I say yes. But they will be extremely expensive, quadratically proportional to the distance from the gate.
They are so expensive because not only are they expensive to build and maintain, they are extremely expensive to operate, energy-wize, keeping the tunnels open and stable. Snd oh yeah, they can be damaged by npc's and CMDR's alike.
Would you risk an exorbitant amount of credits and the danger of an unstable tunnel just to travel a short distance?
Best case scenario is that you get spit out in some random location with massive damage and your FSD destroyed. If you're lucky you'll just get destroyed outright.
Worst case scenario is that you get punched into witch space staring down a couple confused Thargoids. Don't get destroyed! If you do then your CMDR is lost forever. You must fly around in witch space to find a weak point, cause a misjump, and hopefully punch back into real space.
Oh, and did I mention that witch space is fluid space and is corrosive? Yeah, your shields are ineffective and it's eating away at your hull, as well as crushing your ship. And don't let me mention all the weird EM and gravitational phenomena that's causing havoc with your modules and pushing your ship every way but straight.
So yeah, I think jump gates are a good idea, if you're brave, or stupid enough.
They are so expensive because not only are they expensive to build and maintain, they are extremely expensive to operate, energy-wize, keeping the tunnels open and stable. Snd oh yeah, they can be damaged by npc's and CMDR's alike.
Would you risk an exorbitant amount of credits and the danger of an unstable tunnel just to travel a short distance?
Best case scenario is that you get spit out in some random location with massive damage and your FSD destroyed. If you're lucky you'll just get destroyed outright.
Worst case scenario is that you get punched into witch space staring down a couple confused Thargoids. Don't get destroyed! If you do then your CMDR is lost forever. You must fly around in witch space to find a weak point, cause a misjump, and hopefully punch back into real space.
Oh, and did I mention that witch space is fluid space and is corrosive? Yeah, your shields are ineffective and it's eating away at your hull, as well as crushing your ship. And don't let me mention all the weird EM and gravitational phenomena that's causing havoc with your modules and pushing your ship every way but straight.
So yeah, I think jump gates are a good idea, if you're brave, or stupid enough.