A lot of hype, but the new lighting…

Feels cheap, like an overall filter applied to the whole image, Instagram like filter. It looks better in some situations, worst in others. I’ve played with all the settings, yup it is a “one size fits all” approach aka cheap. But, it was free, isn’t it? Dear FD, I’d rather pay than have this kind of visual updates. Yup, that’s how much I like this game, still. But you can’t ride on hope forever…
And still no multiple light sources? (from multiple stars I mean, at least 2 will suffice for me at least) The starlight is still shining through bulkheads when I'm facing away?
Hmm…

Am I unreasonable, absurd, too picky? Is this too much quality to ask for from FD?

One more of the absurd decisions made by FD without listening to anyone.
 
Playing on a ps4 on a neutrally calibrated TV. Looks more than fine to me.

Multiple light sources need to happen though.
 
I thought multiple light sources from stars were going to be added in this update? I was sure they had a demo of the new lighting effects at one point. Say it aint so?
 
During beta many asked for some kind of settings so the new stuff could be tweaked to the user's liking, but FD did not respond to that and left it as is.

I generally like the new look, but it's really a bit too bright and there's no way for me to tone it down.
 
Let's be specific about the "new lighting" because it's more than one change.

Stuff lit by reflected light looks better under the new system. May require some settings tweaks to make it look at its best but it does look better.

But this over-blasted "local star stomps all over the color gradient" as a whole frame filter makes EVERYTHING that emits light - cockpit lights, HUD, thrusters, ship running lights, the entire galactic backdrop, look like crap.
 
You all need to rejoice, because as bad as the lighting looks in certain places on good systems, it makes the already-broken shadows on PS4 look ten times worse! I mean, it's really HORRIBLE, to the point where I think I'm just going to shelve the game until (if) it's fixed. All this fancy new gameplay stuff (which I like) will be there when (if) I come back.
 
Admittedly, as much as I'm saying it looks good, I'm mostly speaking for space where most of the game takes place. There is a bit too much bloom to avatars, with a milky pink hue as well. Parts of text, such as "Wanted" or "Hostile" looks too saturated and smudged and unreadable. Some areas look a tad fuzzy. But generally, I feel the lighting has added life to combat, ambience and some elements of what's visible in space.

I do not like the asteroid fog from cracked open rocks, though. Even in a pitch black ring, that dust cloud is lit up with a white glow. It looks well out of place.
 
As I said in another post on the subject. It gives me a headache after about half hour. It's rubbish. Things look washed out and seriously FD read this bit can't see the HUD properly.
 
Last edited:
Just a small point here. You said:

ED supports multiple light sources already. The problem was (and now is even more evident due to the new lighting system) that ED supports only one star light source at a time. The remaining light sources are allocated to galaxy & nebula lighting, ship, SRV, station lights as well as building and megaship structures lights, and passive reflection from planetary bodies and planetary rings which of course are a lot.

I could be wrong, but I understand that the galaxy and nebulae no longer act as a light source. Even in the centre of the galaxy where the overall brightness of stars around you is extreme, the 'dark side' of a planet is now totally black.

Is there anyone near the galactic centre that can validate this?
 
"New Lighting" turned out to be a lie. It's something they were talking about doing back at the beginning of Beyond, but they dropped it along with planetary surface improvements, fleet carriers, and probably a bunch of other stuff I've forgotten.

Anyway they added dynamic Instagram filters to make the game look more like No Man's Sky because they heard that was cool now.
 
Just a small point here. You said:



I could be wrong, but I understand that the galaxy and nebulae no longer act as a light source. Even in the centre of the galaxy where the overall brightness of stars around you is extreme, the 'dark side' of a planet is now totally black.

Is there anyone near the galactic centre that can validate this?

You are correct to a certain extend: The planet's dark side is no longer illuminated (or maybe very, very, very little) so that it looks more realistic. However the ships (and other artificial structures) were (and presumably still are) reflecting some scattered light from the galaxy and the nebulae. I still have not played with the 3.3 so maybe this has changed too. If someone could correct me on this though. Also I've never been to the galactic core so I don't know how it looked pre 3.3..
 
Lighting would be fine if it wasn’t affecting HUD colors, engine exhausts, and the skybox. Hmm also the insides of some starports are too bright.

Why its made this way is beyond me, but hopefully it will be fixed in the near future. Fdev not commenting on it is concerning though.
 
Lighting would be fine if it wasn’t affecting HUD colors, engine exhausts, and the skybox. Hmm also the insides of some starports are too bright.

Why its made this way is beyond me, but hopefully it will be fixed in the near future. Fdev not commenting on it is concerning though.

This was meant to be the flagship fix and improvements patch. Be bad PR to admit it was a mess up.
For a game that is meant to be a graphical marvel. Its crashed out. will they fix it? probably in a year or 2
 
Lighting would be fine if it wasn’t affecting HUD colors, engine exhausts, and the skybox. Hmm also the insides of some starports are too bright.
Simply put, anything which is it's own light source should not be affected by the colour of another light source. For example, the colour output of your monitor remains unchanged regardless of which colour light bulb you use in your room.

Also, internal locations (e.g. station and building interiors) should not be be affected by external light colours.

Hopefully this is something FDev can remedy.
 
Last edited:
I would prefer to have the old lighting system back.

Would you be willing to test a GraphicsConfigurationOverride.xml that replaces the 3.3 HDR node setting with those from 3.2?

I thought multiple light sources from stars were going to be added in this update?

Nope!

I generally like the new look, but it's really a bit too bright and there's no way for me to tone it down.

If the degree of the bloom is the issue, this is easy to fix on PC.
 
It really only bugs me in stations - it appears someone put fog machines in all the stations. Maybe that's the overall increased gamma, but it was immediately noticeable to me and maybe it has to do with the new volumetric fog effects? Just don't know why there would be fog inside a station..

Seeing my first ELW close to a yellow star was a bit jarring, it did indeed seem to glow "white" a bit - less blue overall and almost like a candy coating on it compared to the night before, but I can understand that due to being close to the star (It was the pair of ELWs that Cabana Market sits by).

The station interiors feel worse overall, though. The increased gamma and volumetric fog there kind of put me off.
 
I don't think it's so much an increase to gamma as it is a reduction of the base dynamic range to allow for the new bloom effects to be more apparent.

Just don't know why there would be fog inside a station..

Starports do have atmosphere, so some haze makes sense.
 
I also find that the bloom they made is beyond good and evil. Luckily it can be switched off, which made things much better for me.
.
 
Lighting would be fine if it wasn’t affecting HUD colors, engine exhausts, and the skybox. Hmm also the insides of some starports are too bright.

Why its made this way is beyond me, but hopefully it will be fixed in the near future. Fdev not commenting on it is concerning though.

All points raised by people during beta...
 
Back
Top Bottom