A lot of hype, but the new lighting…

I also find that the bloom they made is beyond good and evil. Luckily it can be switched off, which made things much better for me.
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I much prefer to tone down the bloom than to remove it entirely...it's a nice effect, but the defaults are just completely overboard.
 
All points raised by people during beta...
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Unfortunately that's very true. There were many small and some huge threads about this. I really hoped FD would use the week between the end of the beta and the rollout to do some adjustments there. Even minor changes could've gone a long way.
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I much prefer to tone down the bloom than to remove it entirely...it's a nice effect, but the defaults are just completely overboard.
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I was glad that i could completely dispose of it, but yes, it's a matter of taste.
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The lighting in the stations and in general is too bright after the update.
Please fix it
 
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Hate the new lighting

Why can't this be a time toggle in the graphics

The cockpit is completely blown out bright in all conditions

You could be light years from a star and its not like you in an office with florescent lights in VR.

Old system youd arrive at a star and see the brightness your eyes would adjust

Then as you explored away from the star the nebula and low magnitude lighting revealed itself beautifully

Now you can see the Milkyway right next to a star

The dynamic range is squashed flat

I have it

Give us bright need controls not gamma that effect brightness that are global

Give us dynamic range controls for lighting do we can tune what magnitude we want to see at a star vs far away from light sources and how our eyes adjust

And let us tune cockpit lighting separate from the global

It was so much better before

If your near a star you shouldn't even be able to see other stars

I can't even see stars in a city at night let alone near a star

The current I want to see everything all the time vs I want more realistic lighting needs to be used tunable as it's not gearbage for exploreers that want dynamic range that isn't flat
 
Why can't this be a time toggle in the graphics

I would turn this new lighting off in a heartbeat if given the option. I used to manually adjust the gamma to bright if I were down on a planet close to the sun (or star-hopping), and then turn it down when I was on the "dark side" of a planet (before 3.3 introduced Battlezone night vision), and that worked perfect for me. This new change just removes yet more choice from my own hands, something I didn't have much to begin with as a console player...

I've got these new tools to explore the galaxy, but I now really dislike how that galaxy looks, so I probably won't use them anywhere near as much as I had hoped to.
 
This is just awful work. Truly awful! Went to Sol. I never knew the Moon had a yellow tinge to it. Thought the thing was grey. Well learn something every day
 
well, to be fair that is exactly what they have shown us in that one old life stream, a slapped on global post processing filter similar to popular mods... yes they did make it sound like there will be more changes coming but isn`t that a recurring theme now?

I have learnt to expect the cheapest implementation i can imagine -30% and finally i`m not disappointed
 
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Someday I'd love to grab a PNG screenshot and run it through a histogram. I'm just an amateur graphics editor, but a pro with Photoshop could easily tell what Frontier is doing to the image. It feels like they are shifting levels to make colors "pop". Below is an unprocessed image:
DuO6PfPW4AA5SIT.jpg

And then that image with levels shifted and tweaked (to extreme to make a point):
DuPOiRmWsAAKU1r.jpg
 
This instagram filter crap absolutely needs to go. The graphics in this game have never really been too impressive from a lighting/rendering standpoint, but taking a poor system and slapping cheap color filters on it just kills this game for me. If you are close to a star, the color of that star washes everything else out even if it isn’t in view. If you are in deep space, everything gets this hideous pink tint. Insides of stations are either too bright, or too washed out. Etc etc etc.

I spent awhile tooling around with the XML files, thinking that surely I could find a way to adjust or disable the color grading. No luck though, it must be defined in the encrypted game files. This means that the ball is entirely in Fdev’s court to fix what they ruined, and somehow I don’t have my hopes up. They seem very proud of these changes, even back when they first showed it off. Made me cringe when they all appauded those images that looked like nothing more than someone cranking the brightness slider all the way to the right in Photoshop.

Honestly not sure if I want to continue playing if this is the direction they want to continue. There have been some truly low effort additions to this game since it was released, but now we’re forced to look at one of them everywhere we go. :/
 
I liked it before to be honest

Space is cold, dark, and unfriendly. Not this rainbow nonsense.

