PvP Viable non-plasma loadouts?

Hi guys, i'm new in PvP after the Engineering Era has come. Currently i'm looking for a viable FDL weapons loadout. Have tried 3 fixed OC mc's + 2 fb railguns, but it looks like it's not effective.

1. Will be 5 fixed OC mc's a viable build?
2. Or 4 railguns (fb and sp) + C4 fixed thermal vent beam?
3. Some other non-plasma effective variants?

And does someone think that plasma is [a bit]OP with it's special effects, DPS and damage per shot? Or i'm missing something, comparing it with OC cannons?
 
Hi guys, i'm new in PvP after the Engineering Era has come. Currently i'm looking for a viable FDL weapons loadout. Have tried 3 fixed OC mc's + 2 fb railguns, but it looks like it's not effective.

1. Will be 5 fixed OC mc's a viable build?
2. Or 4 railguns (fb and sp) + C4 fixed thermal vent beam?
3. Some other non-plasma effective variants?

And does someone think that plasma is [a bit]OP with it's special effects, DPS and damage per shot? Or i'm missing something, comparing it with OC cannons?



What do you mean by "looks like it's not effective"?



1 Yes but MCs require more time on target.
2 4 railguns will be pretty hot, but it's been done.
3 What do you have against PAs? Frags are pretty popular but you need to get close.
 
What do you mean by "looks like it's not effective"?

It takes a time to re-target from MC's hitmarker to the enemy to fire rails. With PAs you can make a salvo and have a 3 seconds for aiming while reloading without DPS loss. I'm flying FAOff with joystick, so damage loss will be much more tangible.

3 What do you have against PAs?

Just want to try something else, instead of "meta" build everyone uses.

Thanks for reply.
 
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I've seen cannons used often, but there's usually still a PA mounted somewhere lol.

It's just hard to pass up that absolute damage when shields are so beefy and resistant to both thermal and kinetic damage types.
 

Deleted member 115407

D
I've seen cannons used often, but there's usually still a PA mounted somewhere lol.

It's just hard to pass up that absolute damage when shields are so beefy and resistant to both thermal and kinetic damage types.

Yeah, I'm struggling right now with my Viper IV. I'm happy with everything but the medium weapons. Tried multis, meh. Tried burst lasers, meh. I'm thinking about going back to plasmas.

Good thing is with the new discovery tools engineering is mostly a breeze now.
 
It's sad that there are no alternatives to plasmas. Waiting for a rebalance in the 4th season, maybe a miracle will happen and FDev will make some weapons usable again.

It's time to grind some missions for the Alliance reputation, and unlock Bill Turner.
 
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A friend runs her FDL with a huge thermal vent beam with 4 imperial hammers and she does very well with it.
 
It takes a time to re-target from MC's hitmarker to the enemy to fire rails. With PAs you can make a salvo and have a 3 seconds for aiming while reloading without DPS loss. I'm flying FAOff with joystick, so damage loss will be much more tangible.



Just want to try something else, instead of "meta" build everyone uses.

Thanks for reply.



Fair points, and I agree with where you're coming from, ftr.
I'm mixing frags with a gimballed dispersal cannon (on my Krait), that pairs up pretty well but it's not a replacement for PAs.
 
Are you bored of the meta Lance? Do you find it too easy to win and want a challenge? Are you annoyed by everyone else using the exact same side to place the two railguns?

Well then I have the perfect oppotunity for you!
Get a bomber Lance and deliver absolute mayhem to whereever you go! Go for big game hunting if you want to cause financial damage but nothing is more statisfying than killing meta Lances in the most humiliating way possible. After all, you aren't really shooting them, they just commit suicide by their manouvering choices!
This video below should give you a general idea of what I am talking about.

[video]https://youtube.com/watch?v=-iCBCXGoO9E[/video]
 
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Don't fly the Fer De Lack of imagination then, fly something interesting. Gunship with all multis, or rail/multi combo is fun if you don't like PA's [up]

I'm flying FDL since it had C5 powerplant. I like this ship and maneuvering-CC combat style it can offer, and probably will fly it if it will be nerfed.

Are you bored of the meta Lance? Do you find it too easy to win and want a challenge? Are you annoyed by everyone else using the exact same side to place the two railguns?

