Blanket of Confusion

My understanding, and seemingly the understanding of the rest of Elite BGS community, is that the conflict zones and influence assignment systems are bugged to hell. Some have even suggested that doing more work for your faction actually hurts your chosen faction. How messed up is that? One wonders how FDev could have missed all their failures when they did their "BETA test." Unless of course, "Beta test" FDev style, just means an advertising gimmick.


My understanding is that, in addition to messing up the journals, EDDN is also unable to perform its earlier functions, and so eBGS is trying to work around that. It's like a blanket of confusion has been dropped on us.
 
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Let's add to that: I bet Fdev are doing their best to force players away from BGS in favor of getting on-board with their Galnet story-line - so depressing :-(
 
One wonders how FDev could have missed all their failures when they did their "BETA test." Unless of course, "Beta test" FDev style, just means an advertising gimmick.

Errrm, CMDRs do Beta testing. When we said there were issues FDev asked for details, and were swamped in CMDRs being vague and contradictory. So it's your fault :)
 

Deleted member 38366

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BGS?

That's currently more or less on Autopilot.
Problem is : Autopilot is an early Alpha Design, noone knows what it really does - and it can't be turned off :D

Presently, it pretty much flies like 'Gremlin Air'
[video=youtube;6ZaEh4s1Iw4]https://www.youtube.com/watch?v=6ZaEh4s1Iw4[/video]

PS.
Seriously, looking at everything... Intensive Support achieving nothing... or the opposite... or at best a short-lived minimal gain... or doing nothing resulting in the exact same seemingly random movements...
lol I have no idea. It's just broken. Very, very broken in many places.
 
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While FDev may not be the best at running a beta, before we hang them for incompetence, lets look at... Bethesda...
 
Well, FDev is reporting monstrous revenues and profits. Maybe they should spend some of that on ... I dunno ... a programmer?
 
Errrm, CMDRs do Beta testing. When we said there were issues FDev asked for details, and were swamped in CMDRs being vague and contradictory. So it's your fault :)

Probably not far off the truth re the BGS. How long were the BGS changes available for testing in beta (and what state was it in), and more importantly, how focused was the beta community on really testing it rather than exploration, mining, scenarios, Phantom, Mamba, etc.
I read through a lot of the feedback threads as they appeared and there was loads about exploration, plenty on mining, too much on the Mamba... but the BGS feedback seemed really under-represented for such a massive feature. So, ya...
 
My understanding, and seemingly the understanding of the rest of Elite BGS community, is that the conflict zones and influence assignment systems are bugged to hell. Some have even suggested that doing more work for your faction actually hurts your chosen faction. How messed up is that? One wonders how FDev could have missed all their failures when they did their "BETA test." Unless of course, "Beta test" FDev style, just means an advertising gimmick.


My understanding is that, in addition to messing up the journals, EDDN is also unable to perform its earlier functions, and so eBGS is trying to work around that. It's like a blanket of confusion has been dropped on us.

Guess the majority of beta testers were focused on the features that mattered - mining and exploration and left BGS in the BackGround where it belongs? Just a theory.
 
but the BGS feedback seemed really under-represented for such a massive feature. So, ya...
The problem is that it's really difficult to test in such a short time, and that was compounded by the tick being missing or broken on multiple days, invalidating any attempts to test anything more complex.

Wars/Elections now last 3 days pending, 7 days active, 2 days cooldown. So that's two weeks to test them just once. Plenty of more obscure bits would take longer than that just to set up.

General player traffic is way lower in Beta. Is something behaving oddly because of that, or a bug? Certainly some things which happen a lot in live were not observed in beta because there wasn't enough traffic to set them off.

A lot of the point of the BGS is to be a bit "black box" and require investigation, so it was hard to tell how much was "working as intended" and how much was "a bug".

It was tested about as much as it could have been, I think, under the circumstances.

My understanding is that, in addition to messing up the journals, EDDN is also unable to perform its earlier functions, and so eBGS is trying to work around that. It's like a blanket of confusion has been dropped on us.
Journals are working fine (minus a bug with reporting of happiness, which is minor impact at the moment)

The authentication on the CAPI is different to before. This is not impossible to work with - EDSM has a tool which does it - but it's harder than before so CAPI-sourced data is being passed to EDDN less frequently because EDMC is no longer doing it. For BGS testing purposes commodity and outfitting data is not that important, though.

EDDB needs a bunch of updates to handle new types of data properly. That's normal after a release.
 
The problem is that it's really difficult to test in such a short time, and that was compounded by the tick being missing or broken on multiple days, invalidating any attempts to test anything more complex.

Wars/Elections now last 3 days pending, 7 days active, 2 days cooldown. So that's two weeks to test them just once. Plenty of more obscure bits would take longer than that just to set up.

General player traffic is way lower in Beta. Is something behaving oddly because of that, or a bug? Certainly some things which happen a lot in live were not observed in beta because there wasn't enough traffic to set them off.

A lot of the point of the BGS is to be a bit "black box" and require investigation, so it was hard to tell how much was "working as intended" and how much was "a bug".

It was tested about as much as it could have been, I think, under the circumstances.

Absolutely agree, and I did elude to that in the second (snipped) sentence of my post. Throwing it back at 'the Elite BGS community/Beta testers' was more in response to the rather tiresome and predicable tone in the OP.
 
The BGS is endgame for so many players – all the Kings and Admirals out there ;) – and the BGS is so much more personal, challenging and enjoyable than Powerplay – removal of Powerplay from the game would be such a relief.

So, when FDev choose to “improve” the BGS and the result is a BGS riddled with bugs, many many players don’t appreciate a ‘blanket of confusion’ and unresponsive FDev.

PS. In my opinion the BGS changes were not because FDev wanted to improve the BGS but rather create more varied system states to satisfy other aspects of the game [mad].
 
While I don't appreciate the unresponsiveness, I appreciate their need and right to a holiday, especially given how many, many players are inspired by their uncontrollable emotions to say nasty things to them.

Considering the BGS is part of the game's foundation, more and varied system states is an improvement.
 
Good thread for me, actually learnt the conflict lifecycle durations, explains why those pesky elections are hanging around.

Not come across any inflience bugs, but seens CZs vanishing into the distance, and no ship spawn in CZ, just the scenario ships. Can work around that where we are, not too much opposition.

The rest of the thread finger pointing, just glanced over it, as i did not get involved in beta.

Simon
 
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