the FSS, watching paint dry....

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It gives you more time to actually go physically explore the few interesting places that exist instead of flying upside down visually looking for things for hours, also allowing you to cover more terrain with way less boredom. Win, win, win.

Except I was never bored with exploration in the million LYs I jumped around the galaxy.

Sightseeing my 50th fumerole isn't the kind of exploration I'm looking for.
 
Except I was never bored with exploration in the million LYs I jumped around the galaxy.

Sightseeing my 50th fumerole isn't the kind of exploration I'm looking for.

Ah, one of the few people that actually enjoyed the old "honk -> scoop -> system map -> scan planets that might be worth it -> jump" mechanic. It was super fun stuff, engaging deep gameplay.
I assume you also enjoy the sight of paint drying?
 
The procedural generation of billions of star systems has always had one big problem and that it's not all that interesting. It wasn't interesting before the changes and it's not that interesting now. Toss a hot and cold game in there, it's not going to matter.

Elite generated stuff to the best of its knowledge, and if we are lucky to make it to the space age, I suspect exploring will be just as boring and far slower than the frameshift drives this game blesses us with. Space will be huge, the planets in a similar pattern and it will be empty.

It's why none of the competitors did anything like Elite. Elite carved its own niche, but it's stuck with a very difficult system to make "fun". It will probably never happen. For most, it's the bubble life and that's fine too.
 
Ah, one of the few people that actually enjoyed the old "honk -> scoop -> system map -> scan planets that might be worth it -> jump" mechanic. It was super fun stuff, engaging deep gameplay.
I assume you also enjoy the sight of paint drying?

Ahh, one of those instant gratification people who only has fun when they're winning a minigame that would embarrass a cellphone app.
 
Ahh, one of those instant gratification people who only has fun when they're winning a minigame that would embarrass a cellphone app.

Instant gratification, right. My job requires me to do enough tedious repetitive tasks during the week, so that when I stop working to distract myself, I rather not have to work a second job.
Calling the new exploration instant gratification is beyond stupid tho. Actually calling anything in Elite instant gratification is absurd, it often takes me at least 45 minutes from the moment I login until I'm ready ingame to do "what I opened the game to do", that's the opposite of instant gratification [haha].

Before this patch, I had tried pretty much everything ED had to offer, and the only two activities I swore to never touch again until they revamped them were Mining and Exploration (even though I have Ranger at exploration). Guess who just built an Exploration Beluga and is almost ready to go on his first trip to Sagittarius A :D
 
Instant gratification, right. My job requires me to do enough tedious repetitive tasks during the week, so that when I stop working to distract myself, I rather not have to work a second job.
Calling the new exploration instant gratification is beyond stupid tho. Actually calling anything in Elite instant gratification is absurd, it often takes me at least 45 minutes from the moment I login until I'm ready ingame to do "what I opened the game to do", that's the opposite of instant gratification [haha].

Before this patch, I had tried pretty much everything ED had to offer, and the only two activities I swore to never touch again until they revamped them were Mining and Exploration (even though I have Ranger at exploration). Guess who just built an Exploration Beluga and is almost ready to go on his first trip to Sagittarius A :D

Good for you. I'm glad you're finding the new FSS fun. Now tell me exactly why we can't have the FSS together with an option to select planets to fly to without having to go through the minigame - which is also repetitive (although I accept 'tedious' is subjective).
 
To quote Pilate, "What is written remains written." It's water under the bridge, now merged with the ocean. You ain't putting it back in the bottle, so like or lump it, the new system is here to stay, I believe.
Don't bet on it. There's always scope for player backlash to force changes to be rolled back. I was in EVE Online when they introduced the first stage of their 'walking in stations' or 'ambulation' mechanic. The outcry on their forums was deafening: "We are our ships!" the players said. "We don't want to be people!" First CCP made their "Captain's Quarters" testbed an option; but that wasn't enough, and they eventually killed ambulation altogether.

If enough people make enough noise about how terrible FSS is, it'll go. :/
 
Don't bet on it. There's always scope for player backlash to force changes to be rolled back. I was in EVE Online when they introduced the first stage of their 'walking in stations' or 'ambulation' mechanic. The outcry on their forums was deafening: "We are our ships!" the players said. "We don't want to be people!" First CCP made their "Captain's Quarters" testbed an option; but that wasn't enough, and they eventually killed ambulation altogether.

If enough people make enough noise about how terrible FSS is, it'll go. :/

This isn't EVE, the only time I remember FDEV actually reverting a major gameplay change due to community outcry was when they launched engineers with Super-Duper-Murder-NCPs, but then it was over 80% of the playerbase complaining.

From what I gather, most players rather enjoy the new exploration mechanics while a small group of hardcore fanatics still hold on for the ADS + DSS system (I never thought I'd use those words while describing opinions of people towards the old exploration mechanics [haha]). I very much doubt they will reintroduce it, when they have just released a brand new UI for exploration that hasn't even had time to get bugs fixed, much less for the community to adapt to it.
 
