Doing so would make PvP more appealing across the board? Doing so would give PvP impact and meaning within the galaxy? Doing so would make PvP self sustaining as a way to earn credits? No.
Dropping in to mention a peeve may be self gratifying, but it does nothing to move this, or any, discussion along. It is part and parcel to why things stay exactly as they are.
It will make PvP more appealing, as there is no more fitting gap that big we have now between tradeships and combat breeds.
Impact and meaning as well as payment require integration of players into the game world,
which i think has been at least started with squadrons and affiliating players to minor factions via that.
Now you need long standing contracts, like mercenary work is done in Mount & Blade, be paid weekly wages
and get bonus payment for risky missions.
To integrate that into the world a lot of steps are to take.
But PvP never has been more interesting and open to all,
than when everyone had sameish chances and engagements reflected
world war like performance: get the jump, get the kill.
Now it is just hitpoints here and there to even get started.
EvEification at its best, which killed EvE for me.
That is not only locking PvP behind specific fitting doctrines,
it also takes it out of the game mostly.
TTK is long and thus engagements are boring.
What i mentioned here is not what you guys want,
but what still needs to be done.
It is a necessary drastic cut into the current game to let it fly again.
A reason why i honestly hope Elite soon dies, so modders can set this right asap.
Let me put this clear:
Make PvP for a subset of the community -> Exclusitivity -> uninteresting part of the game for most
Make PvP accesible to all and a pillar of the game without catering to the hardcore PvP crowd -> Experience and engaging content for all
Last edited: