PvP What's going on with the range of FSD Interdictors?

I've started using FSDI's recently and I've noticed that the range shown for the mod. is totally out-of-whack with reality.
My mod is a standard B class size 2 which has about a 10-12 LS range (I forget exactly), however I can be behind my target at a range of less than 4LS and it's telling me I'm out of range.
Then last night I interdicted a target that was well over 40LS range.

Has anyone with a lot of experience with these things got any good answers for this or do we shrug our collective shoulders at the vagaries of technology and move on.

Cheers.
 

Deleted member 115407

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I've started using FSDI's recently and I've noticed that the range shown for the mod. is totally out-of-whack with reality.
My mod is a standard B class size 2 which has about a 10-12 LS range (I forget exactly), however I can be behind my target at a range of less than 4LS and it's telling me I'm out of range.
Then last night I interdicted a target that was well over 40LS range.

Has anyone with a lot of experience with these things got any good answers for this or do we shrug our collective shoulders at the vagaries of technology and move on.

Cheers.

Don't quote me on this, but it isn't distance, it's time to target. i.e. You will reach the target in 10-12 seconds.

So when a target is moving away from you in supercruise, that's why you have to wait for them to hit a gravity well (or their FSD starts to throttle down to match safe disengage levels). It slows them down while you continue to accelerate towards them, which beings to shorten your time to target.

That's when your interdictor goes active, and it's why you often have to chase people across a system before you can actually tether them.

Make sense?

Range here is "8 Seconds", not "8 Ls"

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