Forgive me if this has already been suggested else where, but with the new surface deposits and mother load asteroids the larger, less agile ships (cutter, anaconda etc...) are not really suited to the task of precision shooting surface deposits, particularly on the inside of a cracked open asteroid.
So I would suggest a fighter outfitted with an abrasion blaster, possibly with a pulse wave analyser as the secondary fire.
This would also add some additional multicrew options for mining (possibly difficult to implement for AI fighters), and while it would mean the larger ship would not require the blaster saving a small hardpoint it would sacrifice a defensive fighter.
Thoughts?
So I would suggest a fighter outfitted with an abrasion blaster, possibly with a pulse wave analyser as the secondary fire.
This would also add some additional multicrew options for mining (possibly difficult to implement for AI fighters), and while it would mean the larger ship would not require the blaster saving a small hardpoint it would sacrifice a defensive fighter.
Thoughts?
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