Well then I have the perfect oppotunity for you!
Get a bomber Lance and deliver absolute mayhem to whereever you go! Go for big game hunting if you want to cause financial damage but nothing is more statisfying than killing meta Lances in the most humiliating way possible. After all, you aren't really shooting them, they just commit suicide by their manouvering choices!
This video below should give you a general idea of what I am talking about.

Holy ****, the most creative approach i've ever seen. And finally, it turns out that mines are usable, wow.
 

AP Birdman

Banned
First time I see this one lol

Have some rep dude :D

@OP fly Vulture, much better and way more satisfying when you win against a meta-de-lance. Try it, you might like it :D

Nah, fly a Federal Assault Ship! You can actually kill something with it and it's a super easy ship to fly.
 
Hi EternalSorrow,

I don’t think we know each other but I’m also one of the game’s earlier PvP-ers. Before 2.1, I was mainly into wing fighting, like the PvP League, but after 2.1 RNGineering dropped I was mainly into engineered 1v1 duelling. Hence, I’ve an interest in your topic.

Now, more a confession than a boast: When using Cheese Tactic A (see below, I mean full gimbals, no fixed at all) I have never lost to plasma since 2.1 dropped – I repeat, not even one loss to plasma. Or to anything else, for that matter, in over 200 duels, me in FdL or Courier, medium v medium, or small v small. That is the OP-ness of the Cheese. And the funny thing is, I’m not even that great. I just know what I’m doing and have put the effort into learning the game’s mechanics and practising my tactics. (The practice is actually, probably, the most important part.)

It follows that I feel qualified to contribute to this thread. But, ugh, it’s going to be ugly reading. Please note also that I have not played this game at all for half a year and barely done PvP for one year, but even so I don’t think anything has changed about what I have to say. Crimson or other current PvP-ers will correct me if it has.

In fact, as nobody in their right mind would want to read a wall of text from a has-been, I’m going to Spoiler-wrap it and now do a TL;DR, which is:

TL;DR: “Fixed multis are great against big ships and the less skilled. But they’re not viable against PvP FdL’s piloted by someone who is actually good. Plasma builds flown by good pilots can be defeated, without plasma, with a very health W-L ratio but only by using OP Cheese, specifically gimbals or long range. ‘Gimmick’ builds only work once, or not at all. If you want to keep it real … really real ... meaning full fixed, no aimbot, no long range, no reverski, no cheese … there is no currently known method of reliably beating the meta.”

Anyone who clicks on the Spoiler below has been duly warned. It’s just expansion on the above. Don’t click!

You fool, you clicked. Or you’re on mobile? Judas H, sorry man … but here goes.

Are fixed multis viable in PvP?

The first thing is the definition of ‘viable’. Let me quote Cmdr Derath (once the game’s most famous PvP-er), his quote as slightly modified by yours truly:

“Build to fight the best and you will beat the rest.”

To me, ‘viable’ means something that will beat the top quartile of PvP-ers reasonably often. Like, something you could take up against a mainstay guy of a PvP League team, with a perfectly decent chance of success.

‘Viable’ does not, to me, mean something you could use to splatter the wannabes. Anything can be used to do that. Beating down the weaker or even average members of the PvP herd can be done with fixed multis or frankly with cytoscramblers or even in self-nerfed fun builds like bi-weave hull tanks or, incredibly, even shieldless.

But if we mean fighting a proper meta-Lance with a proper pilot and a shield that either has Mj like God or regen like God … no, fixed multis are not viable.

I should know, I have 10 of them. When 3.0 dropped I got back in game and made 5 x OC fixed multis and 5 x LR fixed multis. The OC are great in PvE or against big ships but near useless in high-end PvP due to the ToT required. The LR, 3200 mps multis are hilarious in PvP and up against an FAS they are basically murder. He’s lucky if his shield comes back up twice before he’s dead. But even they are not really a thing in a serious duel. The problem is that they lack any burst damage, require near-continous ToT and hence clamp down your own evasion.

To give you an example, in a friendly FdL v FdL duel against the mighty Cmdr deZpe (one of the best meta-Lance duellists in the game) I, using my full fixed multis, was proud to make deZpe use most of his SCB’s. Before I lost. That’s as good as it gets with fixed multis, against the best: you lose. Albeit, with honour.

I should have known better than to bother making 10 of the darn things after my Courier beat BreakfastMelon’s 6 x Enforcer Asp. BreakfastMelon was one of the best shots ever seen in this game and if he couldn’t hit enough with fixed multis, nobody can.

