Well, despite being extremely drunk last night when I posted that, and despite recognising my irrational pessimistic cynicism (one of my nicer traits, relatively speaking), I could counter this by pointing out that CQC is and always was an add-on. It's not a core part of the main game, but completely ancillary to it. So it wouldn't be worth their time taking it out: they can just leave it to rot on the vine, as it were (and I haven't tried it for a long time, but even when I did I never got past "waiting for players").
Exploration, though, is something core to the game. I don't know if they'll take it out, if truth be told, but I haven't seen a great deal of positive reaction to it - certainly I seem to be one of relatively few who think it's a great step towards making exploration more interesting (though I'd like it to have gone further with, I dunno, signal analysis, spectral displays, etc). I see people complaining it's a 'minigame', but I love that: I love that there are little games to play and things to git gud at other than fighting or, as exploration has been focused on up to now, the skill of patience. Exploration is interactive now in a way that, to my mind at least, it never was before.