pleas add sub system jumping

I don't know about in-system jumps, but being able to select the destination star within a system (that is already known to the player) in the galaxy map doesn't seem like such a bad idea.

Hell, why not introduce jump beacons? I mean, we already have wing beacons, so it wouldn't be a "heretic" feature.

Think about it, players could buy their jump beacons at stations, then go to, say, Hutton Orbital the old fashioned way. Once there, drop their jump beacon, so next time they'd have the choice to jump directly there.

Sure, it would require some modifications to already existing features / mechanics, but I believe that FDevs are perfectly capable of doing that.


Btw, I'm the kind of player who checks distances before accepting missions. Also, sure, I can live with the current jump system...but that doesn't mean I'm not willing to consider potential improvements.
 
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alot of people have been asking for the ability to target the other stars for a jump in for ages, and to date Fdev hasn't commented on it one way or another.

I do know this is one of the better suggestions over in system jumps and I would love this to be in game.
 
However, if you add an ability to target other component stars while jumping into system, you might as well add the in-system star-to-star jumping. Otherwise the method would be to jump out of the system and jump back in. That wouldn't add much inconvenience or time wasted, but would feel awfully contrived.

I also think Hardcard's idea of the jump beacons has some potential. You could add the requirement that you'd have to be friendly with the faction owning the station to get it activated for you.
 

Deleted member 115407

D
oke guys there really should be an ability to jump within a multi sun system, just had to wait like 30 minutes to get a pirate, fight lasted 1 minute, just to earn 60000 credits or so, i mean if i had known it would take that long, I've would have picked a different mission, im not buying a game to just have to wait half an hour to complete stuff.

Then don't take missions or engage in activities with long supercruise times.

Whenever you are considering a mission, look at the system map for the mission. If it shows system assets with long distances then ignore it. If you don't have the system data, then go get it first. There will always be more missions.
 

Deleted member 115407

D
So the solution offered to the OP is don't take stupid missions in systems where you will sit and wait because the SC mechanic is lame (oh wait space is really big so wasing your time watching an SC screen is "immersive" game play).

I don't agree that the best method is to accept bad gameplay, or to "make believe" and accept the miraculous wonders of the bounding box approximating what space is really like where you sit and wait for 10-90 minutes literally doing nothing.

SC for larger systems needs to be fixed. Either acceleration curves, mini-jumps, or some time-dilation mode needs to occur.

There should be a way to make those distant assets more accessible to the players.

alot of people have been asking for the ability to target the other stars for a jump in for ages, and to date Fdev hasn't commented on it one way or another.

I do know this is one of the better suggestions over in system jumps and I would love this to be in game.

At first glance, I don't think it's a terrible solution.
 

Lestat

Banned
There should be a way to make those distant assets more accessible to the players.
They are accessible to people who are willing to do it.



At first glance, I don't think it's a terrible solution.
Let take a look. It makes space seem smaller. We can take Hutton Orbital it a long trip. You just cut group of people who love long trips so that not a solution. Why not use what in front of you and use Open Galaxy map and system map before you accept a mission. THAT is an acceptable solution.
 

Lestat

Banned
How about making super cruise faster?
Also make the system smaller. Here a better idea. Use Open Galaxy Map and System map to see how far the station is before accepting the mission. That will make your trip faster if you're able to avoid station that too far away.

See that caters to both player types.
 
They are accessible to people who are willing to do it.
Let take a look. It makes space seem smaller. We can take Hutton Orbital it a long trip. You just cut group of people who love long trips so that not a solution.

People who enjoy long trips should still be allowed to go places the old fashioned way, the feature must be optional, of course.
Having the option of getting places faster doesn't automatically mean that everybody will use it.
Take fast travel in games like Skyrim, The Witcher 3, etc., it's an optional feature, you aren't forced to use it (I know I don't use it much, for the very reason you mentioned: it makes the game feel smaller and lifeless).


Anyway, personal jump beacons are making more and more sense every time I think about it. I do think they have the potential of being implemented one day.
 
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Lestat

Banned
People who enjoy long trips should still be allowed to go places the old fashioned way, the feature must be optional, of course.
Having the option of getting places faster doesn't automatically mean that everybody will use it.
Take fast travel in games like Skyrim, The Witcher 3, etc., it's an optional feature, you aren't forced to use it (I know I don't use it much, for the very reason you mentioned: it makes the game feel smaller and lifeless).
Wow name solo games. Which does not deal with PvP. We also have to factor in Players that want to Interdict someone. People could use the Lazy mode to keep someone from getting to some areas.


Anyway, personal jump beacons are making more and more sense every time I think about it. I do think they have the potential of being implemented one day.
No what makes more sense is people start using current mechanics to decide if a trip is too far or not. If the Distance worth the Mission price. All your idea is to ruin Open Galaxy map and System map to determine if the distance is too far or not.

If the mission too far DO NOT accept long distance missions. If you want to travel to a distant location you have to deal with the distance.

Also, note we have 1,000 systems with the station on them. Which caters to both type of players. Some are distance like Hutton Orbital Others are closer to the Main star. Pick your poison.
 
