Beyond is great but please let the next updates focus on combat and PvP

So what? Every update needs to be exploration and mining?
I literally have nothing to do in the game right now except shoot at the same players I've been shooting at and players that rage when I blow them up in their exploration ships, and a bunch of terrible combat missions that are literally not even worth doing.

Thanks for adding your ignorance to the conversation.

Give me one example of a worth while combat or pvp uprade that have been added to the game this year. Name ONE!

BTW, if the next update is combat focused I'm gonna laugh in your face.

Given most of the updates have been combat/multiplayer focussed the next one very well could be.

What is missing are the NPC features some of which ARE combat orientated but not all. Look at the DDF. Combat wise most of the features are there (apart from NPC wingmates which is mostly combat) but other features are sorely lacking. 3.3 was a good 1st step I just hope FD don't slip back to multiplayer / combat again
(Cqc, multicrew, engineers, slfs, thargoids, guardians, wings , all have either a heavy combat or multiplayer bias imo)
 
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AP Birdman

Banned
Lol half of the Dev time in this game has been around combat and PvP. Personally I would like to see improvements around the BGS, economy and mission board as a whole which would certainly touch on combat features however yet another entire point release around combat, esp PvP? God please no!

Absolutely. "PvP" is the stone dragging this game down imo. Lore wise there is very little reason why pilots federation members should be singling each other out and the last thing we need is FD encouraging more of it imo. If they want to expand cqc allowing players to test out their own ships or even have some "in universe" cqc then that is great with me, but billion credit ships blowing each other up for "fun" and expecting insurance to cover it imdoes not fit with elite imo. (Admittedly my biased opinion because without the lore and the RP I would have left this game years ago)

Given most of the updates have been combat/multiplayer focussed the next one very well could be.

What is missing are the NPC features some of which ARE combat orientated but not all. Look at the DDF. Combat wise most of the features are there (apart from NPC wingmates which is mostly combat) but other features are sorely lacking. 3.3 was a good 1st step I just hope FD don't slip back to multiplayer / combat again
(Cqc, multicrew, engineers, slfs, thargoids, guardians, wings , all have either a heavy combat or multiplayer bias imo)

Lol thanks for the cool story bro!
Another anti PvP post, we'll add it to the pile.
 
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Absolutely. "PvP" is the stone dragging this game down imo. Lore wise there is very little reason why pilots federation members should be singling each other out and the last thing we need is FD encouraging more of it imo. If they want to expand cqc allowing players to test out their own ships or even have some "in universe" cqc then that is great with me, but billion credit ships blowing each other up for "fun" and expecting insurance to cover it imdoes not fit with elite imo. (Admittedly my biased opinion because without the lore and the RP I would have left this game years ago)

Spot on regarding "lore", There should be a low limit on PvP kills that once crossed the killer is immediately kicked out of the Pilots federation and no longer allowed at 90% of space stations.

As with ALL games multiplayer has RUINED stories, plots and Lore, replaced with the lowest common denominator (reality TV) of gaming.....just killing for no real reason.
 
CQC failed because ED PvPers (as opposed to other games where PvP is a central aspect), simply do not want a level playing field where they engage other players in perfectly balanced combat (100% skill based).

Instead, most ED PvPers wan't to be able to use their Hyper-Grind-Acquired-Engineer-MinMaxed-PVP-Meta builds to murder unsuspecting victims. Occasionally they will engage each other to try and find out who has made the most ludicrous build.

PvP in ED since Engineers were release stopped being about Piloting Skill and became instead a testament to the patience of the player to grind out the most meta build possible.
Most, if not all the skill-focused PvP players quit after engineers, and the remainder of the PvP community simply will refuse to engage in fights without their uber-engineered demi-god killing machines.

And that's why CQC failed. Elite's PVP community is mostly looking for easy victims to murder so they can "role play" a criminal (that's their excuse).
This is also why the PvP community will eventually fold upon itself when most non-PvP players have big enough block lists to relegate all PvPers to their own instances [haha].

This. If a majority of "PvP" players really wanted consequence-free fair matches, no rebuys, no need to engineer, reduced TTK, skill-based space combat, they would be all over CQC.
 
Lol thanks for the cool story bro!
Another anti PvP post, we'll add it to the pile.

So if people disagree you just ignore. Fair enough I suppose. But i tell you what then why don't you counter with how PvP DOES fit in with the lore around what the pilots federation means ? Or explain how thargoids, engineers, cqc and multicrew are NOT primarily combat focussed as this is what you apparently believe?
 
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AP Birdman

Banned
So if people disagree you just ignore. Fair enough I suppose. But i tell you what then why don't you counter with how PvP DOES fit in with the lore around what the pilots federation means ? Or explain how thargoids, engineers, cqc and multicrew are NOT primarily combat focussed as this is what you apparently believe?

