Anyone else feel like the BGS has become a full time job?

No problem here.
I gave up on playing the bgs when FD dropped the lame PMF's into the game.
IF Power Play goes open only, I'll drop that too.
I still get to play the game. Needs more PG and Solo content tho.
 
"It's paying off" implies design; what's actually happening is that you got lucky.

I opened the launcher tonight, logged in, looked at yet another election/war for my faction and thought "you know what, I have better things to do than this crap", especially when the faction status reports are broken in the stupidest way possible.

I just closed the game.

I like my job. It has a clear purpose; the pointless, strategy-free work we have to do now to even tread water in the BGS is just that: pointless.

It's a real shame, since the other changes made to the game are really great. I'd have more fun trolling other PMFs instead of promoting my own faction. That's really the kind of gameplay the BGS changes have enabled. Unfortunately, it's exactly the kind of gameplay I have zero interest in.

Agree with just about all this. I am close to all but abandoning the minor faction we adopted. This is the first sign of "contents for big groups only" I have seen, do not like that path. I am also shedding a tear for the loss of the strategic game. There is still a little left, but the days of a few players being able to control 12+ sstems are probably over.

Think I am going to switch to trolling large player groups, that does look like fun under the new system.

Simon
 
That's just not true - your strategy was decided years before the gameplay changes were even mooted. You simply can't call it anything but luck when a decision you made four years ago is benefitting from a gameplay change now. It's certainly not strategy.

You manage a faction with, I'm willing to bet, no one actively working against it. Good for you. I'm glad you're still enjoying the BGS. Just one or two players could make your life hell.

What inane strategy *couldn't* survive since the game's inception? Did I miss a memo where FD were proposing removing bounty hunting from the game? Or do people simply not think things like station economy are relevant to a BGS strategy?

Because those things have been in the game since day dot.

Whatever mate... again, I get you're salty, but how about you do it without lashing random people who are just getting on with the game?
 
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The main issue here is that you will some npcs locked in forever war unless you fight hard for them. So all the war we see actually will just repeat themselves...

And this faction gridlock is an abomination, especially for faction in non conflict state.
 
I start to think Frontier want to bring the largest BGS Groups down to their knees.


Everybody of them I know has about half a dozen wars out of the blue to manage.

Would be ok, but Systems does not react on massive work, but others drop about 20% in a day and trigger new useless wars.


If this will continue, the most dedictated BGS Players will drop their activies, because there is no matter to do anything.

The Pilots have no interest to have endless wars in a handfull Systems left, after they lost everything they build up for years.

And why should the smaller Squads, maybe not so affected in the moment, try to grow if this put them in the same mess?


This would be a very sad story, if it becomes constant.

Then IMAO the new System did not say:"Well, we want to slow you down a bit"
It says:"We hate you!", to the Players with the longest average playtime in the game.

I still hope the new BGS is bugged from one end to the other and still not "working as intended"


Fingers crossed for a fast change
 
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It was the only part mostly stable so FD logic, they had to screw it.

I don’t really know what they were thinking about these changes. They wanted more dynamic but they added more timesink.
 
Then IMAO the new System did not say:"Well, we want to slow you down a bit"
It says:"We hate you!", to the Players with the longest average playtime in the game.

Hate is such a strong word. I don't think FD actually hate us. It's just a really, really strong dislike.
 
The current procedures, if they're kept the way they are, make for a very slow progress in comparison to the old BGS System.

With each and every conflict freezing the % of both affected participants during the pending, live and recovery period (minus that +/-4% change at the end) for at least 11-12 days, that translates to getting two conflicts done per System per month.

Also, it doesn't matter how much effort you pour into the live conflicts - whatever happens on the last day is the deciding factor. If you manage to keep at least a Close Victory, you win. If you get a Close Defeat, you lose. Draw is Draw.

With the INF Locking you can prevent Expansions for weeks and months, or if played right can force Retreats that you can't hope to reverse.

To bring it to a point, FD has prepared the BGS like Fugu - only time will tell if were going to die from the consumption.
 
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The current procedures,

don't work.

We have no reliable information about length of conflict, because bugs.
We have no reliable information about expansion, because system behaves differently from what we were told, plus bugs.
We have no reliable information about retreat since they weren't triggered.
The occurrence of Boom and other positive states stays opaque. It is waay less than expected.

So far I do neither join the conclusion that this damages big groups, nor that growth Wil be slow. Imho growth regarding stations (assets) will be faster. Expansion now being even more of THE limiting factor than before, when it was preparing the right conflicts.
 
I got two retreating factions in DRX AO, both triggered after two lots of factions in the system finished the war, unfortunately I need them to lock systems off(but if there is talk of systems being made of 8 or more factions recently that maybe that’s a mute idea now). I’ll update if the normal reversion of a retreat by hammering the mission board works should be today’s tick that I find out
 
We have no reliable information about length of conflict, because bugs.

