FDEV just gave VR users a good poke in the Eye!

So you are the only guy in VR using FD without bugs, too much light and crappy visual. That is an interesting statement, even for fanboi

Almost like it has nothing to do with bugs, and everything to do with personal preference on lighting and brightness? I played the beta on VR at least for a little while. Other than the actual bugs (seeing things out of one eye etc), the rest didn't bother me as it's entirely subjective.
 
Almost like it has nothing to do with bugs, and everything to do with personal preference on lighting and brightness? I played the beta on VR at least for a little while. Other than the actual bugs (seeing things out of one eye etc), the rest didn't bother me as it's entirely subjective.
had a quick look but setting hmd quality to 1.5 fixed evt
 
Looks okay to me on my Rift, though performance seems a little worse for some reason.

Also…

…OP should learn to type.

I probably should learn to juggle too! ...and there is always the violin.

Point is (Cause you've obviously missed it)... If FDEV simply gave us a cockpit menu function to switch modes (like they do for almost everything else: Lights, Cargo Scoop, Docking, ...) then NO ONE would have to LEARN to type. Simple, huh?

But thanks anyway for your very useful suggestion...
 
Nope, am not having any issues. The game looks great on Ultra, 75%, 1080TI CV1. No idea how it looks on the Vive.

I'd be kicking off if the visuals got ruined in VR. During Beta we had a few issues with visuals, all of those have been resolved.

No,not all are resolved,i see some issues in VR.
 
Nope, am not having any issues. The game looks great on Ultra, 75%, 1080TI CV1. No idea how it looks on the Vive.

I'd be kicking off if the visuals got ruined in VR. During Beta we had a few issues with visuals, all of those have been resolved.

I use CV1 and a 1080 GTX.

The new visuals were super washed out for me when I logged in. Dropped gamma down a bunch and it's better but not ideal. Hoping there'll be some colour profiles for EDProfile released shortly.

But if you havent fiddled the gamma you might want to - dropping it a bunch really helped for me. It's definitely way brighter than it was, in a bad way.
 
Vive pro user here, zero issues with visuals or performance. The new lighting and volumetric effects look great with no noticeable performance hit. Did you check your graphics settings? Mine got reset with the patch.
 
Vive pro user here, zero issues with visuals or performance. The new lighting and volumetric effects look great with no noticeable performance hit. Did you check your graphics settings? Mine got reset with the patch.

I've always run my Rift with bone stock settings. I tweaked a few things along the way (especially when playing with my Odyssey) but always seemed to resort back to the stock settings cause the magic just wasn't worth it. So, anyway, my settings have been stock all along...
 
I've always run my Rift with bone stock settings. I tweaked a few things along the way (especially when playing with my Odyssey) but always seemed to resort back to the stock settings cause the magic just wasn't worth it. So, anyway, my settings have been stock all along...

So you play with the headset with the lowest resolution on the market, then dont use any of the settings to make it look sharper, and end by complaining it isn't sharp.

Bravo! I am sure everyone else telling you it is fine and the issue is on your end means nothing to you though.
 
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Vive Pro player here -- looked fine and great to me playing for 4 hours straight last night. No performance hit either.
Friend of mine has a Vive and was playing for a while and also had no graphical issues.

(Been playing EliteD since Day 1 launch, and in VR with a Vive since June 2016 and Vive Pro since that came out, just to say I deinitely would've noticed if the graphics were janky or at all messed up last night.)
 
I've only played for about an hour in the Rift but as soon as I put it on after the patch I thought there was a noticeable overall improvement in visual quality

I use HMD quality @ 1.50 and everything seems nice and crisp.

No issue in the FSS but I've not been in an asteroid field yet
 

Avago Earo

Banned
The graphic changes I don't like could be down to adapting to change, so I'll give it time. I can see the text as sharp as a pin in my Lenovo Explorer, But the OP is using a Rift so I can imagine the changes might make it a struggle to see.
 
Works fine for me, some really lovely stuff in my two sessions thus far -- at most it seems like 20% of the locations or so aren't as well-treated by the new lighting and color grading as other areas due to various quirks. Since obviously they aren't designed by hand in each case with some Hollywood color timer making each shot shine. Could use some tweaks to whatever formulas they are using and more sliders to control effect intensity.
 
I spent a few MOMENTS in the game last night and I gotta say it looks HORRIBLE. The colors are all out of whack, much too bright. The graphic detail is either too blunt or too fine. Some fonts just got smaller and the menu's are incomplete and/or completely messed up.

What headset are you using? I'm on the Rift right now and playing through Oculus Home.

I only played for a few hours and was stuck slaving away at the Guardian ruins but my initial impression was "wow" looks great. I especially liked how dark it got.
 
I've always run my Rift with bone stock settings. I tweaked a few things along the way (especially when playing with my Odyssey) but always seemed to resort back to the stock settings cause the magic just wasn't worth it. So, anyway, my settings have been stock all along...

While I understand what you are saying, Putok raises a good point that I had a personal experience with. Whether your settings are stock or not, something in the build completely trashed my existing settings out of whack (hard). Here's what I did and I sincerely hope it helps you too:
1. Go to Options > Graphics
2. Set your quality preset to VR Medium
3. Hit Apply
4. Exit the game and Load back in (some settings have to be reset while the game engine is not running)
5. Hop in the cockpit seat and make adjustments from there (HMD quality, etc.)

When I ran the game straight from the upgrade and without changing any settings, it crashed my graphics driver three times (I honestly thought I burned out my video card). After performing that graphics quality "reset", the colors were not overly washed out, perfect gamma to avoid god-rays and the HUD brightness seemed perfectly without any strain or color bleeding.

For the record, I do agree with you that the HUD mode should be a clickable component in the Cockpit UI, however - we VR players are a small subset of the entire base - so we don't always get considerations that we would think are rational or common sense, but I do agree with you.
 
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