Why does everyone call ED a space flight sim?

Actually I believe the flight model is physically correct. It's is debatable if a speed cap makes sense, but that doesn't stop it from being simulated correctly. And yes, fly by wire is a real thing and a speed cap as well. Many cars have it.

The speed cap is what makes it unrealistic for me - but definitely more playable.
 
Flight model is Newtonian with a FBW flight control law. Would be nice if they added a modified C* Law when atmospheric flight comes into play, highly doubt it though.

It's only the FA system that makes it *seem* Newtonian. Turn that off or get it shot out and you have a realistic flight model. Basically you just have a computer doing all the work for you. Modern fast jets do similar compensations too to smooth out turns and acc curves so you don't rip the wings off. It makes sense.

Now weapons having falloff ranges...that's just unrealistic! Instant comms, and bounties/fines dealt with at an IF dealer being instantly fixed? Unrealistic...

But computers able to perform flight calculations so it feels like flying a plane? Nah, that's just easy. It *might* be a crutch that makes us worse pilots, but if you wand every merchant and their dog flying, then what ya gonna do...?
 
It's only the FA system that makes it *seem* Newtonian. Turn that off or get it shot out and you have a realistic flight model. Basically you just have a computer doing all the work for you. Modern fast jets do similar compensations too to smooth out turns and acc curves so you don't rip the wings off. It makes sense.

Now weapons having falloff ranges...that's just unrealistic! Instant comms, and bounties/fines dealt with at an IF dealer being instantly fixed? Unrealistic...

But computers able to perform flight calculations so it feels like flying a plane? Nah, that's just easy. It *might* be a crutch that makes us worse pilots, but if you wand every merchant and their dog flying, then what ya gonna do...?

It might be that I am completely wrong, but from my limited understanding of physics the FA OFF flight model is Newtonian as well. It isn't relativistic though ;)
 
The speed cap (without frame shift) should be C... With acceleration falloff as one approaches.

That wouldn't make it more realistic. My car is very real and it has a speed cap as well.

PS
Assuming we wouldn't have a flight computer to take care of these things you would be right of course. But we have that computer.
 
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It might be that I am completely wrong, but from my limited understanding of physics the FA OFF flight model is Newtonian as well. It isn't relativistic though ;)

You're right... Newtonian being the "correct" model (with lack of relativistic components), and the FA On model being closer to atmospheric flight. I obviously need more coffee before I try to sound thoughtful.
Nevertheless, my diction notwithstanding, having a computer simplify it for the masses is anything but unrealistic. In fact it's the only way to do it unless you want a much emptier galaxy. If everyone in a ship were a professional astronaut, they'd have little experience with other professions. The cost of training alone would preclude 80% of non-military types.
 
It's always a justification given for certain less entertaining elements of the game. It isn't a space sim. Have you seen what astronauts do? Elite is NOTHING like reality so can we please just get FDev focussing on making an enjoyable and engaging space game?

That's all I had to say really. Feel free to agree or disagree at your own leisure.
Bored at xmas? I'm with you man.

Hey, maybe get a computer? Play some games. I can recommend a space sim, if you're remotely interested in such things ...
 
It's always a justification given for certain less entertaining elements of the game. It isn't a space sim. Have you seen what astronauts do? Elite is NOTHING like reality so can we please just get FDev focussing on making an enjoyable and engaging space game?

That's all I had to say really. Feel free to agree or disagree at your own leisure.

the simulation was as i understood it meant to be the galaxy (fairly good) and the BGS (the clue is in the name). (this part is imo a bit rubbish and could be so so much better)

the space ship part i think was always going to be more of a game which sat within the galaxy sim and the BGS.

FA off gives a nod to Newtonian flight, however going full Newtonian was never going to be a thing for ED because 1) doesn't work within current network limits in multiplayer and because 2) David Braben didnt enjoy it and preferred the model in the 1st elite.
 
