Really, people are tagging first discovered just by honking!

[Argument with made up numbers which I'm ignoring]

There is only one logical thing for FD to do here, and that is to say:"Sorry to hear that, your loss though." I am not saying you're not entitled to feel the way you do, but there is a level of stubbornness where you place yourself outside any future considerations.

When FDev finally get around to saying "lol sux to be u" then I'll stop requesting that they restore some ADS functionality.

In the meantime, if you don't like reading these threads then I have to say "Sorry to hear that, your loss though"
 
while this thread was going on a massive argument last night I just went straight up from the bubble to see how high up I could get before I couldn't plot a route without jumponium, for no other reason than I could, found plenty of tagged (and partially-tagged - lots of explorers hadn't bothered flying around to get the whole thing) systems from those who had come before me, until 1200ly above the galactic plane, only 40 jumps back to my home system, I came across a completely unvisited system around an A-class star with three terraformable planets and an earth-like world. The star next to it, only 12ly away, had been scanned by a name I'd bumped into several times on my way out there - their route just happened to take them through that system instead of the one I found.

There's still pristine systems out there, surprisingly close to home. (and damn straight I mapped the entire system too)
 
The empty systems in the bubble seem to be fairly unmapped still. I guess nobody goes in there unless they are travelling past.
 
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Yeah tbh i will continue to add my voice until they at least respond.

They responded before beta started, explained how many types of explorers they defined, and how they thought the new system impacted those. They explained that one type would be 'harmed', and explained they did that because the rest would benefit. Absolutely zero new arguments have been presented since by anyone.
 
When FDev finally get around to saying "lol sux to be u" then I'll stop requesting that they restore some ADS functionality.

In the meantime, if you don't like reading these threads then I have to say "Sorry to hear that, your loss though"

They did, two months ago. All I am saying is that repeating the same stuff over and over and over wont change a thing. Either accept it or find a new argument. And the latter will be hard when you wont even bother trying it.
 
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while this thread was going on a massive argument last night I just went straight up from the bubble to see how high up I could get before I couldn't plot a route without jumponium, for no other reason than I could, found plenty of tagged (and partially-tagged - lots of explorers hadn't bothered flying around to get the whole thing) systems from those who had come before me, until 1200ly above the galactic plane, only 40 jumps back to my home system, I came across a completely unvisited system around an A-class star with three terraformable planets and an earth-like world. The star next to it, only 12ly away, had been scanned by a name I'd bumped into several times on my way out there - their route just happened to take them through that system instead of the one I found.

There's still pristine systems out there, surprisingly close to home. (and damn straight I mapped the entire system too)

There are TONS of systems close to the bubble unmapped. There is a 'traffic chart; that shows where people go. Stay out of the highways (sol->colonia for example) and you're fine. If you want to go to a 'popular place'. go via a detour.
 
All i saw was the streamers say it. I have no idea who they are. Got to be somebody at the company that gives a sht?
 
They responded before beta started, explained how many types of explorers they defined, and how they thought the new system impacted those. They explained that one type would be 'harmed', and explained they did that because the rest would benefit. Absolutely zero new arguments have been presented since by anyone.

Actually, it was more than one group, and they kinda threw their palms up with an attitude close to 'we can't help it'. The continued feedback is certainly there to inspire them to come around to caring about the point.

Without having frontiers considered spreadsheet of considered styles, we know at least the sim players and sightseers have been under the bussed.. and these groups are large enough to be known and represent themselves.

I always thought frontier would go for the sightseeing crowd rather than the reddit crowd to be honest. All the public social media face explorers, the content creators.. they're all sightseers. I don't get why they shut these guys out. (im a sim player btw).
 
*reads thread*

What are we arguing about now? A nametag for a star because someone passed through the system and noticed the really BRIGHT balls of various plasma and burning elements, and now their name is attached to them?

Could someone perhaps explain WHY this is such an issue? Unless you can somehow tag ALL the bodies in a system by a single press of a button (excluding star-only systems of course), then I fail to see how this hurts ANYONE - except those with some unrealistic sense of entitlement...
 
It only honks the star. What's wrong with that? How could someone not discover the star which they just specifically tarfeted and jumped to from 30ly away?

Reveals all stars in the system and tags them as First Discovered and documents all the details of each star in the system - without opening the FSS or doing a classic DSS scan.

You don't have to do anything but honk and go

Before you had to stop and actually let the DSS scan the star to earn the tag or document the details of the star.

Having to Full stop to open the FSS just ads delay to see EXACTLY what you used to be able to see on the system map after an ADS scan - only now it's on a line with squiggles. Same info, just displayed differently.

