So who precisely of you fine folks had the vision of "improving" the graphics after 4 years?

You think it looks bad on a flat screen (or CRT - you're "old" right?), you should see it in VR! Its horrible!

You'ld think ED wasn't the best game ever for VR by the way they are making decisions at FDEV...

I tried it this morning (Puerto Rico time) in Oculus and i thought it looked great. For the first time I could clearly see the interior of my ships, the materials, the manufacturing, even the little details like light switches, etc. Space and planet surfaces, especially at night, looked a lot better too. From what I'm reading there is an abysmal difference in perceptions. I wonder why...

PD,
Or maybe, somehow, settings for some people got changed after the update?
 
To be clear: I don't hate the new lighting, but I think it might be good to be able to set the intensity of it.

I also have set the gamma really low wich makes the game look great (I'm on 4k). But the tinting of the galaxy background is kinda unrealistic ...

o7
 
25% looks bloody awesome, 50% does look better than before, 25% looks pretty stupid. Overall it's better than before but those 25% are annoying. Colour effect of stars is too much in some cases. Bodies close to the star are sometimes too bright. Neither the HUD nor the galaxy background should be affected by starlight colour. Apart from that it's one of the best graphical enhancements the game has seen so far. Just my opinion though.
 
Yeah, the stations are too foggy and overbright.

Another thing I noticed is that distant planets are bathed in much less sunlight. Not saying that's a bad thing, though.

Distance goes for stations too. In VR, a station a few LS from a bright star is massively blinding, a very distant station is not. Same for planets. I landed on a scorching hot planet with the star filling most of the horizon and it was very impressive. Way, way out on a iceball that had some geysers things were gloomy as heck.
 
This is awesome.

Reddit: Wow, this game looks awesome! Finally, great exploration gameplay! This game really has come to live now!
Steam: Wow, this is amazing! 92%!
PC Gamer: Wow, I'm all ready to dive back in!
Here: Everything is terrible. Btw, why dont the devs talk to us here?

[haha]

I know right? Its like the forums is the last place i take seriously since...wel..forever.
I even put opinions on reddit above these forums..and thats saying a lot...
 
In some instances the new lighting looks pretty great, like down on planet surfaces or in asteroid rings. Then sometimes it looks pretty bad, like when looking at the Milky Way near a colored star, or when looking at your HUD inside certain stations, or just when inside certain stations.

The concept of adaptive lighting and star colors affecting the environment is great and in theory would improve the look of the game considerably. The problem is Frontier seems to have applied the color gradient to the final output screen after everything else has been rendered. It would have worked much better if the gradient was selectively applied, this way things like the color of the background Milky Way wouldn’t turn red near a red star, or the HUD wouldn’t be tinted by simply being in the same system as a white star (even when the star is behind you). I hate to use the word “lazy”, I’d rather say the improved lighting system was implemented in a “simplistic” manner, and the result is a game which is inconsistent and compromised visually.

I’d love to see the improved lighting system greatly improved some more. Right now I’m not sure it’s honestly better than we had in 3.2. Sometimes it is, but often it isn’t.
 
Wow Steam on 92% positive. Reddit loving it.

Official forums - what do we have?
We hate everything new and Elephant Butt Man - that's it.
You should have spent your LEP money on therapy.

See you next patch[alien]
 
I'm being harsh and I dont care. Its rubbish. Who did this? Whos brainfart was it? Who signed off on this Improvement? The only real thing ED had going for it was the graphics, now they are more meh than no mans sky

Heh. There were recently posts asking whether FDev was shamed into improving given the turnaround of NMS. Now we know.
 
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"The concept of adaptive lighting and star colors affecting the environment is great and in theory would improve the look of the game considerably. The problem is Frontier seems to have applied the color gradient to the final output screen after everything else has been rendered."

This. Right there. They basically plastered the gradient lighting effect over the entire game. Including stuff that has nothing at all to do with the 3D world we exist in. Galaxy Map for instance. HUD screens. Etc. And you *should* use the word "lazy". This was definitely the approach here, after all.
 
is it any different from beta?
it seemed off at first and it has its downsides but i liked it in the beta.
 
"Mostly Harmless hate brigade is fueling a fire."

You might want to re-read my initial post.

This isn't "hate". This is me, as an older player, not being able to play the game anymore as I used to for 4 years.

For reasons detailed and established in the beginning.
 
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I have my gamma set on 0, so no room for manoeuvre but I do like it. Wash in proximity to the star is quite extreme but I think that's totally how it should be. I'm getting a strong feeling of a change in the environment, at different distances from the star. I aint no spring chicken either.
 
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I really have the new lighting

I have the bright cockpit

But most I have that near a star everything else is still visibly bright

I loved the old near star everything else is low magnitude until you are far from the star then you slow can make it the faint stuff

This really is running the game for me

This needs to be user controlled

I hate it
 
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