Before going on, actually this is a good point to recommend the channels of deZpe, Yamato2012, L’Intouchable and Alexander the Grape, if you want to see what you’re up against re meta-plasma. But note that these guys are not ‘top 10%’ they are ‘top 0.01%’ so you don’t have to be able to beat them to have a health W-L record against the top 10% and certainly not against the top 25%.

Then, how can you beat a serious PvP-er using plasma, or plasma’n’rails?

There are two ways to win such FdL v FdL duels reliably. Sadly, both come with more cheese than any healthy person should consume in one hour, let alone over thousands of hours.

Cheese Tactic A: Gimbals + Evasion

Taking advantage of hit point inflation and the near-infinite TTK in a 1v1, Cheese Tactic A relies upon a predominantly or fully gimballed build. OC multis or phasing pulses are both strong choices although the latter are hellishly boring against strong hulls. Cannons can be helpful but will need frequent reloading.

By using at least 80% of the time FA-off plus lateral thrust, perma-boost and predominantly 0-4-2 pips, enemy chaff (if even present) will eventually be exhausted. Even 30 chaff uses provides the enemy with only 300 seconds of coverage, which even paced intelligently means he will be out inside 10 minutes. With practice and, in particular, learning to match evasion to the enemy’s movements (i.e. imagining seeing his reticle through his eyes, not just moving randomly) you will keep yourself alive for the given time without even using reverse thrust once (reverski is, in fact, unhelpful to this tactic, which mainly depends upon continuous forwards and side thrust plus perma-boost).

Once the enemy is out of chaff he is swiftly annihilated. The dispersal special will not save him unless on a gimballed cannon as nobody in game can apply it frequently enough with plasma to make much difference in a skilled FdL duel and it only gives 5 seconds uptime followed by 5 secs immunity.

Although not totally unskilled (the evasion takes a long time to get right, if fighting the skilled) this variety of Cheese relies entirely upon the OP aimbot. Hence there is no shame in losing to it, and not much honour in winning with it.

If you wish to see this Cheese in action there are some vids on my old channel. Another Cmdr who is highly successful with it is Xpressive (by which, to be clear, I don’t mean he can’t do other stuff. He’s highly successful full stop!)

If I ever get back in game I have promised to let Cmdr Yamato2012 see if he can be the first duellist to beat me, FdL v FdL, me using this tactic and him using skill. But even if I do, and he does, it wouldn’t really prove anything because like I said earlier, he’s in the 0.01%. The tactic would still be OP as all hell so far as mortals are concerned.

Cheese Tactic B: Long Range

This is perhaps even more unpleasant. Using constant pin-ball boost-reverse, predominantly 4-0-2 pips and predominantly hit scan long range weapons (SP rail, FC rail, phasing pulses, thermal vent beam all strong choices) the Cheeser aims to fight between around 3 km and 5 km throughout (between 5 km and 6 km even with mini-gimballing the accuracy can suffer against smaller profiles and also there are constant >6 km intervals, harming DPS).

Only the very best plasma users are able to counter this tactic successfully and even so have to take heavy unavoidable damage whilst constantly forced to approach and then attempt to match the ‘pin-ball’ movement to keep close and/or to get three efficient PA’s off, firing often without or contrary to their reticle, during the pass.

Once outside 1.5 km there is no method by which efficient PA’s can be made to hit reliably, as the firer cannot control what happens after the trigger press. Hence a skilled (note, ‘skilled’, not any fool) reverskier will make sure they nearly always miss. Focused / Long Range PA’s as favoured by Alexander the Grape offer a big improvement to mid-range hit rates but at a heavy price in Distro draw.

Cheese Tactic B combines well with specials such as drag, TLB, force shell and thermal cascade, all of which in different ways inhibit the movements of the ship forced to chase, albeit to have sustainable DPS most of the Cheeser’s weaponry will need to be hit scan.

The tactic relies upon OP reverski, OP 4-pips-ski and OP long range, which with its lack of fall-off combined with 6 km effectiveness and mini-gimballing basically kills Elite’s combat model dead. When I was in the Season 1 PvP League rail team, our rails did next to no damage unless we got inside 1.5 km (rails’ vanilla fall-off began earlier in those days). Range control was an integral part of the skill. All gone, now.

However, as with Cheese Tactic A, ‘B’ is not just used by the unskilled. One very skilled practitioner is Cmdr Dangerous.com

Now, there is a third way but it doesn’t qualify for my earlier definition of ‘viable’. Crimson has mentioned it. Still, here goes.