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where do you gather that from? I think fdev is totally out of order with what they have done tbh. We thought we were getting carriers and iceworlds and instead we get this vandalisation of exploration. Ill never spend another penny with fdev inside or outside of this game if its not fixed and quick.
 
where do you gather that from? I think fdev is totally out of order with what they have done tbh. We thought we were getting carriers and iceworlds and instead we get this vandalisation of exploration. Ill never spend another penny with fdev inside or outside of this game if its not fixed and quick.

Can we have your stuff? Thanks
 
This isn't EVE, the only time I remember FDEV actually reverting a major gameplay change due to community outcry was when they launched engineers with Super-Duper-Murder-NCPs, but then it was over 80% of the playerbase complaining.

That was a bug, nothing to do with the community complaining...

From what I gather, most players rather enjoy the new exploration mechanics while a small group of hardcore fanatics still hold on for the ADS + DSS system (I never thought I'd use those words while describing opinions of people towards the old exploration mechanics [haha]). I very much doubt they will reintroduce it, when they have just released a brand new UI for exploration that hasn't even had time to get bugs fixed, much less for the community to adapt to it.

Hate to do this, but you have no idea what proportion of the playerbase love (and are happily using) the new system. And neither do I.

But FD do.

So hang in there, and if you love it so much that you feel the old ways should never come back, get out there and explore.

Personally, I can see no reason at all why the two systems cannot coexist. It's exploration, 400,000,000,000 systems to explore, less than 1% yet explored. Plenty of room for any and all systems of exploration that FD can come up with.

I cannot fathom why those that support the new system are so insistent that the old system be expunged completely. Just don't use it, blaze your own trail, and don't worry what others are doing.
 
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So anyone else find this incredibly boring? I think I'm going to quit while I'm ahead here, way too many controls to map and rather confusing to boot.[where is it] Heading back to bubble to try out the new mining. Hope you die hard explorers have fun!

So is it confusing or is it boring? I mean I know those two terms are not really exclusive to each other but generally they are on opposite sides of the spectrum.

Like what would be not boring to you? Like you scan a system and a calculator pops up and then you manually enter some fancy formula you memorized, outside the game, for chemical composition and voila you'd get... a cookie?

Like is the New mechanic a little rough to map out? Yes. Is it tough to learn?... Eh nothing about 5 tries won't get you within the ball park. Confusing... No not at all, I don't think I mean. All you really do is honk, slide the frequency bar, mouse your cursor around, zoom in on finds. Doesn't really sound confysing at all when you write it down actually. 4 steps, even special agent osso can probably manage that.

Is Boring... Well that's perspective... I certainly don't think so, but I know others see it as such. I mean we are getting a lot more information with the new system...

But the duality in your statement is what gets me... Boring & Confusing? That's a tough one to correct. What would be YOUR ideal system?
 
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I cannot fathom why those that support the new system are so insistent that the old system be expunged completely. Just don't use it, blaze your own trail, and don't worry what others are doing.

You mean like bring back the one time honk and system would show up without maps, and you'd get the old pay and same pay as old system with no name for discovery. Man that sound great. Fdev could add an internal module slot that doesn't weigh anything and a player can decide what system he wants to run by outfitting. Old system or new system. New system has all the benefits, old system can keep all their old benefits including rewards.
 
You mean like bring back the one time honk and system would show up without maps, and you'd get the old pay and same pay as old system with no name for discovery. Man that sound great. Fdev could add an internal module slot that doesn't weigh anything and a player can decide what system he wants to run by outfitting. Old system or new system. New system has all the benefits, old system can keep all their old benefits including rewards.

Cause that's exactly what the ED codebase needs: legacy deadend code that will not be further developed but might interfere with other subsystems and a pain in the a** to maintain.
We don't have enough bugs right now, let's add more!
 
You mean like bring back the one time honk and system would show up without maps, and you'd get the old pay and same pay as old system with no name for discovery. Man that sound great. Fdev could add an internal module slot that doesn't weigh anything and a player can decide what system he wants to run by outfitting. Old system or new system. New system has all the benefits, old system can keep all their old benefits including rewards.

Or just use both. But yes I get your point that the new payouts are pretty nice. I'm not sure how the pay is weighted but I think any reward should be biased towards actually travelling to the body (ie mapping & composition scanning).
 
I have to admit that I didn't read all 35 pages (so far) of this thread. But meanwhile I found out what bothers me most with the new system: IMHO, it's a poorly designed 2D mini game. I don't talk about time sink versus usefulness or any other controversy. Only that it's a sort of hidden objects 2D game, not integrated in the cockpit.

And I don't have any issue using it. It's just boring and dull.
 
With a mouse you can just pewpew all those targets really fast like a FPS.
It's like a sniper minigame.