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No, there is a chip in most modern cars which caps speed at something like 240 km/h. Many cars could go faster but they are limited by the manufacturer. Trust me on this, I am German. ;)

Friction and wind resistance will brake your car, your chip does it just earlier. Also german, driving a Peugeot though :D
 
That wouldn't make it more realistic. My car is very real and it has a speed cap as well.

PS
Assuming we wouldn't have a flight computer to take care of these things you would be right of course. But we have that computer.

And its that computer that provides flight assistance. If it fails though... How does it still do so? It must be still working in a degraded mode, or else relining the throttle with FA off would see the ship (eventually) hitting somewhere close to C depending on availability of fuel. The pilot of course, being a smear on the back wall of the cockpit wouldn't be able to slow it.

Now perhaps the acceleration compensator is separate from the FA, but I'm not so sure... Doesn't the FSD force FA on? I've never tried going superluminal with FA off before.
 
It's only the FA system that makes it *seem* Newtonian. Turn that off or get it shot out and you have a realistic flight model.

Keep in mind that even with FA-OFF you have a flight control law governing all inputs, roll/pitch/yaw + thrust output. No circuit breakers to pull unfortunately. Hal 9000 is well and truly in command.

I really don't know why some go on about realism, take a modern FBW aircraft for example, relaxed static stability, multiple computers running the FBW and control laws, thrust limits, overspeed protection etc etc.. Almost unflyable in manual revision: Now compare that to a glider.
 
Keep in mind that even with FA-OFF you have a flight control law governing all inputs, roll/pitch/yaw + thrust output. No circuit breakers to pull unfortunately. Hal 9000 is well and truly in command.

I really don't know why some go on about realism, take a modern FBW aircraft for example, relaxed static stability, multiple computers running the FBW and control laws, thrust limits, overspeed protection etc etc.. Almost unflyable in manual revision: Now compare that to a glider.

Yeah I know, my partner flies gliders.
Anyway, my argument isn't so much that the flight model isn't realistic enough, but rather that we shouldn't expect it to be given computer compensation. As you say yourself, HAL 9000 is still in control here... Anyone got a cigar cutter?
 
Oh wow, another troll thread for the naysayers to have their bashing at the game sustenance. They must be starving to do so with ED back in the top 50 on steamcharts and just 10 away from EuroTruck Simulator and their joy at the bandwagon "shaming" by NMS-next and X4 now over, how sad...for them. I doubt if ED somehow incorporated FSX, Prepar3D or X-Plane onto Earth or any ELW instance with all the FAA navspace structure and compatibility with FSX addons, the trolls will still say ED falls far short of a sim of any kind, when ED is factually just the best spacesim game in scope and scale ever made, LYs ahead of the competition or similar efforts so far.

Not sure what your point is here? ED is presently #57 on steam chart and nowhere near Stellaris which is #23. Does that mean Stellaris is a better space sim? I think the point being made originally was that we have excuses when it’s convenient to argue realism and immersion and others for when hand-wavium occurs. Although there are many variations of sims, most sims choose which end of the realism scale to be on.

ED: Recent reviews: Very Positive
All Reviews: Mixed
NMS: Recent reviews: Very Positive
All Reviews: Mixed
X4: Recent Reviews: Mostly Positive
All Reviews: Too new to list.
Stellaris: Recent Reviews: Very Positive
All Reviews: Mostly Positive

ED, NMS and X4 are all on the top 100. Each time one gets updated or a price drops (like ED being 9 dollars right now) they move on the list. Enjoy them all. They each fill a different space niche.
 
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Keep in mind that even with FA-OFF you have a flight control law governing all inputs, roll/pitch/yaw + thrust output. No circuit breakers to pull unfortunately. Hal 9000 is well and truly in command.

I really don't know why some go on about realism, take a modern FBW aircraft for example, relaxed static stability, multiple computers running the FBW and control laws, thrust limits, overspeed protection etc etc.. Almost unflyable in manual revision: Now compare that to a glider.

Wasn't there even something about thrusters firing up during FA OFF without manual input?
 
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