Blob game is just.... so not great
I like blobgame better than button. Button didn't interest me, blobs do. Pure preference afaict. Blobgame itself could be tightened up and such, but first iteration is first iteration. I don't find it complicated, just personally engaging. I can see how that's not everybody.
From what I can see, it looks like the opponents of blobgame lost a gameplay style and are more bothered by its loss rather than the addition of blobgame (unlike Numining which kept its oldschool methods and just added on).
IDK how to get preblob back and keep blobgame, but that sounds like an FD problem. I can only really approach it from a conceptual POV to keep out of the main swirl of the crapstorm. Mostly I want more spaceshippy things do do in my spaceship game. For me blobgame works but for others much less so.
I'm thinking though; if there were a larger and wider set of things to find in the first place (in terms of both POI-stuff and pure data), the arguments about the tools and methods to find them might be a bit less acerbic. Changing the colour of the bucket doesn't add to its contents any, so to speak.