the FSS, watching paint dry....

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What you're describing as gratification is the opposite of gratification.
The ADS may be instant, but you gain nothing from it.

With the old ADS you gain a complete system map, including the types of planet - with a layer of obfuscation, but the pictures of each kind of planet were generally easy to identify, ie:
VYeXSjT.jpg
 
Blob game is just.... so not great

I like blobgame better than button. Button didn't interest me, blobs do. Pure preference afaict. Blobgame itself could be tightened up and such, but first iteration is first iteration. I don't find it complicated, just personally engaging. I can see how that's not everybody.


From what I can see, it looks like the opponents of blobgame lost a gameplay style and are more bothered by its loss rather than the addition of blobgame (unlike Numining which kept its oldschool methods and just added on).

IDK how to get preblob back and keep blobgame, but that sounds like an FD problem. I can only really approach it from a conceptual POV to keep out of the main swirl of the crapstorm. Mostly I want more spaceshippy things do do in my spaceship game. For me blobgame works but for others much less so.



I'm thinking though; if there were a larger and wider set of things to find in the first place (in terms of both POI-stuff and pure data), the arguments about the tools and methods to find them might be a bit less acerbic. Changing the colour of the bucket doesn't add to its contents any, so to speak.
 
Says the man who was using Fdev's change of heart about Engineering to argue his point an hour ago.

Since you clearly have no coherent argument and have nothing constructive to add to the conversation I'll just mark you down as a troll and move on.

Happy holidays.

Not sure what I said about Engineering invalidates anything I said about the Exploration mechanics, but ok [haha]
 
What you're describing as gratification is the opposite of gratification.
The ADS may be instant, but you gain nothing from it.

The ADS is not instant. It took a few seconds to honk while the player had to keep a button pressed. That requires basic skill of being able to press a button for some time and to stop pressing after a progress bar was filled.

Now the zoom to detail surface scan part of the FSS, that's instant (-gratification). Press the button and instantly the selected object is detail surface scanned. Press button and without time delay the result is shown. That's instant.

:D
 
You can like whatever you want, pretty sure nobody is forbidding anyone of being nostalgic.

Now, expecting that nostalgia to actually effect change is quite unrealistic.

In your view. I disagree. Is that all you wanted to say?
 
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Not sure. Is that all you wanted to say, too?

Have you not been reading the thread? It seems you have no point to make, so I'd like to clarify what your stance is. I could repeat my point if you like, in case you misunderstand or missed it. Perhaps I missed yours.
 
Have you not been reading the thread? It seems you have no point to make, so I'd like to clarify what your stance is. I could repeat my point if you like, in case you misunderstand or missed it. Perhaps I missed yours.

Sorry, I'll go back and re-read all 93 pages of people crying about the oblivion of instant-gratification-slot-machines-in-between-jumping right now [haha]
 
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Keep it going guys! Our hatred of the FSS is almost to 100 glorious pages!

But in all seriousness now that I've bene forced to use it and am now 60% towards Elite rank exploration, I gotta say... I still really really hate the thing. It's clunky, it's unfun, staring at blobs sucks... It's just ... boring and trash... Old way was definitely better.

I do like the probes though. Probes make sense to scan something up close and find interesting things potentially... the FSS can burn though, chuck it into a neutron jet cone for all I care.
 
I get the distinct impression you are just looking to argue with literally everybody over anything. There is no gameplay associated with black holes, and there is no difference between a very large black hole or a tiny one. They are harmless, and if you manage to crash into one you pop a heatsink and jump out. That is it. All I am saying is that FD clearly invested their time on adding stuff to bubble-region exploration, and did not spend time on adding much of anything gameplay wise to other regions. As I said multiple times, I am not judging either way: if you think spending hundreds of hours on the off-chance of finding a larger black hole than the one ten jumps from sol: have fun. Really, enjoy! But FD feels that most people want something else from exploration, so that is where they spend their energy. And everybody can see that.

You dont like it? You want to start a crusade over it? Fine. But leave me out of it.

There is however a difference between the ceiling of the bubble and the ceiling of Beagle Point, same goes for the skybox and route plotting plus extremely heavy stars (O-type, supergiants and wolf-rayyets) are much more common close to the core than the rest of the galaxy. The fact that you only addressed one of the dozens of examples Ziggy listed shows you haven't gone too far or you are being willfully ignorant.
 
Oh yea, adding RNG to the FSS sounds like an awesome idea. Everybody who plays ED just loooooves the RNGjesus factor.

Everyone loved that element of uncertainty so much in Engineers they pretty much remade the whole thing from scratch [haha]

Way to willfully misinterpret what I wrote. ADS never had any RNG, when you honk you get all the bodies in a system.

This RNG you intellectually dishonestly talk about is still present with FSS - as any system you visit, might or might not have stuff worth finding.

I guess I missed the memo on how the previous Exploration system was glorious due to its slot-machine nature.

Wow, I come back to see all this ridiculous FUD about RNG.

Since when is fog-of-war RNG? Uncertainty and RNG are two completely different things. Do you seriously not know the difference? <face-palm>
 
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