So now you can earn and tag more doing the honk and go, but you can scan an entire system faster using the FSS.

I'm suggesting that I'd be happy to forgo the auto-tag/scan of the stars for the old system map reveal so you can travel faster like before, but take a bit longer if you decide to stop and scan things with the FSS.

It wouldn't prevent anyone who loves the FSS from doing anything differently and would allow those used to honk and go to do what they enjoy doing at the expense of not earning the tag and star details instantaneously with the honk.

A win/win proposal for all sides - except for those who think they should have everyone play their way.

Crazy stuff...
 
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Stars are not that mysterious. You can identify the star type from thousands of lightyears away. Ships auto-scanning the stars in the current system is overdue and makes total sense.

So now if you're the first in a system you get your name on the stars. That's great. Unless you think pointing your ship at the shiny thing and then waiting was good gameplay. ¯\_(ツ)_/¯
 
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You don't have to do anything but honk and go
You. Don't. Have. To. Honk.

I've no issue with players being critical of the new system if they don't like it, but the least you could do is get the mechanics right. The honk does nothing except lock the ecliptic and populate the spectrum display. Detection of stars and nearby bodies is wholly passive. I would have thought you'd be all over that, since it makes "easy mode" even easier and adds to your argument against this aspect of the new scanner system.

Like those blinding black holes? (yes, these count as stars too)
From a lore perspective: we already know they're there (check the details on the galaxy map). So take your SF pick on how the ship locks down their position for scanning. Energetic particles under their gravitational influence? Gravity lensing of the background stars? Subtle distortions in the geometry of the frame shift bubble? Maybe by the 34th century we can detect Hawking radiation directly.

From a gameplay perspective: treating black holes the same as any other star class has consequences, one of which is their automatic detection under the FSS system. We could report it as a bug or a feature in need of attention, maybe get FD to give black holes their own characteristics to separate them from normal stars. Or if that's too awkward, at least program an exclusion into the FSS auto-detection.

Or we could try to use this one gameplay quirk as a "gotcha" to overturn a whole new series of exploration mechanics. I know it's hard to get FD to change direction on most things, but I know which of these is more likely to bear fruit.
 
"Suspended from the ceiling of the living room of a beautiful canal house in Franeker, is the oldest still working planetarium in the world. This accurately moving model of the solar system was built between 1774 and 1781 by the Frisian wool comber, Eise Eisinga."

I think the OP is right: we really should fly to every celestial body and sit there for several minutes while our scanner resolves the image to find out whether or not it actually exists and if so determine what it is, after all that's how they did it back in 1774...

I mean it's not like you could just sit on a planet's surface and look up at the night sky through some metal tube with a few pieces of glass stuck into it...
 
"Suspended from the ceiling of the living room of a beautiful canal house in Franeker, is the oldest still working planetarium in the world. This accurately moving model of the solar system was built between 1774 and 1781 by the Frisian wool comber, Eise Eisinga."

I think the OP is right: we really should fly to every celestial body and sit there for several minutes while our scanner resolves the image to find out whether or not it actually exists and if so determine what it is, after all that's how they did it back in 1774...

I mean it's not like you could just sit on a planet's surface and look up at the night sky through some metal tube with a few pieces of glass stuck into it...

So what you're saying is the "God Honk"'s basic principles were already figured out in 1774?

Has anyone told God?
 
Stars are not that mysterious. You can identify the star type from thousands of lightyears away. Ships auto-scanning the stars in the current system is overdue and makes total sense.

So now if you're the first in a system you get your name on the stars. That's great. Unless you think pointing your ship at the shiny thing and then waiting was good gameplay. ¯\_(ツ)_/¯

It wasn't good gameplay.

But neither is having to get even closer now, also being fully stopped, pointing your nose at the shiny thing, and then clicking in a circle around it either.

Which is what "Mapping" is now. That has only been added in order to re-package the same old content and give people something "new" to do with the bodies that have already long since been seen. It means having ugly second tags all over things people thought they'd done the boring gameplay to claim, whilst we don't even have a collected Codex for them to go into. It's just a personal list of things we've seen. The problem is that the current implementation devalues, and currently even over-writes what people had already discovered, whilst offering nothing except more grind for the same old content.

So I'll take keeping the simplicity and less demanding on my time old system over the newer ones, for the sake of my own quality of life when there's not going to be anything postive and new to me personally make up for the higher demands.

Especially when it's being held up as some sort of character quality test by the obsessive Forum Dads who want to use their tolerance for grinding to feel superior to those who won't...
 
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