Deleted member 110222
D
I like it.
This is awesome.
Reddit: Wow, this game looks awesome! Finally, great exploration gameplay! This game really has come to live now!
Steam: Wow, this is amazing! 92%!
PC Gamer: Wow, I'm all ready to dive back in!
Here: Everything is terrible. Btw, why dont the devs talk to us here?
[haha]
My headset was $100 and the text is crisp as can be. Progress and all that.
Serious: who?
Four years of crisp and beautiful immersion.
Turned into a washed out, cartoony looking, garishly lightened imitation of the former, which looks like my graphics card is dying a slow and cruel death.
And for what? So that some asteroid belts glow brighter? Some planets shine more? While the rest of the universe, including, nonsensically, all HUD elements and even entirely separate screens like the galaxy map, suffer from the same "improvement"?
I am an older player. Like really older. When I can't, even with my reading glasses, read stuff on a screen easily anymore, someone goofed up.
What they've done is take something that was alright for everybody and change it in a way that some people seem to like but which has quantifiable penalties for others.
That isn't the way "improvements" are supposed to work.
In some instances the new lighting looks pretty great, like down on planet surfaces or in asteroid rings. Then sometimes it looks pretty bad, like when looking at the Milky Way near a colored star, or when looking at your HUD inside certain stations, or just when inside certain stations.
The concept of adaptive lighting and star colors affecting the environment is great and in theory would improve the look of the game considerably. The problem is Frontier seems to have applied the color gradient to the final output screen after everything else has been rendered. It would have worked much better if the gradient was selectively applied, this way things like the color of the background Milky Way wouldn’t turn red near a red star, or the HUD wouldn’t be tinted by simply being in the same system as a white star (even when the star is behind you). I hate to use the word “lazy”, I’d rather say the improved lighting system was implemented in a “simplistic” manner, and the result is a game which is inconsistent and compromised visually.
I’d love to see the improved lighting system greatly improved some more. Right now I’m not sure it’s honestly better than we had in 3.2. Sometimes it is, but often it isn’t.
Serious: who?
Four years of crisp and beautiful immersion.
Turned into a washed out, cartoony looking, garishly lightened imitation of the former, which looks like my graphics card is dying a slow and cruel death.
And for what? So that some asteroid belts glow brighter? Some planets shine more? While the rest of the universe, including, nonsensically, all HUD elements and even entirely separate screens like the galaxy map, suffer from the same "improvement"?
I am an older player. Like really older. When I can't, even with my reading glasses, read stuff on a screen easily anymore, someone goofed up.
Here's a handy option to turn it off.
Better yet, let us configure the amount of vaseline we want on our screen. Maybe color as well.
I like it.
worst case i could even cause conflicts which would have to be dealt with.
You think it looks bad on a flat screen (or CRT - you're "old" right?), you should see it in VR! Its horrible!
You'ld think ED wasn't the best game ever for VR by the way they are making decisions at FDEV...
Some people say text is crystal clear.
Other people say they can't read anything anymore.
I mean why not post some screenshots that way there's something clear to talk around?
Personally I've not been able to get into the game so have been unable to check, but I will say pre-patch I loathed the bloom from engines and lights, it was awful (even with bloom disabled), hopefully that's not worse.
Folks dont like change.