So, do mineing hotspots deplete forever?

In a year or two will all the good hot spots for void opals in the bubble be depleted and become an outer bubble type of thing?

Or will they re populate over time if left untouched for a certain period?

Like first taged with exploration, where at first it was in bubble then outer bubble and now its a few thousand light uears out to find untouched systems. Im not sure i would like to see this happen.

On a small scale i think it would be great, so eventualy the delkar 7 opal mines will deplete, and people will move on. But months later they will be a good spot again. Rather than it becoming explormining. And people talk of the good old days when opals could be found in the bubble.
 

Deleted member 115407

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In a year or two will all the good hot spots for void opals in the bubble be depleted and become an outer bubble type of thing?

Or will they re populate over time if left untouched for a certain period?

Like first taged with exploration, where at first it was in bubble then outer bubble and now its a few thousand light uears out to find untouched systems. Im not sure i would like to see this happen.

On a small scale i think it would be great, so eventualy the delkar 7 opal mines will deplete, and people will move on. But months later they will be a good spot again. Rather than it becoming explormining. And people talk of the good old days when opals could be found in the bubble.

They deplete and replenish at unknown rates.
 
I would like them not to replenish at all.

To push crazy profitable mining further and further out of the Bubble naturally - and start to create the beginnings of a real economy in game.

Void Opals etc.. can never run out given our 400 Billion Systems - just become rarer and rarer - maybe even more profitable.

Deep Space Mining would be a real career with giant specialised ships - not just fast miners who can Pulse Wave Scan and move quickly doing it.
 
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In a year or two will all the good hot spots for void opals in the bubble be depleted and become an outer bubble type of thing?

Or will they re populate over time if left untouched for a certain period?

Like first taged with exploration, where at first it was in bubble then outer bubble and now its a few thousand light uears out to find untouched systems. Im not sure i would like to see this happen.

On a small scale i think it would be great, so eventualy the delkar 7 opal mines will deplete, and people will move on. But months later they will be a good spot again. Rather than it becoming explormining. And people talk of the good old days when opals could be found in the bubble.

Last trip out I tagged a system about 700LY from Sol, i.e. about 400LY outside the bubble. Sure, if you head out of the bubble pointed at Colonia or Sag A* or Barnard's Loop you're not going to tag anything but on less traveled paths you certainly can.
 
Hmm, well either I missed the boat already or there's a lot of hype about mining gold-rushes. I just spent around 7 mil kitting out my Phantom, 2 hours and 64 limpets looking in pristine icy ring hotspots for the elusive void opals, during that time I came across one low temperature diamond which was a sub-surface deposit and needed a sub-surface missile so I couldnt even get that as I only had abrasion blasters and seismic charges. So much for reading tips on Reddit.

I really don't think that these deposits need to be made any more rare!

Seriously I found less than I did in the beta, anyone have any ideas what I might be doing wrong?
 
I would like them not to replenish at all.

To push crazy profitable mining further and further out of the Bubble naturally - and start to create the beginnings of a real economy in game.

Void Opals etc.. can never run out given our 400 Billion Systems - just become rarer and rarer - maybe even more profitable.

Deep Space Mining would be a real career with giant specialised ships - not just fast miners who can Pulse Wave Scan and move quickly doing it.

It wouldn't create a real economy. All it would do is push those materials out of the game as they wouldn't be worth looking for since there's an upper limit to what things are worth. No one is going to go thousands of light years to mine. The profits wouldn't be worth all the extra time of travel fully laden.
 
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Hmm, well either I missed the boat already or there's a lot of hype about mining gold-rushes. I just spent around 7 mil kitting out my Phantom, 2 hours and 64 limpets looking in pristine icy ring hotspots for the elusive void opals, during that time I came across one low temperature diamond which was a sub-surface deposit and needed a sub-surface missile so I couldnt even get that as I only had abrasion blasters and seismic charges. So much for reading tips on Reddit.

I really don't think that these deposits need to be made any more rare!

Seriously I found less than I did in the beta, anyone have any ideas what I might be doing wrong?

It's one part RNG and one small part persistence (fractured roids respawn timer).
 

Deleted member 110222

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Sorry I have to ask, but what is RNG?

Random Number Generator.

Used in video games for a very long time to determine "loot drops".

