Really, people are tagging first discovered just by honking!

Games come and go. I have enjoyed the hell out of Elite for 3 years. It has delivered and delivered again.

I'll be sad to have to leave it, but it is what it is.

Sorry to see this, I always enjoyed your forum banter; but I know how you feel.

I'm struggling to maintain interest. I'm really giving it a fair chance, but between the new exploration mechanics and HCS locking their voice packs, it's just beyond the scope of what any rational person would call "enjoyable."

I know I'm an old codger who doesn't like change as the "younguns" will tell you, but re-inventing the wheel constantly when you've already spent 4 years getting things working smoothly is just masochism.

All the best
 
Starting to warm up to the idea :)

X4 has full auto-pilot, and it works pretty well IMHO. I know its blasphemous to say, but to me it depends on 'how much you can do during autopilot' versus 'how involved is flying manually'. And since in ED the answer to the latter, when talking about long-distance, multi-jump journey, is 'virtually not at all' it is hard to argue against it. One could argue fuel-scoping and such should be manual, that the auto-pilot should disable when near multiple close-proximity stars, and that auto-pilot in general should be slower than manual piloting. But the concept itself seems fine with me.
 
I hate to hear that, but I must admit I’m the opposite. I grew so weary of the old exploration that I barely played at all in 2018, but since 3.3 my desire to explore has been rekindled. I’m finding it far more fun and interesting than ever now.

And that would be thoroughly destroyed had they kept the god-honk and made you actually scan the stars in order to tag them...

I appreciate the new stuff, but there was no reason to kill the old. Both could have co-existed without alienating many seasoned explorers, but once again FD chooses to sow dissension and frustration rather than giving everyone something to be happy about.
 
Yeah well nobody run off just yet :) keep giving them feedback, they asked for it in the livestream

I've been giving feedback since this all started

I still don't see why we need the extra step to enter the FSS to see just a different representation of what's in the system that requires a full stop before you can see it, but auto-tags any stars in the system.

I'll be happy to swap auto-tag for the ability to just hit the system map like before to see if I want to investigate further. All tagging should be like before, either stop and target with classic DSS or stop and use the FSS.

The way it works now, it won't be long before you'll have to get way far out of the bubble to find an untagged system.

I've had this same position since all this was introduced.

The god-honk hasn't changed, that's the irony, it just requires a different way to see it.
 
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I've been giving feedback since this all started

I still don't see why we need the extra step to enter the FSS to see just a different representation of what's in the system that requires a full stop before you can see it, but auto-tags any stars in the system.

I'll be happy to swap auto-tag for the ability to just hit the system map like before to see if I want to investigate further. All tagging should be like before, either stop and target with classic DSS or stop and use the FSS.

The way it works now, it won't be long before you'll have to get way far out of the bubble to find an untagged system.

Reminds me of the ELWs I've left out there for others to happen across as a nice surprise. In retrospect, perhaps that was a mistake.
 
Ok, I have my scanner's set to the second trigger, I get to a new system and I must be in analysis mode, got it. When I press the second trigger after avoiding the star, I don't hear anything like I use to when the term "HONKING" was coined by the sound it made when on utilized the ADS.

Presently when I enter some systems and I'm already in analysis mode, there will be some notifcations in blue in the middle of my screen and in the upper right comms menu. I do not ever hear any "HONKING" noise as previously wiht the ADS.

The only difference in methodology from before is that you have to be in analysis mode. Maybe you are having an issue due to assigning multiple things to the same trigger. Try making a firegroup with only your discovery scanner assigned to the trigger, and see if that works. Also, I'm assuming you know this, but since you said "press" I'll just make sure. You have to hold the trigger for a while for the scan to complete. Optionally you can open FSS and honk from there, but if I'm out exploring I will honk the old way while I'm fuel scooping to see if there's actually more bodies than just the star(s) before I stop to open FSS. The annoying part is that you get reset to combat mode every time you log out, so you have to make sure your analysis mode switch is accessible on your HOTAS while you're avoiding running into the star while staying close to fuel scoop and switching modes and honking all at the same time. Really an unnecessary inconvenience. They could/should just let us honk from combat mode like we use to be able to or at the very least let our ship remember that we were in analysis mode when we logged out.
 