Wow so actually wanting a different game to you makes people carebears?. Battlefield hard-line was a great example of what happens when you try to make a role play game controlled by players. Police suiciding helicopters etc. I don't want the same nonsense in ED

Because I'm not gonna waste my time trying to convince a bunch of snowflakes that want me and my people removed from the game. Especially with your "pvpers bring the game down" nonsense, you can go kick rocks for all I care. I'm not here to convince you and your kind of anything. You're such a small minority of the community, why should I care? YOU are bringing the game down for the VAST MAJORITY that plays in open and that are patiently waiting for Fdev to add some meaningful PvP and better pve.

I'm done playing nice with people like you because you want me removed from the game and THANKFULLY that's never gonna happen so all I have to say is screw your stupid, selfish comments. I would say meaner things but I don't want to get banned.
And before you try your "we're not the minority" bull crap, 34 pages of this thread says you're wrong and Fdev confirming that more than HALF of the community plays in open says you're wrong.
 
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Because I'm not gonna waste my time trying to convince a bunch of snowflakes that want me and my people removed from the game. Especially with your "pvpers bring the game down" nonsense, you can go kick rocks for all I care. I'm not here to convince you and your kind of anything. You're such a small minority of the community, why should I care? YOU are bringing the game down for the VAST MAJORITY that plays in open and that are patiently waiting for Fdev to add some meaningful PvP and better pve.

I'm done playing nice with people like you because you want me removed from the game and THANKFULLY that's never gonna happen so all I have to say is screw your stupid, selfish comments. I would say meaner things but I don't want to get banned.
And before you try your "we're not the minority" bull crap, 34 pages of this thread says you're wrong and Fdev confirming that more than HALF of the community plays in open says you're wrong.

Lol I was not not rude. I can't say the same about your comments. Clearly you are incapable of answering my pretty easy questions so you retort to personal insults. Good work!.
PS learn to read. I said PvP is the stone around the games neck dragging the game down and this is a fact IF you care about a lore based game with the pilots federation with an economy that makes sense.

You are miss quoting me and building a straw man. Believing the act of PvP does not fit in with the rest of the lore that FD has built is not the same as not liking players who enjoy PvP

Lol at me being selfish tho such a hypocrite given all the updates dedicated to combat. Miners and explorers get 1 update and you are moaning.
What about a trade , economy and bgs update
 
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AP Birdman

Banned
Lol I was not not rude. I can't say the same about your comments. Clearly you are incapable of answering my pretty easy questions so you retort to personal insults. Good work!.

I've answered them a million times, go read through my activity if you're really that interested or open to a different option which I highly doubt you are.
Yes your post was extremely rude and selfish and I'm sick and tired of people like you. Yeah you're loud and sometimes get your way but Fdev is on my side for the majority of this game so why should I waste my thumb strength trying to convince some dude on the internet that starts with "PvP is dragging this game down"?
Have you seen the PvP community in this game? Are you even slightly aware of how many of us there are or how organized we are? How about, how bored we are because this game gives us absolutely no reason or rewards for what we do?
If you wanna make the silly argument of "every update is combat related" fine but pvpers are by far the most overlooked community in elite right next to explorers. We literally have nothing, no rewards, no reason, nothing. And pve-ers had some great content until it was ruined by carebears in 3.0
So again, screw your selfish comments. Im not interested in debating with you.
 
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I've answered them a million times, go read through my activity if you're really that interested or open to a different option which I highly doubt you are.
Yes your post was extremely rude and selfish and I'm sick and tired of people like you. Yeah you're loud and sometimes get your way but Fdev is on my side for the majority of this game so why should I waste my thumb strength trying to convince some dude on the internet that starts with "PvP is dragging this game down"?
Have you seen the PvP community in this game? Are you even slightly aware of how many of us there are or how organized we are? How about, how bored we are because this game gives us absolutely no reason or rewards for what we do?
If you wanna make the silly argument of "every update is combat related" fine but pvpers are by far the most overlooked community in elite right next to explorers. We literally have nothing, no rewards, no reason, nothing. And pve-ers had some great content until it was ruined by carebears in 3.0
So again, screw your selfish comments. Im not interested in debating with you.

Lol my post was rude ... Coming from you that is brilliant :D

I had a look btw and still no answer for how PvP fits in with the lore of the pilots federation or how having disposible billion credit ships makes sense.
So that leaves you not being interested in that part of the game..... Which is fine, if you don't think that is important, and that comes back to the police suiciding helicopters in BF hard-line mentality. It should be possible to disagree however without posts like yours.
 
