Agree completely.
For those using the "easy mode" argument, it's not about making the game easy, it's about making dynamic content accessible and usable.
Unless FD's vision was that everyone is supposed to plan ahead for the specific task that they want to do, and do only that.
Stumble across anything new or different in your travels? Just skip it, because you didn't come equipped.
So instead of taking what the game throws at you, it's a matter of skipping dynamic scenarios/findings and only going around searching for what you planned to find.
The current limpet setup is akin to having to choose between guns or a scanner on your SRV. If you choose scanner and come across some skimmers, too bad, move on. Conversely, choose guns, and stumble across a cool geological find? to bad, no scan for you!
If FD doesn't want to go full-bore with a universal controller, this would be a nice compromise.
For those using the "easy mode" argument, it's not about making the game easy, it's about making dynamic content accessible and usable.
Unless FD's vision was that everyone is supposed to plan ahead for the specific task that they want to do, and do only that.
Stumble across anything new or different in your travels? Just skip it, because you didn't come equipped.
So instead of taking what the game throws at you, it's a matter of skipping dynamic scenarios/findings and only going around searching for what you planned to find.
The current limpet setup is akin to having to choose between guns or a scanner on your SRV. If you choose scanner and come across some skimmers, too bad, move on. Conversely, choose guns, and stumble across a cool geological find? to bad, no scan for you!
If FD doesn't want to go full-bore with a universal controller, this would be a nice compromise.
Perhaps a solution would be to merge some of the limpet types.
- collectors => stay on their own
- prospector, recon, research => merged to "analysis limpet" and acts based on what it hits
- hatchbreaker => stay on their own (or alternatively have recon here instead as "hacking limpet", or alternatively make hatchbreaking another "analysis" task)
- fuel transfer, repair, decon => merged to "support limpet" and acts based on the target state - decontamination if needed, then fuel transfer if on fumes, then repair, then fuel transfer to the main tank