Think the random treasure found in a chest at the end of a dungeon in Elder Scrolls.
 
Are there any mathematicians in the house could tell us how long it would take to drain a pristine ring of all it opals?

I dare say it would take 10000 ships removing 200 t per ship every 4 hours several life times.
 
Random Number Generator.

Used in video games for a very long time to determine "loot drops".

Think the random treasure found in a chest at the end of a dungeon in Elder Scrolls.

Random Number Generator - or in this case Generation.

Ninja'ed

Bit of a tangent, but it's worth noting that RNG in many games is not *actual* RNG, but rather a psuedorandom algorithm to generate the expected odds and stop good/bad runs occurring.

That is, take something that has a 20% chance of occuring.

*Real* RNG would see some people having that occur 1 in 5 times... while others could get a run of five consecutive occurrances, maybe more, while others may have a run of 100 attempts and not have the event occur. That's fine; it's just what "random" looks like.

Most games *don't* do this, as it leads to people collating some very selective stats and coming to the forums saying "z0mg, look at this test, clearly the RNG is broken", when reality is it's working just fine, you just got a string of bad luck.

Instead, they use formulas which mean that for that same 20% chance event, the chances of it happening earlier than the 5th time are actually much smaller than 20%, while the chances of it happening on attempts after the 5th are much higher than 20%.

XCOM 2 has some great examples of this kind of weighted mechanic. If you're into modding XCOM 2, you might be aware of this one. If you miss a shot at a target where the chance to hit was over 50%, the next shot you take with a chance over 50% to hit will get a +% modifier to hit... so while the game says you have, say, an 80% chance to hit, and you missed the last shot, your chance on the second shot is more like 95% under the hood. This gives the appearance of a "1 in 2" chance, rather than a string of misses on an 80% chance to hit, which is entirely possible, but would sap the fun from the game fast when the CPU likewise gets a string of hits based on a 20% chance to hit.

Meanwhile, something like Invention in EVE Online (last I checked, it may have changed in the meantime) uses actual RNG, so you *do* get runs of failures and successes, but the overall objective is to, generally, heighten your chance of success (which has been derived, but is invisible in the game)

#themoreyouknow
 
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Are there any mathematicians in the house could tell us how long it would take to drain a pristine ring of all it opals?

I dare say it would take 10000 ships removing 200 t per ship every 4 hours several life times.
I'd say it takes approximately 42 times the estimated lifetime of the game.

What I don't get is why people stick to Delkar/Viktorenko.
It took my 5 jumps to find a sweet empty pristine ice ring with opal hot spots where no one else is mining.
And selling somewhere else for the full profit. Good luck putting all those ports into lockdown.
It's impossible to even put a dent in that many resources. The universe is big. Stupidly big.
 
It wouldn't create a real economy. All it would do is push those materials out of the game as they wouldn't be worth looking for since there's an upper limit to what things are worth. No one is going to go thousands of light years to mine. The profits wouldn't be worth all the extra time of travel fully laden.


Well did you think about future implementations that would add to that, like megaships that can be jumped to your new mining hotspot and laden there to carry home all the riches?
 
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I would like them not to replenish at all.

To push crazy profitable mining further and further out of the Bubble naturally - and start to create the beginnings of a real economy in game.

Void Opals etc.. can never run out given our 400 Billion Systems - just become rarer and rarer - maybe even more profitable.

Deep Space Mining would be a real career with giant specialised ships - not just fast miners who can Pulse Wave Scan and move quickly doing it.

This would be cool, but i think you greatly underestimate the sheer numbers of pristine rings around the bubble.

We as a whole community would never be able to deplete them all. Deep space mining will always be by choice only, not by necessity.
 
I'd say it takes approximately 42 times the estimated lifetime of the game.

What I don't get is why people stick to Delkar/Viktorenko.
It took my 5 jumps to find a sweet empty pristine ice ring with opal hot spots where no one else is mining.
And selling somewhere else for the full profit. Good luck putting all those ports into lockdown.
It's impossible to even put a dent in that many resources. The universe is big. Stupidly big.

Because it's easier to follow the herd, than put in a little bit of work to find somewhere equally lucrative
 
Given the sheer size of some hotspots (several ls in diamater) I doubt all players combined could deplete even a single one in a lifetime.
 
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