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AP Birdman

Banned
Lol my post was rude ... Coming from you that is brilliant :D

Oh, I'm absolutely rude, and aggressive and an absolute d bag. I'll 100% admit it. I don't care. Is that all you have to say? Cool! Sweet story bro!

You waltz into thread full of a bunch of people discussing what PvP and pve features they would like to see added to the game and say "PvP ruins the game" and you don't see that as even slightly rude? Cool dude!
 
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You asked for insurance to be 100% covering PvP kills in special systems , something which would be a disaster for the game imo and you expected no push back, and you did it in general discussion not the PvP forum.

What you want could surely be covered by expanding cqc as that is all about consequence free pvp.
 
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AP Birdman

Banned
You asked for insurance to be 100% covering PvP kills in special systems , something which would be a disaster for the game imo and you expected no push back, and you did it in general discussion not the PvP forum.

What you want could surely be covered by expanding cqc as that is all about consequence free pvp.

Ok, if you want a real discussion about these features and what could be added, I'm more than happy to do that.

Why do you think that having one system where PvP kills would be covered, ruin the game?
It was just a suggestion, I'm open to any reasonable suggestions and counter points.

I'm sorry bro but you're probably part of .1% of the player base that actually cares about PvP and lore. I have a cool spaceship with guns and there are other people with cool spaceships with guns and we want to blow each other up.
 
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I think a few systems with real world cqc could be good where we buy junker ships and depending on how well we do we win prizes etc which would be better than virtual cqc.
I think cqc itself could be expanded to have modes where we use our ships if we like, also make accessible from engineers without leaving the game so we can dabble with engineer upgrades before spending. I think this is better than assigning real game systems over to it as this would all fit in the game. IF you are going to make PvP consequence free by ignoring law and insurance what difference does it make if in cqc or in the main game. The advantage of cqc is your character can be anywhere and it can be used for experimenting with builds.
The current PvP of piracy and bounty hunting of course will go nowhere as it is a core part of the game in open (regardless of of I personally enjoy it) please do not miss understand me I honestly did not mean to suggest cutting PvP out of the game, I just think it needs to be within the game lore OR the game needs to respond in a sensible manner to it. I fully believe it can work.
PvP balance is out of my wheelhouse because in ed it is so unbalanced esp since engineers. I fully believe every module should be usable otherwise what is the point of e rated or grade 1 engineering but the difference between and e rated stock ship and a rated meta PvP ship is incomprehendable to me.
As a pure PvE player however I did personally enjoy the changes to do shields and shield boosters in beta 12 months or so back but apparently PvP players didn't like it as it made time to kill too quick.

Note I only ever speak for myself I do not claim to speak for all PvE players but combat wise I absolutely DO want more challenge esp in say anarchy space etc but I just feel other things such as trade and the economy and bgs need some love. I felt your OP came across a bit disingenuous just because 1 dlc finally focussed primarily to totally non combat. I did not mean any offence.

If you want a more pro PvP reply than that then you need to post in the PvP forum imo where I will not reply as that is a part of the game not for me... But if in general discussion I think I should be allowed my 2p esp when suggesting changes which will affect me.

Edit oh yeah I also think CZs could work better if we use supplied ships of set builds from the military the more trust we build in a conflict the better ship we get. If blown up we don't pay for it it is replaced by the military and given back before we leave. Non military ships would.not be welcome in a warezone
 
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AP Birdman

Banned
I think a few systems with real world cqc could be good where we buy junker ships and depending on how well we do we win prizes etc which would be better than virtual cqc.
I think cqc itself could be expanded to have modes where we use our ships if we like, also make accessible from engineers without leaving the game so we can dabble with engineer upgrades before spending. I think this is better than assigning real game systems over to it as this would all fit in the game. IF you are going to make PvP consequence free by ignoring law and insurance what difference does it make if in cqc or in the main game. The advantage of cqc is your character can be anywhere and it can be used for experimenting with builds.
The current PvP of piracy and bounty hunting of course will go nowhere as it is a core part of the game in open (regardless of of I personally enjoy it) please do not miss understand me I honestly did not mean to suggest cutting PvP out of the game, I just think it needs to be within the game lore OR the game needs to respond in a sensible manner to it. I fully believe it can work.
PvP balance is out of my wheelhouse because in ed it is so unbalanced esp since engineers. I fully believe every module should be usable otherwise what is the point of e rated or grade 1 engineering but the difference between and e rated stock ship and a rated meta PvP ship is incomprehendable to me.
As a pure PvE player however I did personally enjoy the changes to do shields and shield boosters in beta 12 months or so back but apparently PvP players didn't like it as it made time to kill too quick.

Note I only ever speak for myself I do not claim to speak for all PvE players but combat wise I absolutely DO want more challenge esp in say anarchy space etc but I just feel other things such as trade and the economy and bgs need some love. I felt your OP came across a bit disingenuous just because 1 dlc finally focussed primarily to totally non combat. I did not mean any offence.