Trying to use Joystick was very painful so I feel sorry if any console players or cockpit chairs who don't have the flexibility to quickly switch to mouse.
 

sollisb

Banned
Well an upside of the new mini-game...

I found out last night of the Jameson Cobra.. I know, I know, colour me, living under a rock.

Anyways... I looked up google and found the system and GPS co-ordinates, and launched. Turns out it was a mere 3 jumps away, Landed in system and launched the system map, selected B1 and flew to it.

Decided to try the new 'probe your local planet today' game and lo-and-behold, up pops 'Jamesons Crash Site'. Landed, and spent an hour logging in and out to fill my boots with scan data.

The upshot of this is;

Finding locations is super easy, even an idiot like me can do it. I can see why it's so appealing...
I no longer have any use for my GPS gauge. Was a super add-on, will be sadly missed.
Logging in and out is still a thing :)
Ships in the 33rd century have data storage limits! Here's me at home with 24tb of data storage. Realistic not..

After I ran out of 'Data Storage' I headed home, and skimmed the all new apparently going to be fantastic Mission Board.
2 choices; 1. Deliver 5606 cans of something to Station X 12 jumps away for 5m, or.. 2. Deliver 180 crap to Station Y 1 jump away for 10.2m.

Well, I was flabbergasted!! Colour me confused! I thought the reason for the new 'no you naughty boy, you cannot roll the mission boards' was to give us a much leaner, sweeter, all-round-whoopee-do better mission system. Yet here we are with the same old, moronic mission listings.

The amazing 2nd thing with this was this; It wouldn't let me use any of my Cutters or Anacondas to deliver this. Apparently it had to be in a Medium ship. I didn't have one setup for Cargo. So I flew to Jameson, and bought a basic Python, filled it with Cargo space and went back home and back to mission board. 20 minutes later, the same missions were still available. Great I'll have some of that. I fill the Python and set to deliver.

On my way across that mighty 1 jump distance, a nasty Pirate started stacking me!! Oh my, I have no weapons. Well he took one look at my girly pink colour-scheme and he ran away.

So basically after about 2 hours of play, I had gotten all the 'Crack' firmware my booties could carry, Bought an A-Rated Python, and managed to have more funds after it than before.

The upshot of all this is;

There is no balance in this game. They just cannot do balance.
The mini-game, while dissassociated and immersion thieving, makes it easy. (I even got paid for visiting system I been thru hundreds if not thousands of times)
You can still honk and ignore the kiddie-game.
The Detailed Surface Scanner, the one with the probes is kinda cool. The first time you use it, there-after it becomes nothing more than a fancy light show.
We now have multiple modes, apparently indicated by different colours on the hud. Well colour me very annoyed.

Anyone with any level of colour blindness is well and truely, left high and dry, because the very thoughtful and intelligent people at Frontier managed to either A. Forget to gives a proper 'Current Mode:' on their all-new-fancy-smancy-button-eating displays, or B. They're not as Intelligent nor thoughtful as I thought they were.

The new explorer interface, for me! (My opinion) is nothing more than a kid-game with fancy graphics, and an RSI inducing key-pressing carnival. It gives us nothing more than what we had before, makes it longer to do so, but with 'look at the priddy colours' interface.

Thank God, it was free.

Finally, before you White-Knights don your shiney armour and wield you big-sharp-swords, listen to this; I'm kinda dumb. There I said it. I'm getting old, the old bones are creaking, and my memory is not. Sorry what was my point? Oh yes!!

A chap posted a video on YT yesterday, very helpfully, explaining the all new whiz-bang FSS. In it he explained all the buttons required (it was a long video) and then he demonstrated the use of said, whiz-bang FSS.

He actually played the FSS usage in one system, speeded up by 2 and I sat there in awe!! Really! I was stuck to my chair. At 2xtimes speed, it took him about 30 seconds to complete it. That's almost a minute! The old was was, never more than 20 seconds!!

Anyone who says the new way is faster is plain and simple, lying. Now you have to land in system, Refuel, Then move out of the way of the star so you don't toast your bottom. And then start this kid-game. Which is demonstrably slower.

Yep, Thank God it was a free update. Aint no-body gonna pay fo dat!! uh huh!
 
Love the new method. The old one was tedious, having to fly to each planet and wait to scan.

Seems that the biggest problem people are having is to add some extra buttons.

Which is no reason to go back to the old system.
 
I'm honestly happy for you.
Do you see any reason why it was necessary to remove the ADS in order for you to have this fun nee gameplay?

This makes it feel like I'm actively mapping each system. Previously I'd honk, glance for interesting bodies while scooping, and usually just jump on. I didn't feel like a explorer.
The fss makes me linger, look, and listen at each system giving a sense of discovery honking really didn't.
Now it's unfortunate it comes at the price of disrupting a flow some might be comfortable with. I found it exciting to adapt and it has made long distance travel much more engaging.
Also getting poi's and uss's? Just lovely.
To me going back to the ads system would be a terrible setback.
 
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