Buggiest update ever

Ill considered and puerile replies are at best unhelpful, and do not paint a flattering picture when a member of FDev has taken the time to reach out and update you.

it's not an angel descending upon you with a godly revelation you have to receive in reverence and awe. it's a representative trying to explain a screw up and the explanation should make some sense and is open to criticism, moreso if posted on a forum.

Before you all pile in and tell me how wrong I am, have a think about why my words upset you.

your words don't upset me at all but the explanation still doesn't make sense to me. nor does yours: arguing about both 'cherrypicking' and 'bug prioritization' is just semantics. the issue is literally too many bugs and too little response so both aspects are irrelevant, there's little use in prioritizing or cherrypicking when half the forum is reporting crashes, it's all top priority anyway, never should have reached this state and would call for drastic measures. now brett did give an actual hint: 'many folks are on annual leave'. yeah, well, and rightly so, but then who was it that thought it was an optimal time to release in that state just before holidays? or why did he not know the real state of things? big applause with extra cowbell and a happy new year to all!
 
If you're going to quote me from 2014, at least give an attribution. ;)

This has been FD's MO since day one, so it's difficult to be surprised. As others have pointed out this is a massive update, but that's a contributing factor rather than an excuse. Setting a release date in stone and then working up to it regardless of outstanding issues is just the way things are done.

You only have to look at how the betas have evolved. Pre-launch, and to some extent in the versions immediately following, beta periods were characterised by an indefinite series of rolling updates and interstitial patches based on forum feedback which FD read thoroughly and -- perhaps more importantly -- to which they gave regular and pertinent feedback.

Nowadays a beta is a short fixed duration, has one or two significant updates in the first few days to quash those genuine game-killing bugs, and goes gold on the predetermined release date when the bug forums are invariably still full of unresolved and unremarked queries. If we're lucky there'll be a series of thread-closing posts from Support staff apologising for the delay and asking to re-report the bug "if it's still in the live release." If we're unlucky, we get crickets.

I don't know if there's a better way of doing things in a cutthroat commercial market; it's most definitely not my milieu. But I have come to accept that a period of frustration and instability, lasting from hours to weeks depending on the severity, is just the price we pay whenever there's an update to Elite: Dangerous. As the wise Mr. Hornsby once said, that's just the way it is.
Totally agree!!! Rep sir

The bindings disappearing or being VERY transient in nature is a bust, the freezes are annoying and the BGS foul-ups. mis-ticks and plain wrong attributions makes the deeper game unplayable or pointless.. Tush. But some good points too...just a bloody pity about the poor QA pre-release.

o7
 
That you can't make sense of it it's not my problem, either way, it's clear by now that you don't know how the BGS works so no point in discussing anymore.

You could have saved yourself a lot of effort by leaving the goalposts there in the first place. I might have been able to give you the benefit of my extensive BGS expertise.
 
You could have saved yourself a lot of effort by leaving the goalposts there in the first place. I might have been able to give you the benefit of my extensive BGS expertise.

Considering your "do whatever flies my boat with no goals" approach you often promote here, I very much doubt about your "expertise" in BGS considering the time and effort it takes to properly manipulate it.
 
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Considering your "do whatever flies my boat with no goals" approach you often promote here, I very much doubt about your "expertise" in BGS considering the time and effort it takes to properly manipulate it.

Boats don't fly and I've never promoted their aerodynamic properties.

The BGS is easy when you know how.
 
30 minutes of playing with two wing mates, here are the results:

- 2 adjudication sever errors
- another mission target wings spawns after reconnection
- 2 vanished missions for the mission owner (me)
- 2 softlocks, my mate crashed into a sun as a result
- nav lock drops my mate 700km away from me
- nav lock drops on of my mate in a different instance (we are playing with forwarded ports)
- NPC interdicts, I submit, no one is in my instance
 
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