Starlight tints background skybox - Lighting issues

What I'm incredulous about is your denial that there are exaggerated colour corrections being applied to the game..

I cannot deny what doesn't exist. I don't deny god, because god doesn't exist. And neither does an exagerated colour correction in the recent release of ED. There's a colour correction that has a large effect.

it is YOUR CLAIM that it is exaggerated.

As far as I can tell from astrometry, what you SHOULD see, given how bright the vaporous emission nebuale are. That isnt exaggerated. And for you to claim it is you'd have to show what it SHOULD be. And comparing it to the prior version only pretends that somehow the prior version was realistic. It wasn't.
 
Like I said - it’s easy enough to prove,

Nope. It isnt. It's easy to prove you wrong. Take a photometer and spectral analyzer and you will see that your claims do not match reality. A photon that hits what is mapped to the "red" pixel of an RGB image will not care what the frequency was, only that it is enough to excite the receptor, and it doesn't care where it came from, as long as it hits the same receptor, it will include that and not know where it came from, and that you didn't want that included in the image.

Your assertion is based on what you feel should be true, but your perception is wrong.
 
There's no such thing as "unrealistic by game terms". Things either are realistic or not. There's no such thing as "relative realism" LMAO.

Edit: I think the word you're looking for is "inconsistent".
It's called willing supsension of disbelief, and every work of fiction is based on the the reality the author or creator describes in that work. That's how fiction works. Apart from that, direct and indirect realism are a thing, apparently.
 
Actually, I'm trying to get TO the core of the issue here. Some people don't like the lighting and feel it is unrealistic, others don't. Others like the unrealism. THAT is the core of the issue.

What refutes the core is the claim that the current system is "not realistic". THAT is the side issue. And it ain't me who keeps claiming that REAL realism is being destroyed here. Only those who don't like the feel of the current system.

The old system was less realistic than this one. Fact.
Graphical settings to put more or less realism is a standard in this game's option screen. Fact.
Most games allow some colour correction in their graphics settings. Fact.

Ask to put them in this game, then. Sorted.

But if it's the colour shift you think is all that needs changing (therefore a trivial change to put in and make under the users' control), you can do that via the control panel for the display.

So before crying on a forum thread, try finding the right colour balance for your preferences and pass that on to others, especially FD, so that they know what region of change people want, so that if they put such controls in, they don't leave people out of getting their preferecnces in the game.

When it comes right down to it, as far as colour correction is concerned, it's the lack of customisation of HUD for the colour blind, not the aesthetics of those who preferred what they got used to as "real" that needs more urgent work.

Oh, and if fiddling with the RGB curves of your monitor's output is insufficient, then you know it's more than just a colour shift problem, and so any solution that isn't informed by knowing that fact is going to fail to solve the problem.

None of which makes the current scheme unrealistic if you weren't already calling the old one unrealistic too.

Oh, and no, "extreme tinting" is your opinion, not an objective reality. Stop treating your feelings as reality. ESPECIALLY when you already complained about getting off the core.

Nobody is crying, just expressing an opinion on a platform designed for expressing one’s opinions about the game. Have you travelled very far since the update? The effects of the filters are too variable to make any single set of graphical settings a viable solution, and I play on a Rift. Skybox aside, the degradation of the HUD in certain places is clearly a compromise - as FD well know. I’m not sure that you’ve really grasped the source of the problem, which is purely down to the technical limitations of post-rasterization filters and has nothing to do with the developers trying to emulate reality, or the lighting system proper. But I have no intention of straying further down this particular rabbit hole with you, no offence. :)

I accept that this isn't an issue for everyone
and it's not a big deal in the broad scheme of things anyway, so why not just move on if it doesn't bother you? Nobody is asking for it to be removed, just that we have options. I've never shot at a human player in my life and they could introduce a change tomorrow that reduced the enjoyment of the game for a significant number of PVP players. It wouldn't bother me in the slightest, but I certainly wouldn't be coming here contradicting them or denying them the right to express their objections.
 
It's called willing supsension of disbelief,

Wrong again. It's not suspension of disbelief, it's conforming to expectations. That LEADS to helping suspension of disbelief.

However, and you likely will not concede this fact, by making this claim you are now admitting that it isn't really "realism" that is damaged, just your ability to believe it is real.

Quantum mechanics makes no sense. Neither does a spacetime tensor. However we accept they are real despite their unrealistic assertions (such as a confined quantum particle will spend most of its time in the middle of the container, not at each "wall" it bounces off as happens in the macro scale world) because that is what reality is.

Truth is stranger than fiction is a truism because fiction has to peddle to your belief of reality whilst reality doesn't give a flying fidget spinner what you expect to find.
 
Nobody is crying,

Wrong. See ducky.

just expressing an opinion

Wrong again. REALITY is not an opinion. It is objective, not subjective like opinions are. So every single one who claimed "REALISM!!!" refutes your assertion. Given oyu are not reading any of this thread but instead finding inside your head what you want to see, there's little point in taking the rest of your post as valid. If you'd tried to show what was going on or instead ignored this fictional thread, your post would have been read.

