Why the FSS is better than the previous system.

You keep repeating your opinion like it's a fact. You don't like it, that's fine. Games are subjective. A lot of other people like me are finally enjoying exploration for the first time because of the FSS.

That's the subjective stuff^^^

If you wanna talk objectively, the FSS is:

1. faster
2. tells you just about everything in the system up front
3. cuts out unnecessary travel time for systems that you don't want to travel around in
4. reduces RNG by letting you pick your targets
5. makes more money

Sure. But those objective points you stated are subjectively positive. That's where im coming from because not all of them to me are subjective gains.
 
Like i said, try it for larger systems and for multiple systems in sequence. You find yourself drained and bored because all you do is the fss.

The only way it works if you minimise the time in there, which is possible but its overall dumb after you spend extended play sessions with the fss as the primary gameplay.

You make no sense, Sir, because if multiple systems were something you'd have scanned fully before then the old system would most definitely drain you. Think about it. It appears drifting for hours wasn't a problem because you either didn't do it or did not consider it to be work. If work is what you appear to have an issue with regarding the new method, even if it is minimal work, then you can also opt out of doing it.

Why else do you make such an illogical complaint about it where time and energy is concerned?

The bottom line is the, the new method completes the surface scan as well as the discovery of the body, which means you don't have to "drain yourself" going between each and every single asteroid cluster, rock and ice body etc. If a couple of minutes to be awarded for this task is exhausting to you then I don't think FD can help you by reverting it to the old system, unless you truly wish to be having it put into perspective.
 
Yeah, great. Except that to compensate for making scanning so "easy" FDev has added a bunch of steps to the process, forces us to slow to dead slow, risking interdictions (has already happened to me) to use the FSS...

It sometimes seems like FDev is a bit schizophrenic, or there are internal factions with different ideas about how the game should be played.

One minute they're giving us Multicrew and wing missions, as well as pondering the idea of Open-Only PP, to encourage people to play in Open and, at the same time, they're sticking with permadeath for our NPCs and coming up with ideas like parking before you can use the FSS - which are only ever going to deter people from playing in Open.

I mean, if the FSS worked in real-space I'd be okay with the idea of arriving in a system, finding a landable planet and then landing so I could use the FSS in relative safety.
But, no.
They want is parked in SC, where any muppet can interdict you with zero-effort.
 
Sure. But those objective points you stated are subjectively positive. That's where im coming from because not all of them to me are subjective gains.

So if you oppose the objective advantage of the FSS then subjectively you'd prefer Exploration gameplay that was slower, more obfuscated, with more aimless travel time, with more dependency on RNG for activity options, and making pennies on the dollar?

I have to say, I'm glad you're not designing the game!
 
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Did it take 5 minutes then? Try 50+ bodies with the old method of honking then traveling up to each and every one of them in order to surface scan them. The new system completes both the discovery plus the surface scan from the one spot and makes such a big system easy to fully discover within minutes. Impossible with the old method.

Here's an idea. How about you stop telling everybody else whether they should like something based on the fact that you like it? You like it, that's great. Jog on and have fun using it.
 
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The bottom line is the, the new method completes the surface scan as well as the discovery of the body, which means you don't have to "drain yourself" going between each and every single asteroid cluster, rock and ice body etc.

Yeah i play with a hotas and love supercruise. Sitting there looking around with headlook never gets old for me. Controlling the throttle on approach is the main gameplay...

To enforce the point in the last 2 weeks i've only found the truck simulator games and mind blown how good they are. Its the exact same experience (but the controls are constantly engaged, theres real jeopardy and skill and satisfying progression.. while still doing the immersion thing).

I think down2earth astronomy said it best a while ago.. there are gameplay players and simulator players playing elite, and my demographic is definitely the simulator camp. Only time will tell how it comes accross on aggregate. The weekend is just about to arrive so...