Tactic C: Gimmicks

Ah, the one trick ponies. Ramming. Frags, mines, torps. Or my personal favourite (I must make a compilation lulz vid if I ever get back in game), double or triple Pacifiers with rapid-fire mod plus screening shell. The latter can even kill sleepy fully-kitted PvP-ers dead before they understand what’s happening, their FdL crushed by a solid wall of sustainable DPS mega-death.

There’s no shame in being caught out once. I mean, even Cmdr Smokeweez, one of SDC’s very best back in the day, got torped. Also, we all got rammed once, back in 1.2 or 1.3 perhaps.

But really, these things just don’t work at the level we’re aiming at. I have never lost a fight to ramming, frags, mines or any other gimmick post 2.1, literally never. If you google ‘Fraggy McFragface’ you’ll see that I was an early populariser of the full frag build, so I know how good ramming and frags are.

And, how bad they are.

So, no Cheese, no gimmicks. Keeping it real, what beats plasma?

Nothing. Or at least, I don’t know of anyone who has found a full-fixed method of regularly beating seriously-flown meta-FdL’s, in an FdL v FdL 1v1.

If anyone can link a channel, I would be extremely grateful. But please, don’t link someone culling the PvP herd. You can do that with anything, it’s off-topic. I want to see a channel in which someone, full fixed, beats meta-FdL’s flown by proper PvP-League level pilots, our hero using full-fixed, no long range and no plasma. But, sadly, I don’t think there is one (?)

Anyway, back to TWW2 I go. Festive greetings one and all. Enjoy the ED PvP, I do miss it sometimes.

o7

Truesilver
 
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Hi EternalSorrow,

I don’t think we know each other but I’m also one of the game’s earlier PvP-ers. Before 2.1, I was mainly into wing fighting, like the PvP League, but after 2.1 RNGineering dropped I was mainly into engineered 1v1 duelling. Hence, I’ve an interest in your topic.

Now, more a confession than a boast: When using Cheese Tactic A (see below, I mean full gimbals, no fixed at all) I have never lost to plasma since 2.1 dropped – I repeat, not even one loss to plasma. Or to anything else, for that matter, in over 200 duels, me in FdL or Courier, medium v medium, or small v small. That is the OP-ness of the Cheese. And the funny thing is, I’m not even that great. I just know what I’m doing and have put the effort into learning the game’s mechanics and practising my tactics. (The practice is actually, probably, the most important part.)

It follows that I feel qualified to contribute to this thread. But, ugh, it’s going to be ugly reading. Please note also that I have not played this game at all for half a year and barely done PvP for one year, but even so I don’t think anything has changed about what I have to say. Crimson or other current PvP-ers will correct me if it has.

In fact, as nobody in their right mind would want to read a wall of text from a has-been, I’m going to Spoiler-wrap it and now do a TL;DR, which is:

TL;DR: “Fixed multis are great against big ships and the less skilled. But they’re not viable against PvP FdL’s piloted by someone who is actually good. Plasma builds flown by good pilots can be defeated, without plasma, with a very health W-L ratio but only by using OP Cheese, specifically gimbals or long range. ‘Gimmick’ builds only work once, or not at all. If you want to keep it real … really real ... meaning full fixed, no aimbot, no long range, no reverski, no cheese … there is no currently known method of reliably beating the meta.”

Anyone who clicks on the Spoiler below has been duly warned. It’s just expansion on the above. Don’t click!

You fool, you clicked. Or you’re on mobile? Judas H, sorry man … but here goes.

Are fixed multis viable in PvP?

The first thing is the definition of ‘viable’. Let me quote Cmdr Derath (once the game’s most famous PvP-er), his quote as slightly modified by yours truly:

“Build to fight the best and you will beat the rest.”

To me, ‘viable’ means something that will beat the top quartile of PvP-ers reasonably often. Like, something you could take up against a mainstay guy of a PvP League team, with a perfectly decent chance of success.

‘Viable’ does not, to me, mean something you could use to splatter the wannabes. Anything can be used to do that. Beating down the weaker or even average members of the PvP herd can be done with fixed multis or frankly with cytoscramblers or even in self-nerfed fun builds like bi-weave hull tanks or, incredibly, even shieldless.

But if we mean fighting a proper meta-Lance with a proper pilot and a shield that either has Mj like God or regen like God … no, fixed multis are not viable.

