So having played the game for about 2 years most of the time pew pewing, trading with the odd bit of mining I was really looking forward to the new exploration mechanics.
I will give credit where credit is due the new exploration mechanic is far more interesting than the previous honk/ jump situation and Frontier have done a good job in developing this. However having now excitedly set off into the black in full exploration mode and being several thousand light years in after a few days of FSS and DSS I'm disappointed to find that there's pretty much sod all out here to do. I've scanned, I've mapped and I've been down on many planets with the old SRV and there's literally nothing. All the planets are boringly featureless, ok you'll get some biological POIs or geological POIs, or maybe a canyon or two to throw the fighter down but come on really, is that all there is?
Even the planet terrain is bland. I mean what about throwing in some mission storylines in there somewhere that lead to a linked sequence of other missions that you can see make a difference in that locale? I don't know? Anything?
So yes exploration, a step in the right direction but throw some gameplay events or excitement in there because cataloguing star systems repeatedly soon gets a bit boring or maybe Im being impatient?
I will give credit where credit is due the new exploration mechanic is far more interesting than the previous honk/ jump situation and Frontier have done a good job in developing this. However having now excitedly set off into the black in full exploration mode and being several thousand light years in after a few days of FSS and DSS I'm disappointed to find that there's pretty much sod all out here to do. I've scanned, I've mapped and I've been down on many planets with the old SRV and there's literally nothing. All the planets are boringly featureless, ok you'll get some biological POIs or geological POIs, or maybe a canyon or two to throw the fighter down but come on really, is that all there is?
Even the planet terrain is bland. I mean what about throwing in some mission storylines in there somewhere that lead to a linked sequence of other missions that you can see make a difference in that locale? I don't know? Anything?
So yes exploration, a step in the right direction but throw some gameplay events or excitement in there because cataloguing star systems repeatedly soon gets a bit boring or maybe Im being impatient?