Yes.. i fully appreciate that anyone who plays elite for the metrics only loves the crap out of the fss because the gameplay results are instant now. Lets not talk about the honk because that didn't do anything meaningful apart from showing what things look like and offering a trivial amount of credits.. it didn't do anything.
 
The bottom line is the, the new method completes the surface scan as well as the discovery of the body, which means you don't have to "drain yourself" going between each and every single asteroid cluster, rock and ice body etc.

Yeah i play with a hotas and love supercruise. Sitting there looking around with headlook never gets old for me. Controlling the throttle on approach is the main gameplay...

To enforce the point in the last 2 weeks i've only found the truck simulator games and mind blown how good they are. Its the exact same experience (but the controls are constantly engaged, theres real jeopardy and skill and satisfying progression.. while still doing the immersion thing).

I think down2earth astronomy said it best a while ago.. there are gameplay players and simulator players playing elite, and my demographic is definitely the simulator camp. Only time will tell how it comes accross on aggregate. The weekend is just about to arrive so...

Yes.. i fully appreciate that anyone who plays elite for the metrics only loves the crap out of the fss because the gameplay results are instant now. Lets not talk about the honk because that didn't do anything meaningful apart from showing what things look like and offering a trivial amount of credits.. it didn't do anything.
 
It sometimes seems like FDev is a bit schizophrenic, or there are internal factions with different ideas about how the game should be played.

One minute they're giving us Multicrew and wing missions, as well as pondering the idea of Open-Only PP, to encourage people to play in Open and, at the same time, they're sticking with permadeath for our NPCs and coming up with ideas like parking before you can use the FSS - which are only ever going to deter people from playing in Open.

I mean, if the FSS worked in real-space I'd be okay with the idea of arriving in a system, finding a landable planet and then landing so I could use the FSS in relative safety.
But, no.
They want is parked in SC, where any muppet can interdict you with zero-effort.

It probably parks you because the image focused on is not static. It's dynamic dependant on your position relative to the body. Imagine trying to focus an adaptive zoom on something when you're flying by at 500c's.

Interdiction in most cases is guaranteed when most interdictors will cover the main star to catch you upon entry, or cover any routes to a station. Anyone further out than you can accelerate to a quicker speed to catch you when you're incoming. But, obviously, since you're viewing the FSS it does make you more vulnerable to this. What could be implemented is retaining radar awareness within the FSS.
 
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The new system is very helpful. I've found pretty blue cloudy planets in multi-star systems, and flown 10s-of-thousands of light seconds, thinking it's a water world (over 600,000 credits on a terrafomrable water world), but it ended up just being a high metal content world. I did it mainly for the experience: to find systems no one else has seen, to find something pretty and take some pictures. But the gameplay is finally fun! No more demonstrating to my friends what the life of an explorer is like by saying "now I fly up to this planet and push a button and wait, then I fly to the next planet and push this button and wait, then I jump to a new star, fly up to a planet and push this button and wait...

I'd just like if you could take a look without throttling down, even if you have to throttle down to scan anything.
 
Yeah i play with a hotas and love supercruise. Sitting there looking around with headlook never gets old for me. Controlling the throttle on approach is the main gameplay...

To enforce the point in the last 2 weeks i've only found the truck simulator games and mind blown how good they are. Its the exact same experience (but the controls are constantly engaged, theres real jeopardy and skill and satisfying progression.. while still doing the immersion thing).

I think down2earth astronomy said it best a while ago.. there are gameplay players and simulator players playing elite, and my demographic is definitely the simulator camp. Only time will tell how it comes accross on aggregate. The weekend is just about to arrive so...

Yes.. i fully appreciate that anyone who plays elite for the metrics only loves the crap out of the fss because the gameplay results are instant now. Lets not talk about the honk because that didn't do anything meaningful apart from showing what things look like and offering a trivial amount of credits.. it didn't do anything.

