The Replicated Man
T
That's why it's so confusing. CQC is the PvP on equal footing, equal ships, only skill counts, and few PvPers want it. Then engineering, making skill unnecessary and the testament to grinding patience--as you say--and PvPers leave the game. Basically, PvPers don't want equal game play, and they don't want engineering, so in the end, neither of those things is what PvPers really want. It's a bit of conundrum.
I wonder if a majority of PvPers really don't want pew-pew, but rather would like to see other build in mechanics for other PvP activities? Let's say there were ways to do racing, capture the flag, and other non-kill-on-sight competitions, it would make the whole PvP scene wider in concept. I know there's racing right now, but I think there could be ways how events could be created and managed by players in-game instead of off-game.
Sigh, I am not going to waste my time to counter your statement. Its not worth my time