I should know, I have 10 of them. When 3.0 dropped I got back in game and made 5 x OC fixed multis and 5 x LR fixed multis. The OC are great in PvE or against big ships but near useless in high-end PvP due to the ToT required. The LR, 3200 mps multis are hilarious in PvP and up against an FAS they are basically murder. He’s lucky if his shield comes back up twice before he’s dead. But even they are not really a thing in a serious duel. The problem is that they lack any burst damage, require near-continous ToT and hence clamp down your own evasion.

To give you an example, in a friendly FdL v FdL duel against the mighty Cmdr deZpe (one of the best meta-Lance duellists in the game) I, using my full fixed multis, was proud to make deZpe use most of his SCB’s. Before I lost. That’s as good as it gets with fixed multis, against the best: you lose. Albeit, with honour.

I should have known better than to bother making 10 of the darn things after my Courier beat BreakfastMelon’s 6 x Enforcer Asp. BreakfastMelon was one of the best shots ever seen in this game and if he couldn’t hit enough with fixed multis, nobody can.

Before going on, actually this is a good point to recommend the channels of deZpe, Yamato2012, L’Intouchable and Alexander the Grape, if you want to see what you’re up against re meta-plasma. But note that these guys are not ‘top 10%’ they are ‘top 0.01%’ so you don’t have to be able to beat them to have a health W-L record against the top 10% and certainly not against the top 25%.

Then, how can you beat a serious PvP-er using plasma, or plasma’n’rails?

There are two ways to win such FdL v FdL duels reliably. Sadly, both come with more cheese than any healthy person should consume in one hour, let alone over thousands of hours.

Cheese Tactic A: Gimbals + Evasion

Taking advantage of hit point inflation and the near-infinite TTK in a 1v1, Cheese Tactic A relies upon a predominantly or fully gimballed build. OC multis or phasing pulses are both strong choices although the latter are hellishly boring against strong hulls. Cannons can be helpful but will need frequent reloading.

By using at least 80% of the time FA-off plus lateral thrust, perma-boost and predominantly 0-4-2 pips, enemy chaff (if even present) will eventually be exhausted. Even 30 chaff uses provides the enemy with only 300 seconds of coverage, which even paced intelligently means he will be out inside 10 minutes. With practice and, in particular, learning to match evasion to the enemy’s movements (i.e. imagining seeing his reticle through his eyes, not just moving randomly) you will keep yourself alive for the given time without even using reverse thrust once (reverski is, in fact, unhelpful to this tactic, which mainly depends upon continuous forwards and side thrust plus perma-boost).

Once the enemy is out of chaff he is swiftly annihilated. The dispersal special will not save him unless on a gimballed cannon as nobody in game can apply it frequently enough with plasma to make much difference in a skilled FdL duel and it only gives 5 seconds uptime followed by 5 secs immunity.

Although not totally unskilled (the evasion takes a long time to get right, if fighting the skilled) this variety of Cheese relies entirely upon the OP aimbot. Hence there is no shame in losing to it, and not much honour in winning with it.

If you wish to see this Cheese in action there are some vids on my old channel. Another Cmdr who is highly successful with it is Xpressive (by which, to be clear, I don’t mean he can’t do other stuff. He’s highly successful full stop!)

If I ever get back in game I have promised to let Cmdr Yamato2012 see if he can be the first duellist to beat me, FdL v FdL, me using this tactic and him using skill. But even if I do, and he does, it wouldn’t really prove anything because like I said earlier, he’s in the 0.01%. The tactic would still be OP as all hell so far as mortals are concerned.

Cheese Tactic B: Long Range

This is perhaps even more unpleasant. Using constant pin-ball boost-reverse, predominantly 4-0-2 pips and predominantly hit scan long range weapons (SP rail, FC rail, phasing pulses, thermal vent beam all strong choices) the Cheeser aims to fight between around 3 km and 5 km throughout (between 5 km and 6 km even with mini-gimballing the accuracy can suffer against smaller profiles and also there are constant >6 km intervals, harming DPS).

Only the very best plasma users are able to counter this tactic successfully and even so have to take heavy unavoidable damage whilst constantly forced to approach and then attempt to match the ‘pin-ball’ movement to keep close and/or to get three efficient PA’s off, firing often without or contrary to their reticle, during the pass.