I've already indicated, if supercruising is your thing then opt into the new feature which demands it, which is probing the system. I can guarantee you this, that any time spent in the FSS with a 50 body system still shaves plenty from having to travel and await the old surface scan method.

You could probably scan 50 systems now quicker than a single 50 body system using the old method, and what's more, if probing was introduced as a new feature tied to the old methods, then you would most certainly welcome the discovery and surface scanning aspect of the new method to shave the time you now needed to travel to and set the probes to each body.

The new system should be perfect to you, considering your answers.
 
Here's an idea. How about you stop telling everybody else whether they should like something based on the fact that you like it? You like it, that's great. Jog on and have fun using it.

So you think all of the people who like the FSS should just shut up?

Nowhere in the post you quoted did he tell people what to like. He didn't even say what he liked, he just talked about why it was faster. That's just objectively true.
 
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Here's an idea. How about you stop telling everybody else whether they should like something based on the fact that you like it? You like it, that's great. Jog on and have fun using it.

I'm putting into perspective some key points as food for thought. The logic behind some of the complaints is flawed, which is why I'm making my emphasis.
 
You could probably scan 50 systems now quicker than a single 50 body system using the old method, and what's more, if probing was introduced as a new feature tied to the old methods, then you would most certainly welcome the discovery and surface scanning aspect of the new method to shave the time you now needed to travel to and set the probes to each body.

I don't care about quickness. But to consider your idea.. it doesn't! Because you have to spend an additional amount of time in the fss before you get down to business of DSSing the bodies.

If they decided to populate the nav panel with a list of explored bodies after the honk (hell delete the system map i don't care*) you wouldn't have heard a peep out of me promise.

* Deleting the system map isnt rational because it does much more than exploration.

EDIT: I don't mean to say i would have liked it, but in every scenario of play i could have made my way through best using all the options, including the FSS, as best fitting.
 
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It probably parks you because the image focused on is not static. It's dynamic dependant on your position relative to the body. Imagine trying to focus an adaptive zoom on something when you're flying by at 500c's.

Almost certainly.

If you've ever tried to engage the FSS really close to a planet, even the "token" 30km/s (or whatever speed "stopped" actually is in SC) is enough to significantly mess with the operation of targetting and zooming in on signals.

This, however, is the sort of obstacle that game-developers get paid to overcome.
To give them the benefit of the doubt, it seems like the only reason we're left with the need to park before we can use the FSS is because the dev's want it that way.
If they didn't, they'd have come up with something different.

As things are, the most obvious solution to the risks created by using the FSS is.... play in Solo.
Which rather conflicts with the intentions of features like Multicrew, wing-missions and Squadrons.
 
Almost certainly.

If you've ever tried to engage the FSS really close to a planet, even the "token" 30km/s (or whatever speed "stopped" actually is in SC) is enough to significantly mess with the operation of targetting and zooming in on signals.

This, however, is the sort of obstacle that game-developers get paid to overcome.
To give them the benefit of the doubt, it seems like the only reason we're left with the need to park before we can use the FSS is because the dev's want it that way.
If they didn't, they'd have come up with something different.

As things are, the most obvious solution to the risks created by using the FSS is.... play in Solo.
Which rather conflicts with the intentions of features like Multicrew, wing-missions and Squadrons.

It's dynamic though. Even if you could focus the adaptive zoom, how would it feasibly remain centered and reflective of the real time visual line of sight you hold on it without it looking completely wonky to the player?

Focus on a lit up planet with the FSS then do it again from the dark side. Now imagine moving around the planet at speed with the FSS treating it as centered but retaining the real time element.
 
I like the new system, I accomplished something this morning that I thought I would never do - qualify for Prof Palin. Never would have done that under the old system, but last night and this morning did it with easy, scanning every system I dropped into and mapping anything that took my fancy. There is no way I could have done the same under the old system, at most it would have been a honk and scoop and it would have felt boring to me. This new system will get me out exploring way more than I thought I would, already started planning my next trip :D
 
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