Am I the only one that finds the FSS rather addicting?

If it was up to me, the initial scan would have the FSS results in the cockpit, (the signal read out) then you go in into FSS mode to scan and catalogue the system.

I also don't know why the orbital plane isn't shown in the cockpit after the initial scan. It's there in the FSS when you go there and it says it's established when you honk. This would be nice to see so you could move the ship to a position that doesn't have the sun blocking it.

I'm finding that it is a richer experience although I too wish we could do the honk after entering the system while refueling and then move to the FSS once we are away from the star.
 
I think everyone is in agreement that as an signal source and anomaly detector the fss is great. Zero people have ever thought this was bad.

Moving onto exploration outside of the bubble however.. just out of curiosity to anyone who finds that also 'addicting', is it the amazing rewards compared to the old system, or the gameplay itself? If you nerfed the rewards and got less tags and credits and detailed surface info would it still be just as thrilling?

What are these “amazing rewards?”
Has the payout changed?
 
I had my first real stab at the FSS today and found it surprisingly simple to use ,I had avoided using it because I thought I would have to spend a few hours reading and watching vids on how it worked but not so at all.

And yes it is most enjoyable and a welcome addition.
 
What are these “amazing rewards?”
Has the payout changed?

Let's say that I've earned more by exploration in the last week and a half than I did in the whole year before. It's easy to get around a million per system and if you find an ELW or Amonia world, it's Christmas.
 
What’s FSS mean

FSS = Full Spectral System.
DSS = Detailed Surface Scanner.

The old ones were:
BDS/IDS/ADS - Basic/Intermediate/Advanced Surface Scanner.

So the new one is the FSS Scanner, or FSSS.
And the screen you use to find stuff is the FSS Scanner Screen, or FSSSS.
Searching that screen could be accurately described as an FSSSS Search, or FSSSSSing a System.
Or just <censored> for short ;)
 
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FSS = Full Spectral System.
DSS = Detailed Surface Scanner.

The old ones were:
BDS/IDS/ADS - Basic/Intermediate/Advanced Surface Scanner.

So the new one is the FSS Scanner, or FSSS.
And the screen you use to find stuff is the FSS Scanner Screen, or FSSSS.
Searching that screen could be accurately described as an FSSSS Search, or FSSSSSing a System.
Or just <censored> for short ;)

Oh okay thank you! Makes alot of sense now lol I felt pretty dumb
 
If it was up to me, the initial scan would have the FSS results in the cockpit, (the signal read out) then you go in into FSS mode to scan and catalogue the system.

That's a brilliant suggestion. If we had the option of doing part of the panning action via the ship we could create a plausible connection to being in our ships even if it was more laborious.

You can almost do the same thing now in many systems by flying 1000 or so light seconds perpendicular to the orbital plane and turning around, but its just a slight bit too trial and error and for distant bodies.. well you need to go a bit further. Setting an expectation by putting the blobs in the cockpit would be excellent.
 
I'm finding that it is a richer experience although I too wish we could do the honk after entering the system while refueling and then move to the FSS once we are away from the star.

Eh? But that's what I do now.

He means you can, just reset it up in the fire buttons thing then set 'engine to zero' and FSS to the same button and... refuel as you honk then zero speed & enter FSS in one button press.
 
Am I the only one who is half and half then? I like the FSS, but only in as much as it replaces the surface scanning. I do sympathise about losing the system map honk reveal in it's old capacity as that makes no sense (FD should have kept it but just with less info until FSS was used).

Thing is I'm also not a fan of the probe mapping system at all, that has got old REALLY fast for me and is becoming a tad irritating. Yes I fully realise mapping is optional and I do cherry pick what I map or not, but it's WORSE than the old surface scan because we have to get so much closer now and that multiplies almost everything I hated about the old surface scanning with making the SCing around more tedious with the gravity of the planets affecting Scruise. Although that's more an issue with Scruise I sippose I wish FD would allow the "pips" to affect Scruise so I could put more juice to the engines and accelerate and decelerate quicker (but burn more fuel obviously).
 
