I just had a very frustrating series of encounters with a deliver mission optional target (hostile ship sent against me). In the first encounter, it was clear that I wasn't going to win so I start running. Security forces show up so I turn back to help, and with the help of the security forces manage to kill him. I received no mission credit or bounty for the kill.
I manage to make it to a station to repair and add some reinforcement modules. I get back into super-cruise, and there he is again. He interdicts me and this time I'm managing OK. Security forces show up again and together we get him down to about 35% health and he manages to get away and jump back into super-cruise. I jumped back into super-cruise and he immediately re-spawns with 100% health.
How did I not get credit for killing the target the first time?
Do I need to get in the last shot, or do a certain percentage of the damage myself?
More importantly:
How is it possibly considered fair game play that an NPC can immediately gain 100% health just by jumping into super-cruise?
Is this a known issue that Frontier plans to fix?
I manage to make it to a station to repair and add some reinforcement modules. I get back into super-cruise, and there he is again. He interdicts me and this time I'm managing OK. Security forces show up again and together we get him down to about 35% health and he manages to get away and jump back into super-cruise. I jumped back into super-cruise and he immediately re-spawns with 100% health.
How did I not get credit for killing the target the first time?
Do I need to get in the last shot, or do a certain percentage of the damage myself?
More importantly:
How is it possibly considered fair game play that an NPC can immediately gain 100% health just by jumping into super-cruise?
Is this a known issue that Frontier plans to fix?