The Star Citizen Thread V10

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So people are playing what? Or do we have different perceptions of reality? I see thousands playing everyday and enjoying themselves. It's ridiculous on one corner of the internet people claim there isn't a game.

There is certainly something to execute. You can fly around and laugh at the crashes. You can gawp at Olisar vanishing at certain angles. Be amazed by how it's the most efficient way possible to turn electricity into heat and noise whilst bypassing performance. It's even fun sometimes.

But it's not a game.
 
If he's resident in the US, he' ll need to declare it on his IRS return, as foreign income.


Regardless of of where you reside the US income tax is based on world wide taxation for its Citizens and also for Green Card Holders, which means he must declare it as foreign income even when not permanently residing in the US.
Albeit, I don't know if there are US-UK tax treaties with exemptions to that.
 
Carrack production is kind of tied to exploration mechanics which are the least important right now. Focus is on Salvage, Repair and Refuel initiated by players. Therefore Carrack is most prolly a 2020 ship. The BMM has much more purpose due to trade being a core working part of the game but is really complicated to implement due to its design. This was explained in the ship RTV here is the timestamped link: https://youtu.be/kF7GF4W12JE?t=4581

Yeah, but Chris also said that the Carrack would be hangar ready by the end of 2015 in 10 For The Chairman ep 51.

Then 14 months later a dev said in a 10 For the Devs they had "plans to build that soonish".

Then the following month in 10 FTC ep82 Chris said it would have a big holo table and a sophisticated Nav Map system, and all of this was being worked on and in development and would all roll out as part of the Stanton System.

So now all of a sudden it's "tied to exploration mechanics" when in 2016 it was being held back by "a bunch of UI/UX updates that have to debut first".
 
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There is certainly something to execute. You can fly around and laugh at the crashes. You can gawp at Olisar vanishing at certain angles. Be amazed by how it's the most efficient way possible to turn electricity into heat and noise whilst bypassing performance. It's even fun sometimes.

But it's not a game.

Depends on what you define a game and that discussion was had here before. People play SC much more than other games and enjoy it too. I play 20 hours a week. It's a lot of fun. More fun than I have in other games. We trade, upgrade our stuff, do fleet battles, explore new areas and its different each time. SC is a great sandbox to do crazy stuff in. No other game allows you to have the kind of emergent and first person gameplay you can have in SC. Any other game where you can have fleet battles and be in the ship manning stations at the same time? Hop out go on the ground and do FPS combat then go back in your ship go dogfight and trade to earn money to visually customize your character? I know there is a lot of skepticism about SC here but I think its mainly due to preferences. People mostly want a dogfighting only game here. SC has that but it has so much more and that's why people are drawn to it.

If its not a game then how come it has more viewership and active people on Twitch than ED? If there was no game then there would be no activity.

Yeah, but Chris also said that the Carrack would be hangar ready by the end of 2015 in 10 For The Chairman ep 51.

Then 14 months later a dev said in a 10 For the Devs they had "plans to build that soonish".

Then the following month in 10 FTC ep82 Chris said it would have a big holo table and a sophisticated Nav Map system, and all of this was being worked on and in development and would all roll out as part of the Stanton System.

So now all of a sudden it's "tied to exploration mechanics" when in 2016 it was being held back by "a bunch of UI/UX updates that have to debut first".

Welcome to game development. Where changing circumstances mean different priorities and development focii. CIG always mentions this and it is important. In house gamedev is a constant dynamic environment. Where you have big goals and smaller goalposts and sometimes the goalposts change and you need to adapt. These logical changes end up in your changing your promises. Many many projects have this but because they aren't open you don't see them. This stuff happens incredibly often. What matters is if the prioritization is for the better or worse. With SC it is going for the better for sure.

Currently the focus is salvage, repair and refuel for 2019. So those will be it for now and I think those are the right choices anyway. They are much more relevant in the game right now. I had 4 occasions where we ran out of Quantum and couldn't be saved. Several more when ships were too damaged to fly but hadn't blown up. Salvage would enable the Reclaimer which is implemented and it would be good to go. These make much more sense as a development focus.

For proper exploration you need more star systems.
 
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Regarding the number of Twitch streamers, if we're suddenly comparing them:

There are just over 100 Twitch streamers playing ED right now, viewers are totalling just under 1,000.

There are about 70 Star Citizen streams right now, 51 of them are playing the game, the rest are talking about it.

One SC streamer has 1,400+ viewers right now, there are a couple with 100-200 and the rest are between 1-30 viewers.

There are more than double the number of Twitch streamers playing ED right now than there are streamers playing SC.
 
Regarding the number of Twitch streamers, if we're suddenly comparing them:

There are just over 100 Twitch streamers playing ED right now, viewers are totalling just under 1,000.

There are about 70 Star Citizen streams right now, 51 of them are playing the game, the rest are talking about it.

One SC streamer has 1,400+ viewers right now, there are a couple with 100-200 and the rest are between 1-30 viewers.

There are more than double the number of Twitch streamers playing ED right now than there are streamers playing SC.