I hate to hear that, but I must admit I’m the opposite. I grew so weary of the old exploration that I barely played at all in 2018, but since 3.3 my desire to explore has been rekindled. I’m finding it far more fun and interesting than ever now.
Agreed. I haven't felt this enthusiastic about exploring the galaxy, and the game in general, for over a year.
 
Restoring the system map god-honk reveal wouldn't force anyone to explore any differently than they do right now, other than requiring an actual scan to tag stars.

Enter system. Honk. Choose either system map or FSS - YOUR CHOICE

There was never a need to take away anything from anyone

The only change I'm asking for is eliminating auto - tagging stars and restoration of the system map reveal.
 
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Restoring the system map god-honk reveal wouldn't force anyone to explore any differently than they do right now, other than requiring an actual scan to tag stars.

Enter system. Honk. Choose either system map or FSS - YOUR CHOICE

There was never a need to take away anything from anyone

The only change I'm asking for is eliminating auto - tagging stars and restoration of the system map reveal.

I agree with this primise in general. For me, having black bodies to travel out to instead would add to the feel of exploration, and I think this is perhaps an even more compatible approach with the new mechanics. Instead of having some overlapping results, they would server more different options.

Don't get me wrong, I understand the appeal of having the basics of a system revealed with the honk to determine if a player might care to explore a system further.
 
Restoring the system map god-honk reveal wouldn't force anyone to explore any differently than they do right now, other than requiring an actual scan to tag stars.

Enter system. Honk. Choose either system map or FSS - YOUR CHOICE

In the same vein why not remove any restriction. Money, ranks, materials, random supply of modules at station - we wouldn't want to force anyone to play the game the way the devs want it to be played after all.

Of course those are preposterous ideas. You can't just let people skip the FSS at will - it has time and engagement requirements on the part of the player and that is the way you are meant to play. Removing those requirements could only be possible if the player who chooses to skip it were to give up something else for it.
 
In the same vein why not remove any restriction. Money, ranks, materials, random supply of modules at station - we wouldn't want to force anyone to play the game the way the devs want it to be played after all.

Of course those are preposterous ideas. You can't just let people skip the FSS at will - it has time and engagement requirements on the part of the player and that is the way you are meant to play. Removing those requirements could only be possible if the player who chooses to skip it were to give up something else for it.

If it means an extra module with the associated mass and power penalties then I'll take it, as I'm sure most of us would.

Bear in mind that this is functionality that was REMOVED from the game. If FDev were to decide that we should all play without access to gimballed weapons you can be sure there'd be uproar.
 
In the same vein why not remove any restriction. Money, ranks, materials, random supply of modules at station - we wouldn't want to force anyone to play the game the way the devs want it to be played after all.

Of course those are preposterous ideas. You can't just let people skip the FSS at will - it has time and engagement requirements on the part of the player and that is the way you are meant to play. Removing those requirements could only be possible if the player who chooses to skip it were to give up something else for it.

Oh, you mean like auto-tagging stars?
 
The thing about alot of the arguments, they arent arguing for anything. Rather they argue to prevent the old honk coming back. Thats why they dont hold up to scrutiny.

Makes me wonder when i see all these posts and next thing its "most pilots enjoy it" Who are they trying to convince?
 
In the same vein, the FSS reveals even more at infinite range within a system, but with the exploration gameplay being mucking around on a static POV map to get the big reveals.

Yes, strangely enough, I would certainly prefer something different as an option. Maybe involving piloting my ships around in the cosmos – go figure. :)
 
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The thing about alot of the arguments, they arent arguing for anything. Rather they argue to prevent the old honk coming back. Thats why they dont hold up to scrutiny.


Makes me wonder when i see all these posts and next thing its "most pilots enjoy it" Who are they trying to convince?


You want to know what else don't hold up to scrutiny? Arguing vehemently against a game mechanic you've never even spent one second playing yet. :cool:
 
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