Pending and Recovery periods will need further testing / observation, but the Live part works like what was told in the posts and Stream - 7 days live.

We have no reliable information about retreat since they weren't triggered.

They weren't triggered but manually switched on at one point, probably an attempt by FD to avoid premature mass exodus due to the move to the new BGS mechanics.

The occurrence of Boom and other positive states stays opaque. It is waay less than expected.

Systems in which the MF aren't constantly played with will remain at None States. Only constant support will gain results (current bugs notwithstanding that seemingly prevent this elsewhere, not in our area). Also this was a complete reboot of the BGS mechanics - how quick do you expect things to get back to the so called normal? A little bit more patience please (that means 1-3 months).

So far I do neither join the conclusion that this damages big groups, nor that growth Wil be slow. Imho growth regarding stations (assets) will be faster. Expansion now being even more of THE limiting factor than before, when it was preparing the right conflicts.

Each conflict regardless of nature will take - pending to live to recovery - 11-12 days with the current System that is at work. That makes 2 conflicts for 1 (P)MF aka 2 assets gained (if not opposed) per month max. Not counting possible useless conflicts to move up in the System to get where you want to be.
 

Jane Turner

Volunteer Moderator
don't work.

We have no reliable information about length of conflict, because bugs.
We have no reliable information about expansion, because system behaves differently from what we were told, plus bugs.
We have no reliable information about retreat since they weren't triggered.
The occurrence of Boom and other positive states stays opaque. It is waay less than expected.

So far I do neither join the conclusion that this damages big groups, nor that growth Wil be slow. Imho growth regarding stations (assets) will be faster. Expansion now being even more of THE limiting factor than before, when it was preparing the right conflicts.

Pretty sure that unless a faction already has >75% influence expansions will be the bottle neck - harsh on factions without plenty of controlled systems already. Its taking us a lot less effort to maintain our big factions but a huge amount more effort to monitor our 30 or so "also ran" factions. Gridlock is a hugely effective defence mechanic and soon we'll have the majority of the systems we do not need to be active in tied up and it should be.
 
I like it more this way.
It just wasn't right, that 2 players were able to control 30 systems or some other bigger groups sucking up 50+ systems. Than they were at war in 1 system and suddenly 49+ systems came completely to a halt without progress. This crippled the whole BGS in my opinion.

Now that player groups can't hold so much assets like before anymore, there is more free space for other groups and players and also the BGS is much more dynamic. Sometimes lesser is more ;)
Ihave NO idea how you have come to that conclusion.

Does it really matter if we are at war in four systems?

Leave them, or just simply check their status?

In my experience it is rare for payer factions to take on player factions purely because where would that type of behaviour end?

I accept it might happen but how sad if it did!!!

To the player that suggest it is now a full time job coping with this upgrade, I would very politely suggest do not jump in and start fighting. Check out the daily reports, if they show a draw, then leave them, check out the next system and if it states you are losing, then I would suggest you go in with all guns blazing, then at the next tick, once again check your progress.
But.... Try not to let the game grind you down. :)
 
Pending and Recovery periods will need further testing / observation, but the Live part works like what was told in the posts and Stream - 7 days live.

I would dispute that, Ryan. It certainly doesn't work that way for us: https://forums.frontier.co.uk/showthread.php/467394-Never-ending-conflicts-in-BGS

Our longest running conflicts have been active for 2 weeks, now, and no end in sight probably unless FD manually kicks them. Conflicts are stuck and pending conflicts are stuck.
 
And you can do what you want in the Systems with no War: The only thing you really able to move are economy and security during a war elsewhere, but not even the percentage of the smaller ones.

The percentage is close to frozen in all systems, but will drop about 20% from one day to the other. So more wars to come.

We have 3-5 wars always since the update. All won, but it becomes boring.

And nobody know what this happiness thing will become. For now it is there for no reason, but this may change.

We are in more than 50 Systems, but the fun of it is fading. And this seems to be intended.

That´s why I took the strong word, they look like to hate the large groups.

Maybe sorry for that.

Maybe.
 
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I would dispute that, Ryan. It certainly doesn't work that way for us: https://forums.frontier.co.uk/showthread.php/467394-Never-ending-conflicts-in-BGS

Our longest running conflicts have been active for 2 weeks, now, and no end in sight probably unless FD manually kicks them. Conflicts are stuck and pending conflicts are stuck.

Just looked at one of those systems and how weird that all six factions appeared to be 'paired' off. You on 34% with another faction, then two factions on 10% and the last two factions in the system are both on 5% What a weird coincidence :)

Looks like your ongoing election started on the 13th of this month? Today is the 27th?? Ouch

Is it 22 systems that you have in either Pending war\war, Election\pending Election?

I certainly do not envy your situation

Good luck and a happy New Year

Johm
 
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Close to all of our war systems look like that, too.

Looks like the BGS throws foreign Factions down and pulls one other local up parallel to trigger the War and you can do nothing against it.
 
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