So who precisely of you fine folks had the vision of "improving" the graphics after 4 years?

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New content looks fine on my Rift and GTX 1080.

Haven't made any tweaks yet but I'm sure I will.

My text was always crystal clear now it seems abit more-so even.

Never really played ED w/o VR (DK2 days) or Voice Attack.. must have Voice Attack....

-Cob

VA is a great tool for VR...except when on comms in a wing. Your buddies will get tired of hearing you yell for docking clearance, etc... (I know PTT, but thats yet another button to take up valuable real estate on your HOTAS...)

This is exactly why they SHOULD have put a mode switch option in the cockpit menus - cause I don't want to be forced to tie up another button on my HOTAS while I can't see my keyboard in VR.
 
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I think a lot of people seem to have a high sensitivity to such things or do not know how to adjust settings in game or on their monitor. The graphical improvements look good on my screen.
 
i'll be honest that i cant tell much difference. maybe some places look brighter and others darker... more contrast. but then i have my graphics set custom with bloom DEFINITELY off. among othert things. but i also depend on the adjudication server being in a good mood and i cant tell you what settings i have precisely until it is in a good mood again and lets me play.

also im about 19k ly away from anywhere to land so i havent seen a station. i hope they arent trying to compete with No Mans Sky by going more cartoony.

You're clearly one of those intrepid explorer types and the patches "target market" in many ways... try this:

Open up your galmap and look for as many different star types near you as you can find. In particular look for yellow-orange types, blue/white types and reds. Pick the nearest examples of each.
Fly to one and position yourself so you can see the fantastic vista of our home galaxy. Screenshot it. Repeat this for the two other nearby stars with visibly different spectra.
Now pull up all three screenshots and compare how THE SAME GALAXY looks in each one. The local star tinting the entire galaxy for NMS toon-skies x 400 billion light sources.
 
If I hear Cartoony from another person... Seriously. Turn your Gamma down and get on with it!

This game looks more alive than ever before in space and that compels me to fly around in it more than I already do.

Genuinely bugs me when I hear that term "cartoony". Especially when some people also used the term for Red Dead Redemption 2. Ugh. Get outside and enjoy the real world then.
 
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This needs to be user controlled

I hate it

Maybe if you toggled the Gamma slider in the game and double checked any TV/Monitor settings that might be knocking it off for you, like a contrast enhancer, or gamma enhancer, or wide colour setting etc that might be over saturating and over exaggerating the display.

Maybe if you did that you'd find it's entirely user controlled.

If you're on PC you can set a personal profile for most games in the GPU settings area too.
 
If I hear Cartoony from another person... Seriously. Turn your Gamma down and get on with it!

This game looks more alive than ever before in space and that compels me to fly around in it more than I already do.

Genuinely bugs me when I hear that term "cartoony". Especially when some people also used the term for Red Dead Redemption 2. Ugh. Get outside and enjoy the real world then.

I think some of us are using the term "cartoony" differently from how you're interpreting it. Let me rephrase. It's a little more verbose but how about "rendering a representation of something real in a way that is so unreal that it's wrong."

FD have worked their tails off over the years to make the ED galaxy be THIS galaxy, the one we're actually living in, as much as practically possible. Sure, they've enhanced the density of nebulae and in the process are rendering a color space that's actually broader than the true visual spectrum but they've done an awesome job of it. MOST of the enhancements to the lighting model in 3.3 are beyond excellent. That overall color-wash from the local star as a post-process on everything, though, that's just wrong. And yeah, I'm afraid I can't come up with a succinct concise description of HOW it's wrong other than "cartoony" - but I assure you I'm not talking about mis-set gamma or contrast. Those things are easy to spot and correct. A color cast on pixels that should not have one, though, there aint no setting can fix that and it's a real shame because it spoils all the other good stuff they did with the render pipeline in this update.
 
If I hear Cartoony from another person... Seriously. Turn your Gamma down and get on with it!

This game looks more alive than ever before in space and that compels me to fly around in it more than I already do.

Genuinely bugs me when I hear that term "cartoony". Especially when some people also used the term for Red Dead Redemption 2. Ugh. Get outside and enjoy the real world then.

The game looks cartoony.

As cartoony as a very cartoony thing.

Cartoony, cartoony, cartoony.

I could use the term a thousand times and I doubt it'd "bug" you as much as it bugs me not to be able to read text on the HUD or be able to distinguish between a red blob on my scanner and all the other ships which are dark-orange/almost-red due to the halfassed cartoony filter that's been applied to the cartoony visuals.
 