Expect much salt here from certain quarters but eh?
I find that when I am exploring, nosing about, or looking for something specific in a system with the FSS I just have to scan everything. This may change in a month or three but for now I enjoy the FSS feature to check out a system in its entirety and learning all about it.

Suppose I am one of a handful so fixated?

Not so much the FSS specifically, as exploration in general, though I do enjoy how the FSS has added discovery gameplay to system exploration.

Pre 3.3, every time I tried to go deep space exploring, I ended up Buckyballing it back to the Bubble after about a week, because the old ADS essentially did all the system exploration for me by holding down a button, so the only thing left for me to do was a grind for credits or "discovered by" tags, neither of which held any interest for me. The Full Spectrum Scanner, on the other hand, has enough flexibility that it can be used in a variety of ways, which allows me to actually explore a system quickly, in my search for Interesting Things(tm). Add in the fact that planetary exploration no longer solely consists of visually searching a planet in the vague hope of finding Interesting Things(tm), and I've spent more time exploring in the last two months than I have in the last two years combined, most of it contiguous.

More importantly, I'm "suffering" from both "Little-Billy" Syndrome and "One More System" Syndrome. That's a good thing to "suffer" from in my book. :D
 
Expect much salt here from certain quarters but eh?
I find that when I am exploring, nosing about, or looking for something specific in a system with the FSS I just have to scan everything. This may change in a month or three but for now I enjoy the FSS feature to check out a system in its entirety and learning all about it.

Suppose I am one of a handful so fixated?

I love it too, besides I don't like the background.
I would like to see the stars clearly and have information about the rings.
 
I enjoy it very much, but good lord it would be so much better if you could use it while traveling in Supercruise. The "Throttle Down" thing is such a detriment to what would otherwise be a superb scanning system, that it deserves to be treated as a scandal with its own "gate" suffix and everything.

I agree it would be nice if we did not have to throttle down.
There might be technical reasons for it... I don't know. I am fine with it, if that is the case.
But if throttling down is just an 'arbitrary' choice of FDev, then it should be changed.
 
I'm finding that it is a richer experience although I too wish we could do the honk after entering the system while refueling and then move to the FSS once we are away from the star.

You're actually doing something instead of pressing the honk button, you can ague whether it's good, bad or could be improved, but in my mind it's definitely better to have tools than none at all.

That's a brilliant suggestion. If we had the option of doing part of the panning action via the ship we could create a plausible connection to being in our ships even if it was more laborious.

You can almost do the same thing now in many systems by flying 1000 or so light seconds perpendicular to the orbital plane and turning around, but its just a slight bit too trial and error and for distant bodies.. well you need to go a bit further. Setting an expectation by putting the blobs in the cockpit would be excellent.

Well, not really brilliant nor my own... But it does at least allow a bit more flexibility of play styles than the current system. For instance, if the player just wants to scan ELWs or find the out of the ordinary, he can just look at the signals without throttling down. I really don't have an issue with FSS mode, it certainly makes the whole key bind thing that much easier, but it could be set up like the external camera is, but that is too complicated, or better yet, too involved for many.

For me, when I was doing the exploration trip, I had to scan everything... Why was I out there in the first place but to explore? But it does get a bit tedious and repetitious in longer sessions. Again, not my cup of tea, but then exploration never really was.
 
That's what I thought too at first, but meanwhile I know the FSS is very well capable to scan in movement which you can easily confirm when you drop into the FSS screen right after setting your FSD to zero: The ship is still moving for 2 or 3 seconds and you can see that in the FSS screen. That's why I don't get the people moaning about the FSS pulling them out of their cockpit. It's actually far less 'out of cockpit' than entering the galactic or the local map.

Just guessing but it might be that tuning would be impossible at multiples of c. I dunno really, it is what it is, and gets quicker and easier with practice. Maybe FDev have a reason for making it 2d, maybe it's just v1.0... maybe it's all just a "first world problem".

Anyway, it's still holiday time so I refuse to get drawn into salty arguments. What happens will happen.
 
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