Once outside 1.5 km there is no method by which efficient PA’s can be made to hit reliably, as the firer cannot control what happens after the trigger press. Hence a skilled (note, ‘skilled’, not any fool) reverskier will make sure they nearly always miss. Focused / Long Range PA’s as favoured by Alexander the Grape offer a big improvement to mid-range hit rates but at a heavy price in Distro draw.

Cheese Tactic B combines well with specials such as drag, TLB, force shell and thermal cascade, all of which in different ways inhibit the movements of the ship forced to chase, albeit to have sustainable DPS most of the Cheeser’s weaponry will need to be hit scan.

The tactic relies upon OP reverski, OP 4-pips-ski and OP long range, which with its lack of fall-off combined with 6 km effectiveness and mini-gimballing basically kills Elite’s combat model dead. When I was in the Season 1 PvP League rail team, our rails did next to no damage unless we got inside 1.5 km (rails’ vanilla fall-off began earlier in those days). Range control was an integral part of the skill. All gone, now.

However, as with Cheese Tactic A, ‘B’ is not just used by the unskilled. One very skilled practitioner is Cmdr Dangerous.com

Now, there is a third way but it doesn’t qualify for my earlier definition of ‘viable’. Crimson has mentioned it. Still, here goes.

Tactic C: Gimmicks

Ah, the one trick ponies. Ramming. Frags, mines, torps. Or my personal favourite (I must make a compilation lulz vid if I ever get back in game), double or triple Pacifiers with rapid-fire mod plus screening shell. The latter can even kill sleepy fully-kitted PvP-ers dead before they understand what’s happening, their FdL crushed by a solid wall of sustainable DPS mega-death.

There’s no shame in being caught out once. I mean, even Cmdr Smokeweez, one of SDC’s very best back in the day, got torped. Also, we all got rammed once, back in 1.2 or 1.3 perhaps.

But really, these things just don’t work at the level we’re aiming at. I have never lost a fight to ramming, frags, mines or any other gimmick post 2.1, literally never. If you google ‘Fraggy McFragface’ you’ll see that I was an early populariser of the full frag build, so I know how good ramming and frags are.

And, how bad they are.

So, no Cheese, no gimmicks. Keeping it real, what beats plasma?

Nothing. Or at least, I don’t know of anyone who has found a full-fixed method of regularly beating seriously-flown meta-FdL’s, in an FdL v FdL 1v1.

If anyone can link a channel, I would be extremely grateful. But please, don’t link someone culling the PvP herd. You can do that with anything, it’s off-topic. I want to see a channel in which someone, full fixed, beats meta-FdL’s flown by proper PvP-League level pilots, our hero using full-fixed, no long range and no plasma. But, sadly, I don’t think there is one (?)

Anyway, back to TWW2 I go. Festive greetings one and all. Enjoy the ED PvP, I do miss it sometimes.

o7

Truesilver

Fascinating read. I started PvP around June 2018. I know i have a ways to go. I've been experimenting with OC gimballed multis on my FDL and trying to come up with something unique and I wonder if you would consider it a gimmick or not.

Huge MC, 2 packhounds (high capacity + overloaded & drag), 2 med MC

The MCs are OC and gimballed + Incendiary / Oversized / Corrosive.

Gimmick?
 
Fascinating read. I started PvP around June 2018. I know i have a ways to go. I've been experimenting with OC gimballed multis on my FDL and trying to come up with something unique and I wonder if you would consider it a gimmick or not.

Huge MC, 2 packhounds (high capacity + overloaded & drag), 2 med MC

The MCs are OC and gimballed + Incendiary / Oversized / Corrosive.

Gimmick?

Oh, definitely not a gimmick lol. When I used that word I meant builds that rely upon surprising the unwary. Yours is certainly not a gimmick, though also (sorry!) not original. There are some groups, eg 13th Legion, that have used variants of 3 x gimballed multis + 2 x packhounds for at least 3 years (ethical considerations aside, heh)

It is a strong performer although personally (I repeat, ethical considerations aside) I think LR rails or plasma plus plenty of chaff to be superior, usually.

If you press ahead with it, I would just point out that on the huge multi, the benefits of autoloader in terms of sustainable DPS vastly outweigh oversized.

(Also, beware of packhounds 'bunching' inside around 500m, in which case they do zero damage. They have to be fired outside that range. I wince whenever I see a vid in which they're used point-blank. And similarly, be aware that once inside medium range, the packhound lock and gimballed multi reticle will have different aim-points.)

Hope this helps and keep on PvP-ing.
 
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