But you could not, because you want to prop up your case by appealing to a fake majority opinion behind you, so you HAD to misrepresent the thread or you had no complaint to kick me with.

Read my posts. All of it, not the bits you like. Show you CAN engage, and I will reciprocate. But if I have to deal with someone who cherry picks reality, I'll cherry pick them out of it.
 
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I’m reminded of this entry from the Guide:

“Oh, that was easy,” says Man, and for an encore goes on to prove that black is white and gets himself killed on the next zebra crossing.

:)

OT: I don’t like the Milky Way tinting, looks too blurry in VR compared to the old way.
 
CMDR Krautberned did an excellent analysis in the bug reporting forum on this issue:

https://forums.frontier.co.uk/showt...effects-not-applied-correctly-multiple-issues

But pictures are worth 1000 as the saying goes:

Coming out of the Galaxy map, space looks normal and then the color filter kicks in:

animation_fade_inisccx.gif


Getting ready for jump, the color filter fades out:

breaking_the_filterj6f7j.gif


This really does make it seem like the engine isn't rendering the colors out of some kind of physical model of gas reflectivity... It looks like an added filter.
 
CMDR Krautberned did an excellent analysis in the bug reporting forum on this issue:

https://forums.frontier.co.uk/showt...effects-not-applied-correctly-multiple-issues

But pictures are worth 1000 as the saying goes:

Coming out of the Galaxy map, space looks normal and then the color filter kicks in:



Getting ready for jump, the color filter fades out:



This really does make it seem like the engine isn't rendering the colors out of some kind of physical model of gas reflectivity... It looks like an added filter.

Except nobody claimed the Cobra engine was ever "rendering the colors out of some kind of physical model of gas reflectivity" [haha]
 
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Now suspend your disbelief about whatever reason you have for being mildly irritated by the background colour. Problem solved.

Personally, the realism argument isn't the main issue for me - it's the fact that the filters look like a cheap hack in many circumstances, and that the colour correction itself looks ham-fisted (to my taste). This is coming from someone who develops cheap graphical hacks. ;)
 
CMDR Krautberned did an excellent analysis in the bug reporting forum on this issue:

https://forums.frontier.co.uk/showt...effects-not-applied-correctly-multiple-issues

But pictures are worth 1000 as the saying goes:

Coming out of the Galaxy map, space looks normal and then the color filter kicks in:



Getting ready for jump, the color filter fades out:



This really does make it seem like the engine isn't rendering the colors out of some kind of physical model of gas reflectivity... It looks like an added filter.

Thanks for the shout out.

I'd really appreciate it though if people would tell me whether or not they can reproduce the issues i've reported, especially the one about breaking/disabling the filter. Right now i can't tell if that's what everybodies seeing or my drivers acting up.
 
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Coming out of the Galaxy map, space looks normal and then the color filter kicks in:.

The galaxy map is not inside the system. The image inside the ship is.

Take a white piece of paper from your front room outside under an orange sodium streetlight.

See the colour is no longer white.

HOW CAN THAT BE!?!??!

Because the lighting in that area is not the same.

Same goes for the galmap and the ship interior.
 
The galaxy map is not inside the system. The image inside the ship is.

Take a white piece of paper from your front room outside under an orange sodium streetlight.

See the colour is no longer white.

HOW CAN THAT BE!?!??!

Because the lighting in that area is not the same.

Same goes for the galmap and the ship interior.

Shhhh, don't tell them that in B&W movies, actors often use ridiculous makeup to make their faces have greater contrast in grayscale - and the lighting used for B&W shooting is also super "unrealistic" to make possible for the cameras to capture the scene in a way that would make it possible to actually discern the details in the screen.

Obviously we shouldn't need such trickery since lighting in the universe is absolute, and not at all affected by other light sources or the receptors rods / CMOS Sensor / Film / Etc.
 
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Personally, the realism argument isn't the main issue for me

If that were the case, then there'd be no argument from me. I have not had a chance to get an opinion yet, limited time to look at enoughcases to know what I think of it.

However, if it isn't your issue, you should not keep bringing it up. If it is enough for you to keep mentioning it, then your claim there is irrelevant. If you keep using realism as a reason to complain, then it's a main issue enough to be countered and dealt with by those who disagree.

Some sort of colour control is entirely justifiable in a game that has "Graphics Options" in it with more than just resolution of display in it.

But if you want that, you need to find out what you want in it.

Because if it's "colour correction", then that's one solution, yet another poster insists this would require a thousand profiles, one for each lighting setup.
 
Personally, the realism argument isn't the main issue for me - it's the fact that the filters look like a cheap hack in many circumstances, and that the colour correction itself looks ham-fisted (to my taste). This is coming from someone who develops cheap graphical hacks. ;)

Its an aesthetic thing certainly, the realism doesn't bother me at all I've always found it an odd demand. I like the new look but that's entirely a subjective thing.

No harm in a toggle.
 
Its an aesthetic thing certainly, the realism doesn't bother me at all I've always found it an odd demand. I like the new look but that's entirely a subjective thing.

No harm in a toggle.

If that was the original argument, I wouldn't have had to riposte anything.
 
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