Interest is measured in viewership. Last 365 days. For stats: https://sullygnome.com/game/Elite_Dangerous/365/compare/119_88
 
Guys calm down you talking to the Mr.Nowak.....the very same man that have fun and enjoyment since the very first presentation of the AC....and yeah also same dude when I said few years back that I doubt that CIG PU can handle in "near" future hundreds of players in same instance HE claimed that this FIX is matter of weeks not monts of years.....so here we are 4 + years later and he still have a HUGE FUN and every new patch is SENSATION!!!
 
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This is a company claiming it raised $30m+ this year via ship sales (which it now considers DLC, there's a new little snippet for everyone)

So did CIG generate $47m this year including selling off 13% of the company for $17m?

Or did it generate $13m in sales and added on the $17m from selling off the shares, and just lumped them both into the funding chart?

Does anyone know why they'd need to do this? Is this the investment rumours that were going around earlier this year?

Wasn't there a podcast discussing those rumours? Can anyone link it to me?

So many questions...

That is right Cobra no one knows, The only thing we all do know here is that CIG spend $3.9million a month which is $44.8million per year. Given that overspend, the loan, a trial next year which we all know is 100% going to happen, if they lose that possibly a huge legal bill + damages and now selling shares! well I give them 6 months before they file for bankruptcy.
 
That is right Cobra no one knows, The only thing we all do know here is that CIG spend $3.9million a month which is $44.8million per year. Given that overspend, the loan, a trial next year which we all know is 100% going to happen, if they lose that possibly a huge legal bill + damages and now selling shares! well I give them 6 months before they file for bankruptcy.

183 days tops? ;) Inflation is setting in round here.

I suppose Mr Nowak is correct though... without a Banu homeworld, where would the Banu ships come from?

And the first person to say "When a Mummy Banu ship and a Daddy Banu ship love each other very much..." gets a slap round the head with a large mackerel :p
 
I know there is a lot of skepticism about SC here but I think its mainly due to preferences.

I can only speak for myself, my skepticism is mostly not about the game, it is about the persons behind the game namely Ortwin F. and Crobear.
I am absolutely convinced that what he see right now is a repetition of the Freelancer development debacle just without Microsoft stepping in and saving the day.
Crobear was way out of his league back then and he is way out of his league right now, he doesn't know what he's doing and it shows. If he would be removed from the project years ago, the project would have more progressed or even be a release candidate by now.
We all should not forget that Freelancer was released not because of CR but despite him.
Ortwin? Let me say just this, when I heard that he is in the boat with CR, I lost interest in the game almost immediately.
 
That is right Cobra no one knows, The only thing we all do know here is that CIG spend $3.9million a month which is $44.8million per year..

Do we even know that? Isn't that just an extrapolation of incomplete and old data that, at best, might give some kind of lower bound?
 
Regardless of of where you reside the US income tax is based on world wide taxation for its Citizens and also for Green Card Holders, which means he must declare it as foreign income even when not permanently residing in the US.
Albeit, I don't know if there are US-UK tax treaties with exemptions to that.

So are we agreeing that this is a personal income IE wages or a share bonus, rather than raising capital for the project?

I wish I read all the posts before I commented.

If it is 17mil of wages or bonuses for the 3 staff members then maybe they will not go bankrupt.

If it a capital raising project then it may be a red flag.

Does anyone know which one it is?
 
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I can only speak for myself, my skepticism is mostly not about the game, it is about the persons behind the game namely Ortwin F. and Crobear.
I am absolutely convinced that what he see right now is a repetition of the Freelancer development debacle just without Microsoft stepping in and saving the day.
Crobear was way out of his league back then and he is way out of his league right now, he doesn't know what he's doing and it shows. If he would be removed from the project years ago, the project would have more progressed or even be a release candidate by now.
We all should not forget that Freelancer was released not because of CR but despite him.
Ortwin? Let me say just this, when I heard that he is in the boat with CR, I lost interest in the game almost immediately.


Sadly all this post is damn right...
 
So which is it? What is there to explore in the 'Verse?

The macro to micro in Star Citizen allows you to explore a lot of space but that doesn't mean it can hold a detailed exploration mechanic at the detail of mining. For that you need even a wider and more unexplored space and much more dynamic exploration content.
 
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That is right Cobra no one knows, The only thing we all do know here is that CIG spend $3.9million a month which is $44.8million per year. Given that overspend, the loan, a trial next year which we all know is 100% going to happen, if they lose that possibly a huge legal bill + damages and now selling shares! well I give them 6 months before they file for bankruptcy.

I thought he would bankrupt it when the lawsuit first hit, I didn't expect they'd keep going this long. I think everyone has underestimated the capacity of the Roberts to raise capital when they needed it.

Nobody believed the rumours of new investors earlier this year because honestly who'd touch it? The brand is toxic radioactive waste. I even poked a bit of fun at Ben Parry in here when I asked him if 'he'd met the new owners yet'

I feel a bit bad about that now. Sorry Ben.
 
The macro to micro in Star Citizen allows you to explore a lot of space but that doesn't mean it can hold a detailed exploration mechanic at the detail of mining. For that you need even a wider and more unexplored space and much more dynamic exploration content.

Are you going to donate me a mining ship? :D
 
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