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I think folks need to throw some screenshots up, as we clearly have some folks thinking the lighting is fine. Make sure we are all seeing the same thing here and not running into a lighting bug or something.
 
I'm genuinely baffled how it could become entirely unreadable. The only text I saw an issue with was with my "Hostile" status in red at bottom right. It was too saturated and had too much bleed when the gamma was high up.

The new update has obviously sent a setting of some kind in either your profile settings or monitor or even the game settings haywire. Try the new default gamma slider setting and work from that as a start. See if it at least improves things for you.
 
Some people say text is crystal clear.

Other people say they can't read anything anymore.

I mean why not post some screenshots that way there's something clear to talk around?

Personally I've not been able to get into the game so have been unable to check, but I will say pre-patch I loathed the bloom from engines and lights, it was awful (even with bloom disabled), hopefully that's not worse.

VR screenshots always look sharper on a screen then it actually looks in-game.
 
I'm genuinely baffled how it could become entirely unreadable. The only text I saw an issue with was with my "Hostile" status in red at bottom right. It was too saturated and had too much bleed when the gamma was high up.

Completely the opposite.

When the gamma is high, the text is legible but everything's washed-out and bright scenes are over-exposed.
It's when the gamma is reduced that the colour intensity causes text to become blurred and the scanner difficult to understand.
 
I think part of the oversaturated effect can vary on what kind of monitor one is using. On my laptop, it looks far more subdued than on a connected monitor. Overall, I do like the changes and don't have a problem reading the hud text unless it's right in the way of direct lightsources. The parts I'm not so enthused about are of course the local star spotlighting the galactic background to another hue and then a bit oversaturated in the cutter cockpit afffected white colors. I'd agree that it could be said the effect makes the color brightness and hues stand out more so that the skybox could look more "cartoony" but it's a cartoony on a relative level where it's still far tamer than NMS or even the X series where all the X games often had big splotches of nebulaic and neon colors (per the "Babylon 5" phase and popularity of colored space in sci-fi media at the time) and some fantastic if not realistic (our galaxy) looking system backdrops. I think X4 in fact toned it down and tried to have some more simpler expansive looking sector backdrops similar to ED. I hope FD will consider offering some select options for the new lighting in the settings.
 
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The parts I'm not so enthused about are of course the local star spotlighting the galactic background to another hue.

Just from some of the sceenshots i have seen im very surprised that got released like that tbh. It looks really wrong when the galaxy is red or pink.
 
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I think part of the oversaturated effect can vary on what kind of monitor one is using. On my laptop, it looks far more subdued than on a connected monitor. Overall, I do like the changes and don't have a problem reading the hud text unless it's right in the way of direct lightsources. The parts I'm not so enthused about are of course the local star spotlighting the galactic background to another hue and then a bit oversaturated in the cutter cockpit afffected white colors. I'd agree that it could be said the effect makes the color brightness and hues stand out more so that the skybox could look more "cartoony" but it's a cartoony on a relative level where it's still far tamer than NMS or even the X series where all the X games often had big splotches of nebulaic and neon colors (per the "Babylon 5" phase and popularity of colored space in sci-fi media at the time) and some fantastic if not realistic (our galaxy) looking system backdrops. I think X4 in fact toned it down and tried to have more simpler expansive looking backdrops similar to ED. I hope FD will consider offering some select options for the new lighting in the settings.

Anyone who's messed with parametric color gradient editing on images will have discovered that it's an incredibly powerful tool. It's also an incredibly "sharp" one too - it's extremely easy to completely foul up the image by only being the tiniest bit "off" - I honestly don't think that FD made a "huge" error here, but the result is bad out of proportion to the magnitude of the error. It's particularly obvious when you look at the galaxy when you're in a system surrounding an M-type, a red dwarf. It's less obvious when you're in the vicinity of a G-type or an O-type, but in both those cases a difference is still visible and the galaxy is yellower and dimmer than it used to be pre-update. If the most obvious case were less common it would be potentially overlookable but the M-class red dwarf is the most common star type in the universe - so in more than half the systems in the ED universe the galaxy is reduced to a fuzzy reddish smear.

FD don't need to back it off a lot, but they need to back it off some to avoid the skybox looking like a skybox instead of like distant stars.
 
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this is a refinery interior... I cant say how crappy this new system is
 
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