Beyond is great but please let the next updates focus on combat and PvP

sollisb

Banned
PvP is an intrinsic part of self-defense in venues where other CMDRs may be present, so is fundamental to any activity my CMDR finds himself doing, including exploration and mining.

It is only as intrinsic as much as I the player allow it to be. Which is zero.
 
When are people going to realise that a combat update != a PvP update. PvP requires specific features that go further than simple combat mechanics or new combat ships and threfore becomes a category of it's own.

CQC is the only PvP-focused update to date, and we all know how that ended up.

Here's a few things Fdev could do:

  • Open only Powerplay + accompanying new features
  • Add a PvP bounty hunting system - detailed suggestion here
  • A PvP duel system for CQC - detailed suggestion here
  • Make some BGS wars open only (when PvP groups are defending territory). A simple idea; if the system is controlled by a PvP squadron (has a PvP tag and the system is on their control list), the CZs during war/civil-war only appear in open play in that system.
Took long enough for somebody to mention the "Open-only" argument.


Look, it's never going to happen. Stop trying to make the game worse. You want PvP? Try to make suggestions that make piracy actually worth doing outside if just killing harmless ships for the sake of saying you're better than everyone else.

Look on the forums outside of the modes or PvP subforum, you'll be surprised on how many good ideas are there.
 
Try to make suggestions that make piracy actually worth doing outside if just killing harmless ships for the sake of saying you're better than everyone else.

Look on the forums outside of the modes or PvP subforum, you'll be surprised on how many good ideas are there.

Did you actually read Lateralus' signature?

Y'know, those links to suggestions that make piracy actually worth doing, among a fair few other things?
 
I can't help thinking that this must be a joke.

PLEASE no more combat toys. PLEASE lots and lots and lots of other stuff but NO MORE combat updates. Thanks.
OP wasn't asking for combat toys. Who is?

You can look at the forums these days. Even recently started players realize that modded combat ships are completely unbalanced.
Despite PP, the game has almost 0 PvP mechanics, it just allows random shootings. Therefore OPs questions are all legit.
 
Piracy is a career. PvP is not. It's a consequence of SOME SITUATIONS of piracy.
Start up a PG. You can there make rules like "No shield booster resists, no scramble spectrum, no thermal overload weapons" and enforce them fairly well. Removes the "PvP is now a grindfest" without affecting anyone else whose trader only survives because of stacked resists. You can also proffer that a small region be played in so emergent PvP happens without specifically organising a meeting. And you can also get squadrons together so you can proclaim solidarity with your squadron and undying hatred of another with guarded appreciation of others when you meet them in your PvP PG.
 
OP wasn't asking for combat toys. Who is?

Cool. So ways to PvP without combat and ways to "do PvP" without any form of player to player combat. This would mean PG and maybe even solo can now be included in PvP because, despite there being no player, if there's no combat, there's no requirement to actually instance together to do it, that being a requirement of combat only PvP, not this new PvP that is not combat.

Oh, BTW, FYI, the OP has admitted he's trolling and loving it. So best to avoid referencing the OP since he's insincere. Pick someone for "focus on combat and PvP".

Note, birdy, the OP wrote that thread header. And it does say combat in it. So the OP, yet again, is not one you should refer to when you also insist "wasn't asking for combat toys".
 
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Took long enough for somebody to mention the "Open-only" argument.


Look, it's never going to happen. Stop trying to make the game worse. You want PvP? Try to make suggestions that make piracy actually worth doing outside if just killing harmless ships for the sake of saying you're better than everyone else.

Look on the forums outside of the modes or PvP subforum, you'll be surprised on how many good ideas are there.

I've proffered a few. But they do require a complete rework of the anarchy systems, so they are the "pirate homes", meaning it needs a full suite of engineers, shipyards and purchasables, plus a buff to profitability so that the sheep have a reason to risk getting slaughtered going into anarchy space, the only space where pirates can lounge around waiting for targets.

Almost every single "open only" claim OUTSIDE the PvP forums is just a way to punish people who have decided they don't want to play with the poster. If we aren't forced to play with them, they want the game taken from us. The rest are just not properly thought out.
 
Cool. So ways to PvP without combat and ways to "do PvP" without any form of player to player combat. This would mean PG and maybe even solo can now be included in PvP because, despite there being no player, if there's no combat, there's no requirement to actually instance together to do it, that being a requirement of combat only PvP, not this new PvP that is not combat.

Oh, BTW, FYI, the OP has admitted he's trolling and loving it. So best to avoid referencing the OP since he's insincere. Pick someone for "focus on combat and PvP".

Note, birdy, the OP wrote that thread header. And it does say combat in it. So the OP, yet again, is not one you should refer to when you also insist "wasn't asking for combat toys".
I can't see his OP being a troll post and also I cannot see him asking for even more combat toys. OP is also aware of the current imbalances regarding (and yes, this is also important for defensive players aka. non-combat players (this includes PVE player as well, btw.).
 
