance between light, color and shadow based on the old lighting system. I can't go through this again...
 
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Watch you adjust to it then hate if it gets reverted. And, no, this update wasn't free. People need to remember that it was part of already PAID for content!

I took time adjusting, now I couldn't go back to the old look. The old look is bland as hell by comparison.

Space actually has a strangely great feel to it now with the new look and colours and lighting. Sorry, but going back can kiss my butt.

I'm not advocating for going back, but for doing a proper job. Tinting the HUD, degrading the visuals in a lot of instances is not good enough. And we shouldn't settle for half measures.
 
Feels cheap, like an overall filter applied to the whole image, Instagram like filter.

Because it is. Exactly that.

And it needs an off-toggle so we can see the milky way again.

Hell, I remain convinced they only whacked night vision in there because they didn't think they'd be able to fix light sources in multi-star systems where a planet is orbiting the secondary and it's pitch black on the surface even with a giant sun blazing in the sky.
 
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ED supports multiple light sources already. The problem was (and now is even more evident due to the new lighting system) that ED supports only one star light source at a time. The remaining light sources are allocated to galaxy & nebula lighting, ship, SRV, station lights as well as building and megaship structures lights, and passive reflection from planetary bodies and planetary rings which of course are a lot. However I believe that ED should be able (without increase in hardware requirements) to support at least two star light sources. This transition effect that was implemented back in 2.x is totally immersion breaking. The light & shadow generator is traveling magically from one star to another - first time I saw it thought it was a mysterious (alien?) stellar phenomenon..
I am using reshade and although I have yet to play with 2.3 due to the server issues (I preferred to just download the update and wait a few days for the servers to stabilize), I feel that I will need to re-tweak various parameters & values of it. It took me weeks to achieve a nice balance between light, color and shadow based on the old lighting system. I can't go through this again...

I hear you, felt the same way. And yes, I was referring to multiple STAR light sources. I would've gladly settled for 2 STAR light sources in this update.
 
Been playing for an hour and my eyes are sore and watery. While I am sure others are fine I can tell you for sure that the brightness in general is way, way more than it was - to the point that I can't play any more than about an hour at a time now. You can't tell me that this is better, overall.
 
Regarding the overly bright effects, maybe reducing or disabling bloom looks nicer?
@sqzbox1: Try adjusting in-game brightness as well as monitor brightness.
 
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Regarding the overly bright effects, maybe reducing or disabling bloom looks nicer?

Reducing bloom also reduces bloom quality and not just how much it bleeds. I tried that. It also does nothing for overall light distribution but only influences those blobs on lights.
 
I hear you, felt the same way. And yes, I was referring to multiple STAR light sources. I would've gladly settled for 2 STAR light sources in this update.

I would have even settled for fixing the notorious "ship entering planet shadow causing non-atmosphere (land-able) planet not in shadow to shadow itself" bug. Try it and you will be amused a lot ;) ... We are talking about bugs from ED version 1.00 if not earlier.. Probably from pre-alpha...
 
Been playing for an hour and my eyes are sore and watery. While I am sure others are fine I can tell you for sure that the brightness in general is way, way more than it was - to the point that I can't play any more than about an hour at a time now. You can't tell me that this is better, overall.

being played dark game from its begining
got used to it
game fixed brightness
eyes are sored
 
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Been playing for an hour and my eyes are sore and watery. While I am sure others are fine I can tell you for sure that the brightness in general is way, way more than it was - to the point that I can't play any more than about an hour at a time now. You can't tell me that this is better, overall.

I don't want to be a smartass, but if you think "the brightness in general is way, way more than it was", then you have a few options
- just lower the brighness of your screen,
- change the in-game setting for gamma,
- change the in game setting of the HUD. (new setting)
 
Reducing bloom also reduces bloom quality and not just how much it bleeds. I tried that. It also does nothing for overall light distribution but only influences those blobs on lights.
I can be disabled. At least the button says that.
 
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