Make the brightness a configuration option.
 
Haven't tried the update yet, but it sort of sounds like today's gaming monitors are not up to the task of the kind of contrast and HDR performance that FDEV may be expecting for their lighting system. Every new gaming monitor I've ever owned suggests gamma be lowered by 10 to 15% more than anything you can set on the monitor's settings. Most of the time it requires going into Nvidia settings and tuning it down.

Everyone rocks the 144hz monitors, but those TN panels are not particularly great with space games, and they're even worse when the lighting system has a large range of intensity (erring on the side making bright things look worse). Gamma tuning is your best friend, and FDEV will probably have to tweak some stuff.

That's my best guess, but I'll know for sure when I fire it up at some point.
 
Haven't tried the update yet, but it sort of sounds like today's gaming monitors are not up to the task of the kind of contrast and HDR performance that FDEV may be expecting for their lighting system. Every new gaming monitor I've ever owned suggests gamma be lowered by 10 to 15% more than anything you can set on the monitor's settings. Most of the time it requires going into Nvidia settings and tuning it down.

Everyone rocks the 144hz monitors, but those TN panels are not particularly great with space games, and they're even worse when the lighting system has a large range of intensity (erring on the side making bright things look worse). Gamma tuning is your best friend, and FDEV will probably have to tweak some stuff.

That's my best guess, but I'll know for sure when I fire it up at some point.

Nah. They have made almost no improvements to the base lighting system. Granted, they did remove that god awful fake brightness from the dark side of planets, and they did improve the intensity ramp of actual lighting from stars (closer objects are very bright, whereas distant objects are about as bright as dusk on earth).

However, most of what they did here was apply exaggerated color grading, and ramp up the brightness to ridiculous levels via post processing. It absolutely ruins the graphics in most cases, and is far from anything resembling an advanced rendering system, years ahead of its time... you’ll see when you try it.
 
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If a secondary star is so close overhead that you can barely see past it, if it is a white giant... then you can still be in darkness, as the game only renders light from the primary. This is the issue, not that its dark where theres no light.

Really? Wow, I'm surprised considering modern graphics cars are so good at handling lighting.
 

Rafe Zetter

Banned
How many threads have there been in the last 24 hours about the new lighting?

Pretty safe to say this needs addressing or at the very least an option to disable it.
 
I like the new lighting system -> much better than before (imo).

I've noticed after fuel-scooping and then set course to the next star-system, that the background stars look very 'washed out' in the near of the mainstar.

But that's the only one I've noticed so far. Imo, FD did a great job with this update[up]
 
Game looks pretty ugly now, in my opinion.

I think all we really needed was the improved fog and contrast. I'm not sure why they thought the colours needed butchering. The inside of my ship looks like it was painted with green paint no matter if I face a star or not.
 
Honestly not sure if I want to continue playing if this is the direction they want to continue. There have been some truly low effort additions to this game since it was released, but now we’re forced to look at one of them everywhere we go. :/

I'm with you. I was all excited to go exploring with these new tools, but now that the "real" Milky Way looks like No Man's Sky, along with other graphics issues on the PS4, I've lost the desire to go out there. No Man's Sky does a better NMS than ED does, sigh.. The main reason I preferred ED over NMS is because it used to be at least somewhat realistic (I actually felt like I was exploring our galaxy).
 
How many threads have there been in the last 24 hours about the new lighting?

Pretty safe to say this needs addressing or at the very least an option to disable it.

Hope so. I’m not sure how many other people I can speak for, but as for me, I cannot see myself spending any more money on future expansions or content until this is properly addressed. I want an option to turn off the color grading. I’ve spent too much time refining the look of this game with subtle changes via reshade and xml editing, and now they just completely took a dump on that with low quality instagram filter-like techniques everywhere. It’s a shame too, because alot of the other graphical changes are really pretty good. The color grading ruins everything though.

I just hope it doesn’t take them as long to address this as it took for them to address that horrible fake light on the night side of planets. :| I am not going to wait around another 3 years before we can play without the color grading.
 
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