Piracy is a career. PvP is not. It's a consequence of SOME SITUATIONS of piracy.
Start up a PG. You can there make rules like "No shield booster resists, no scramble spectrum, no thermal overload weapons" and enforce them fairly well. Removes the "PvP is now a grindfest" without affecting anyone else whose trader only survives because of stacked resists. You can also proffer that a small region be played in so emergent PvP happens without specifically organising a meeting. And you can also get squadrons together so you can proclaim solidarity with your squadron and undying hatred of another with guarded appreciation of others when you meet them in your PvP PG.

Wholeheartedly agree. Piracy should be a career. And if you happen to be a trigger happy, brainless, homicidal commander then you'll never rise in the piracy ranks
 
When are people going to realise that a combat update != a PvP update. PvP requires specific features that go further than simple combat mechanics or new combat ships and threfore becomes a category of it's own.

CQC is the only PvP-focused update to date, and we all know how that ended up.

Here's a few things Fdev could do:

  • Open only Powerplay + accompanying new features
  • Add a PvP bounty hunting system - detailed suggestion here
  • A PvP duel system for CQC - detailed suggestion here
  • Make some BGS wars open only (when PvP groups are defending territory). A simple idea; if the system is controlled by a PvP squadron (has a PvP tag and the system is on their control list), the CZs during war/civil-war only appear in open play in that system.

I keep flip-flopping on "open only" content. I think it is an easy way to give PvP some meaning, but it does lock away some content. My initial thought on CZ based on squadron control tag is well, I really annoy PvE groups by creating a squadron of 1 supporting a controlling faction and tweak it into war. So I put that down as a no-no.

PvP bounty hunting system though, I think this has legs. I remember watching some youtube of the flight-assist off guy, trying to find a player based on the top 5 bounty list. Entertaining, but he never found him, its a needle in a haystack at the moment. So I think this is an area FD should investigate improving in the future.

We are slowly getting PvE - co-op missions, at my level those Wing assassination missions take a player to run as escort. Further down the path I would like FD to develop competitive missions..

I think an important set of requirements is, like everything else in the game, development should not lock off core mechanics (such as BGS) by game mode, and the activity should be opt-in, except being a target for bounty hunters.

Just my thoughts.

Simon
 
Wholeheartedly agree. Piracy should be a career. And if you happen to be a trigger happy, brainless, homicidal commander then you'll never rise in the piracy ranks

What if you're protecting your BGS or Powerplay territory from pirates by being a trigger happy, brainless, homicidal commander. Maybe those guys arent so brainless after all :)
 
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So please Fdev, I'm begging you, please work on combat and PvP next. Pretty, pretty please with sugar on top. Please don't just leave us out to dry.

Not sure if sarcastic or not lol. Is he trying to tell us that pew pew has not been like 99% of the updates ?
 
Did you actually read Lateralus' signature?

Y'know, those links to suggestions that make piracy actually worth doing, among a fair few other things?

Though you didn't ask me:
I did read them and while I don't like all of his suggestions, I like a fair lot. I proposed something along the same line, but with an equal number of downsides to piracy.

But you can be a pirate and hunt NPC merchants, not other players. So this would be as much a PVE feature as a PVP feature and thus we start the Powerplay argumentation again, ending in "Piracy should only be available in Open!"

Indeed it would be a feature many would like, but not PVP focused.
The PVP community just needs to help itself, very few people want to play the victim so they can have fun. Especially since there are so many pure griefers that would not use sophisticated Piracy mechanisms anyway.
 
I can't see his OP being a troll post

Yes. You won't. Because he and I had a PM contretemps. Which is not visible to you since you are not me. He said so in that. With the hahas and emojis and all.

But, forget that, you might just go "Fake News!" on that. Check the header? See the OP saying combat for the next release? What did you say about the OP not wanting combat?
 
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There's definitely not been enough focus on combat, yeah, Obviou....

Wait... WHAT?
Yes, there has been focus on comba. But look where we are now? You can melt through a HAZ REZ with ease, but you run out of Railgun and PA ammo after the third or fourth ship in a CZ. PvP fights last for 20-40 minutes - it is insane!
 
Yes, there has been focus on comba. But look where we are now? You can melt through a HAZ REZ with ease, but you run out of Railgun and PA ammo after the third or fourth ship in a CZ

Synthesise more ammo. Or go back home and cash in your bonds. Miners run out of limpets, explorers using neutron star boosts run out of hull. Either you play differently or you come back to a station every now and then "earlier than planned".
 
Synthesise more ammo. Or go back home and cash in your bonds. Miners run out of limpets, explorers using neutron star boosts run out of hull. Either you play differently or you come back to a station every now and then "earlier than planned".
Are you really saying combat is fine as it is, at the moment?
 
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