If you want a more pro PvP reply than that then you need to post in the PvP forum imo where I will not reply as that is a part of the game not for me... But if in general discussion I think I should be allowed my 2p esp when suggesting changes which will affect me.

Edit oh yeah I also think CZs could work better if we use supplied ships of set builds from the military the more trust we build in a conflict the better ship we get. If blown up we don't pay for it it is replaced by the military and given back before we leave. Non military ships would.not be welcome in a warezone

I just posted this in the PvP section and it fits here too.

Post #3 and #21
https://forums.frontier.co.uk/showthread.php/467873-Two-birds-One-PvP-solution/page2

BTW, side note, I only meant for PvP to be consequence free in one or two systems and that's it. They would be specifically PvP arena systems.
 
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CQC failed because ED PvPers (as opposed to other games where PvP is a central aspect), simply do not want a level playing field where they engage other players in perfectly balanced combat (100% skill based).

Instead, most ED PvPers wan't to be able to use their Hyper-Grind-Acquired-Engineer-MinMaxed-PVP-Meta builds to murder unsuspecting victims. Occasionally they will engage each other to try and find out who has made the most ludicrous build.

PvP in ED since Engineers were release stopped being about Piloting Skill and became instead a testament to the patience of the player to grind out the most meta build possible.
Most, if not all the skill-focused PvP players quit after engineers, and the remainder of the PvP community simply will refuse to engage in fights without their uber-engineered demi-god killing machines.

And that's why CQC failed. Elite's PVP community is mostly looking for easy victims to murder so they can "role play" a criminal (that's their excuse).
This is also why the PvP community will eventually fold upon itself when most non-PvP players have big enough block lists to relegate all PvPers to their own instances [haha].
That's why it's so confusing. CQC is the PvP on equal footing, equal ships, only skill counts, and few PvPers want it. Then engineering, making skill unnecessary and the testament to grinding patience--as you say--and PvPers leave the game. Basically, PvPers don't want equal game play, and they don't want engineering, so in the end, neither of those things is what PvPers really want. It's a bit of conundrum.

I wonder if a majority of PvPers really don't want pew-pew, but rather would like to see other build in mechanics for other PvP activities? Let's say there were ways to do racing, capture the flag, and other non-kill-on-sight competitions, it would make the whole PvP scene wider in concept. I know there's racing right now, but I think there could be ways how events could be created and managed by players in-game instead of off-game.
 
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AP Birdman

Banned
That's why it's so confusing. CQC is the PvP on equal footing, equal ships, only skill counts, and few PvPers want it. Then engineering, making skill unnecessary and the testament to grinding patience--as you say--and PvPers leave the game. Basically, PvPers don't want equal game play, and they don't want engineering, so in the end, neither of those things is what PvPers really want. It's a bit of conundrum.

I wonder if a majority of PvPers really don't want pew-pew, but rather would like to see other build in mechanics for other PvP activities? Let's say there were ways to do racing, capture the flag, and other non-kill-on-sight competitions, it would make the whole PvP scene wider in concept. I know there's racing right now, but I think there could be ways how events could be created and managed by players in-game instead of off-game.

Lol just stop. You and da wae have no idea what you're talking about.
I 1v1 fully engineered Corvette's, Cutters and Anacondas in my FAS all the time and can win and I'm not the only one.
Only someone who has never taken part in PvP would say something as stupid as this.

"Engineering making skill unnecessary" ROFL. Wow, just wow!
Yeah you really know what pvpers want don't you.... Lol

Just imagine if Fdev made exploration a separate mode, didn't allow you to use your own ship and the only rewards you could get for it is a permit for system you could care less about.
 
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The Replicated Man

T
CQC failed because ED PvPers (as opposed to other games where PvP is a central aspect), simply do not want a level playing field where they engage other players in perfectly balanced combat (100% skill based).

Instead, most ED PvPers wan't to be able to use their Hyper-Grind-Acquired-Engineer-MinMaxed-PVP-Meta builds to murder unsuspecting victims. Occasionally they will engage each other to try and find out who has made the most ludicrous build.

PvP in ED since Engineers were release stopped being about Piloting Skill and became instead a testament to the patience of the player to grind out the most meta build possible.
Most, if not all the skill-focused PvP players quit after engineers, and the remainder of the PvP community simply will refuse to engage in fights without their uber-engineered demi-god killing machines.

And that's why CQC failed. Elite's PVP community is mostly looking for easy victims to murder so they can "role play" a criminal (that's their excuse).
This is also why the PvP community will eventually fold upon itself when most non-PvP players have big enough block lists to relegate all PvPers to their own instances [haha].

Really? SMH
 
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