When a player buys system information, the player who discovered it gets some or all of that money

With the new exploration mechanics, we only see the layout of a system if either we have found each planet ourselves, OR if another player has already been through the system before us.

How about if the option to buy system information was extended and could be accessed on the system view screen? And then the first discoverer would get say 50% of the cost that the other player paid to get the information. It would only be tiny amounts of money, but I think it would make the game feel more connected.
 
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Lestat

Banned
With the new exploration mechanics, we only see the layout of a system if either we have found each planet ourselves, OR if another player has already been through the system before us.

How about if the option to buy system information was extended and could be accessed on the system view screen? And then the first discoverer would get say 50% of the cost that the other player paid to get the information. It would only be tiny amounts of money, but I think it would make the game feel more connected.
I don't think so. Anyone that explored the bubble would be filthy rich without doing anything.
 
At the moment it costs 1000 credits to buy system information. Even if a thousand players bought your information, its only be worth 1m credits.

I don't think it make any significant difference to anybody's bank balance, but it could be another nice reward mechanic/role playing device.
 

Lestat

Banned
At the moment it costs 1000 credits to buy system information. Even if a thousand players bought your information, its only be worth 1m credits.

I don't think it make any significant difference to anybody's bank balance, but it could be another nice reward mechanic/role playing device.
Now let take players who been playing since Alpha so I have a decent amount of major system under my Cmdr name. In Starter zone as well as some major locations. Let say someone has 100 to 300 Major systems. Some players do and we take your idea and add your Thousand players that bought in those 100 to 300 of those major systems. That would be 100 Million credit to 300 Million credits. So it still a no for me.
 
Besides all that, the pilots federation has already purchased that information from you, why should you get paid again?
 
Royalties. It makes more sense than Universal Cartographics paying out for the same system an infinite number of times (although I don't suggest that's changed, because gameplay reasons).

I don't have any vested interest in this, I think I've got maybe five planets that I was first to discover. It just feels to me like it would be logically consistent to include, and would act as an incentive in the same sort of way that Xbox achievements do. Except it would be an integral part of the game and wouldn't be arbitrary, so it wouldn't feel as patronising and stupid as 'achievements'.

Anybody who has been playing since alpha and has 300 core systems as first discovered is probably a multi-billionaire with every single ship by now, so 300m credits is not going to give them an unfair advantage that they don't already have.
 

Lestat

Banned
Royalties. It makes more sense than Universal Cartographics paying out for the same system an infinite number of times (although I don't suggest that's changed, because gameplay reasons).

I don't have any vested interest in this, I think I've got maybe five planets that I was first to discover. It just feels to me like it would be logically consistent to include, and would act as an incentive in the same sort of way that Xbox achievements do. Except it would be an integral part of the game and wouldn't be arbitrary, so it wouldn't feel as patronising and stupid as 'achievements'.

Anybody who has been playing since alpha and has 300 core systems as first discovered is probably a multi-billionaire with every single ship by now, so 300m credits is not going to give them an unfair advantage that they don't already have.
There you go again asumming everyone who had Alpha will have Multi Billions now. What about players that played a lot after Alpha and then had family and work to deal with. Then add your idea. You have players leaving because eveything too is easy.
 
I think you're inventing edge cases here. How many players would have both claimed a significant number of core systems (requiring obsessive play for some time) and now no longer play frequently, but still play sometimes?

I don't think either of us could find an answer to that, but I strongly suspect that it's a tiny minority of players.
 

Lestat

Banned
I think you're inventing edge cases here. How many players would have both claimed a significant number of core systems (requiring obsessive play for some time) and now no longer play frequently, but still play sometimes?

I don't think either of us could find an answer to that, but I strongly suspect that it's a tiny minority of players.
See a lot of players are about the same age as I am. Who played the Classic Elite in 1984 when we played as a child. So a lot of older players took time off of work to play this game when it was first released. But we also have to remember a lot of those players in 1984 are not retired but people who still work for a living. Who have to take care of their Parents and children and grand children.

Just remember Elite has a 35 year history behind it.
 
I played Frontier as a teenager. I don't see what relevance that has to the point.

You're still making big assumptions about the scale of your argument. The question of how many players have played since day one, have a lot of systems first discovered, and also have a relatively low bank balance can only be answered by FDev. But I think we can both safely assume that it's a very small subset.
 

Lestat

Banned
I played Frontier as a teenager. I don't see what relevance that has to the point.
It has relevance to this topic. I don't think the older players want a hand me out. Because they had some time off from their Family, work and kids. It would be a slap in their face to see Royalties because they are not playing the game. Here the fact. Elite is about a Pilot and their ship and Blazing their own Trails. Not Elite and not playing and Collecting Royalties. Another fact is I was here when people talk about taking time off when the game was going to be released.

You're still making big assumptions about the scale of your argument. The question of how many players have played since day one, have a lot of systems first discovered, and also have a relatively low bank balance can only be answered by FDev. But I think we can both safely assume that it's a very small subset.
I been here since Kickstarter. So I do not have to make any assumptions. All your asking for is easy mode. Because you want Royalties that not part of 35 years of elite history.
 
I been here since Kickstarter. So I do not have to make any assumptions. All your asking for is easy mode. Because you want Royalties that not part of 35 years of elite history.

You are making assumptions. I've already said, in this thread, that I have discovered no more than five planets.

Do you know what else is not part of 35 years of Elite history? 90% of this game.
 
Thing is I don't have to make assumptions when I was there.

I mean that you're making assumptions about my motivations. I do not want to put anything on easy mode, for reasons that I've explained.

Regardless of when you first played Elite, or Ellie Dangerous, you can't speak for the experiences of any other players.
 
Royalties. It makes more sense than Universal Cartographics paying out for the same system an infinite number of times (although I don't suggest that's changed, because gameplay reasons).

No that actually makes sense, it's why we keep sending robots to Mars, the data we gather about a system is a snapshot of that system in time, in the real galaxy that data would be different every time you visited a system, rouge bodies, asteroids hitting planets etc so gathering data over time is sensible. What UC also do is manage a galaxy wide system of transmission to send that data to every pilot, so I think it's only fair they get exclusive rights to payments.
 
No that actually makes sense, it's why we keep sending robots to Mars, the data we gather about a system is a snapshot of that system in time, in the real galaxy that data would be different every time you visited a system, rouge bodies, asteroids hitting planets etc so gathering data over time is sensible. What UC also do is manage a galaxy wide system of transmission to send that data to every pilot, so I think it's only fair they get exclusive rights to payments.

Fair point, especially with the new game mechanics that include surface-level probing.

As to whether UC should or should not be able to claim exclusive rights to the information gathered is a question of worldview. It is a question of personal politics as to whether it is fair that UC get exclusive rights to the data submitted by pilots.
 
Fair point, especially with the new game mechanics that include surface-level probing.

As to whether UC should or should not be able to claim exclusive rights to the information gathered is a question of worldview. It is a question of personal politics as to whether it is fair that UC get exclusive rights to the data submitted by pilots.

It's probably some sort of standard agreement, they have us over a barrel, we either hand over the rights to our data or we don't get access to any data at all, it's just business! :D
 
It's probably some sort of standard agreement, they have us over a barrel, we either hand over the rights to our data or we don't get access to any data at all, it's just business! :D

And yet there are successful communist factions in the galaxy...

What happens when we sell our data to them?
 
I don't think so. Anyone that explored the bubble would be filthy rich without doing anything.

"Without doing anything?" You mean...without exploring the bubble before anyone else? I don't see the problem with rewarding players based on how useful their efforts are to other players...
 
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