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People who enjoy long trips should still be allowed to go places the old fashioned way, the feature must be optional, of course.
Having the option of getting places faster doesn't automatically mean that everybody will use it.
Take fast travel in games like Skyrim, The Witcher 3, etc., it's an optional feature, you aren't forced to use it (I know I don't use it much, for the very reason you mentioned: it makes the game feel smaller and lifeless).


Anyway, personal jump beacons are making more and more sense every time I think about it. I do think they have the potential of being implemented one day.


I do not get how comparisons is done with single player game, that does not have to deal with multiple players, they where never created as that. Why not compare with something recent and created for multiplayer, Fallout 76, since you brought up Skyrim... And lets get rid of all NPCs while we are at it. they are hardly worth it anyway......


And then go ahead with those personal jump beacons, so you can instantly jump from station to station, and why stop there, lets remove piloting of the ships entirely, no need to fly it anywhere anyway. how does that sound? I am all for it, simplify it down to the core. Remove all extra bits that people do not want.

You started by removing distance
Some do not like fighting, so we get rid of that too
Some do not like docking, so they use docking computer, and petition over and over to have a leave station computer, so lets remove docking all together.
Some do not like hauling cargo/passengers, so lets get rid of that as well...
Mining, despite its new update, there are still people who despise this, so we remove this too.

So there is no need to fly the ship anywhere, no need for fancy ship models, etc, just different cockpits, and then enter desired coordinates and you are there. and then what?

So the more you dumb down on gameplay and player choices, the more ridiculous it becomes, and one of the persistent features of Elite have been the huge distances and that player choices here actually matters. And the game gives us the tools to figure out before hand, and we also have the option at any time to discard any such missions to far away places. Why is that not an option to be used? Any lost reputation is in most cases trivial to repair...
 
Not sure about it, in all honesty. According to the lore, there's a reason why FSD in inter-system mode locks to the most massive objects. On the galactic scale, the distance between stars in a binary system is pretty much like space between two pieces of sand on the beach.

I always assumed that such the jump is way too powerful to be used on in-system scale.
 
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Maybe someone from way back in kickstarter / alpha can confirm but I seem to remember reading that supercruise was added at player request rather than just transitioning from one instance to another.


P.S. BTW I don't want in-system jumps - I am not offering the above as supporting the OPs proposal, quite the opposite.
 
Don't take any missions to Alpha Centauri then - there's a high likelihood that they will require a 90 minute SuperCruise (0.22LY, about 6,942,000 Ls) to get to Hutton Orbital.

I don't mind the odd trip to Hutton Orbital. I can watch a movie or something while the ship just cruises along. :) Done a few trips there for some great credit payouts.
 
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Robert Maynard

Volunteer Moderator
Maybe someone from way back in kickstarter / alpha can confirm but I seem to remember reading that supercruise was added at player request rather than just transitioning from one instance to another.

Here are, in order, the DDF relevant threads:

https://forums.frontier.co.uk/showthread.php?t=5669

https://forums.frontier.co.uk/showthread.php?t=5710

https://forums.frontier.co.uk/showthread.php?t=5728

https://forums.frontier.co.uk/showthread.php?t=7892

[edit] Fixed last one.... [/edit]
 
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I think you might have made a typo or summat with the fourth one - that was the guilty pleasures Glee / Eurovision confessional. :)

(All before my time unfortunately.)

Thanks for the first three - although it would be good to see the poll results thread that Mike said he was going to post.


EDIT - found it THEM - threads for 17 polls starting with thread https://forums.frontier.co.uk/showthread.php/5739-Poll-1

up to https://forums.frontier.co.uk/showthread.php/5756-Poll-17

[up]
 
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Maybe someone from way back in kickstarter / alpha can confirm but I seem to remember reading that supercruise was added at player request rather than just transitioning from one instance to another.


P.S. BTW I don't want in-system jumps - I am not offering the above as supporting the OPs proposal, quite the opposite.

I believe during one of the early testing phases they tested using microjumps, to stars, planets, stations, I don't think this ever made it into any of the Alpha releases but was purely in house and was discarded for being.......an undesirable mechanic I think is the best expression. I can't give any links to this unfortunately, it was said by a dev at one stage but when and where I have no recollection except for the fact it was tested when they were deciding what travel mechanic to use for the game.

I have no doubt they have their reasons for this decision and they are probably good reasons, but inserting micro-jumps into the game now just to show us it isn't a good idea would seem to be a bit drastic. Basically I come to the conclusion that it's thier game, we can ask for changes and improvements, if they don't get implemented immediately, or ever, there's probbaly a very good reasonf or it.
 
I believe during one of the early testing phases they tested using microjumps, to stars, planets, stations, I don't think this ever made it into any of the Alpha releases but was purely in house and was discarded for being.......an undesirable mechanic I think is the best expression. I can't give any links to this unfortunately, it was said by a dev at one stage but when and where I have no recollection except for the fact it was tested when they were deciding what travel mechanic to use for the game.

I have no doubt they have their reasons for this decision and they are probably good reasons, but inserting micro-jumps into the game now just to show us it isn't a good idea would seem to be a bit drastic. Basically I come to the conclusion that it's thier game, we can ask for changes and improvements, if they don't get implemented immediately, or ever, there's probbaly a very good reasonf or it.

It is all covered in the links from the two posts above yours. Player-base was polled, supercruise was implemented.

/thread
 
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