AP Birdman
Banned
Well, for me personally that would be a good thing. although gankers perhaps wouldn't be so happy about it
I suppose that is one motive as to why it is done I guess, although I am bored also and would NEVER consider killing an innocent player, especially for pleasure ( as I would get non, quite the opposite knowing I just hurt someone emotionally) I do have a Hyperactive conscience though, can't even play the bad guy in most RPG games without caring for NPCs
However, my view is that PvP should have some sort of divide, be that through powers or sides of the law (both of which have been done POORLY) in order for PvP to actually earn the 'v' in the middle. whilst some gankers will disappear, there may be those who will find excitement through the contestant running.
I have to ask, what is your idea of an ideal outcome? I couldn't tell from your post if getting rid of gankers was a good or bad thing for you sorry
I will have a look at it, I don't have it as I actually preferred being away from people with the originals ( it was a form of escapism) so the prospect of being with other players never caught my attention
Well first of all, I personally only gank people to try to find new players to pvp with but if I had a consistent, reliable way of finding consensual pvp battles, I wouldn't bother trying to gank people and I know the vast majority of gankers would do the same because I know most of the gankers in ED and I know that's why they do what they do. They're just bored.
That's not to say ganking would disappear entirely but it would become an extremely rare occurrence.
Also, it would no longer be a "got blown up for no reason". It would be because you were in enemy territory or maybe an enemy power is trying to expand into your territory or whatever the case may be.
In Elder Scrolls Online you have 3 factions that battle each other for dominance over Cyrodiil.
In elite you would have the 11 powers battling over dominance of the bubble.
So let's say I'm aligned with Arissa Lavigny-Duval and you're aligned with Felicia Winters and you're running cargo in my territory to try to take it over for Felicia Winters because doing so means higher payouts and better rewards for PvP kills and running missions for your power. Now I come into the system to try to stop you and let's say I successfully do. I'm no longer just killing you for no reason, I'm doing it because you're encroaching on my territory and reducing my payouts and now I can go back to the Arissa Duval home base to turn in the bounty for killing you and let say I get 3 million for killing you.
Now for you, the fact that you're running missions in enemy, player controller space and you know I'm gonna try to defend it, youre more likely to build your cargo or mining ship to be able to fight me or bring a bunch of your buddies to escort you while you're doing your thing because there's actually something in it for them.
You see where I'm going with this? It doesn't eliminate gankers, it just gives what they do purpose and encourages everyone who wants to pvp to pitch in and lend a hand even if they're running cargo or mining or whatever.