After using the FSS since release this is my experience so far(and some ideas)...
I like the mechanic of the thing. I really do.
But.. Even good things become repetitive if you "overuse" them.
After scanning hundreds of systems with probably thousands of planets in total. And not finding anything special, other than geological POIs and some close orbiting binary planets. I have to admit it got tiresome, and quite a chore. And I started to realize that maybe the ADS commanders may have a point after all.
When things are so rare to find.. and I mean rare(thousands of planets scanned and I didn't even find a bark mound, lol) - then you really end up wanting to scan as many systems as you can as fast as possible. So you end up rushing the hell out of the FSS! Panning the scanner frantically -zooming in and right out, only keeping an eye on the surface location to see if anything pops up. You pay no attention to the bodies data because you ain't got time for none of that, missing out on potential interesting planets in the process. 'Zoom, next, zoom next, repeat'.
Wow. It got really tiresome. And I ended up fantasizing about bringing the ADS back from the dead, with a few adjustments. As a supplement to the FSS.
So what I would like to see is this:
-ADS module is back(yeh I know
)
-ADS resolves the system automatically when exiting jump. No need to honk(I have an aversion for that sound now).
-All bodies and their orbital data are shown in the system map and orrery without needing to scan them.
-The bodies are not targetable unless scanned and resolved by the FSS.
-If any phenomena is present in the system a audio and visual alarm is played as soon as technically possible after arriving in system.
-Alarms are automatic and would play while in cockpit, or any mode 'Bio signs detected', 'Geological activity detected', 'Anomaly detected', etc.
-Alarms give no clue where signal is, just that there is something in the system. Then you deploy FSS to find it.
With this addition you would still use and depend on the FSS. But you would not have to use it constantly, only in select cases, and I think it would make for a much more enjoyable gameplay experience for many people.
It will kill the sense of unknown and not knowing what's in the system on arrival, but I find the spectrogram already halfway does this.
I know this is quite opposite of what I've said before. So yeah... *cough* But I have to be honest and say it how I feel.
I like the mechanic of the thing. I really do.
But.. Even good things become repetitive if you "overuse" them.
After scanning hundreds of systems with probably thousands of planets in total. And not finding anything special, other than geological POIs and some close orbiting binary planets. I have to admit it got tiresome, and quite a chore. And I started to realize that maybe the ADS commanders may have a point after all.
When things are so rare to find.. and I mean rare(thousands of planets scanned and I didn't even find a bark mound, lol) - then you really end up wanting to scan as many systems as you can as fast as possible. So you end up rushing the hell out of the FSS! Panning the scanner frantically -zooming in and right out, only keeping an eye on the surface location to see if anything pops up. You pay no attention to the bodies data because you ain't got time for none of that, missing out on potential interesting planets in the process. 'Zoom, next, zoom next, repeat'.
Wow. It got really tiresome. And I ended up fantasizing about bringing the ADS back from the dead, with a few adjustments. As a supplement to the FSS.
So what I would like to see is this:
-ADS module is back(yeh I know
-ADS resolves the system automatically when exiting jump. No need to honk(I have an aversion for that sound now).
-All bodies and their orbital data are shown in the system map and orrery without needing to scan them.
-The bodies are not targetable unless scanned and resolved by the FSS.
-If any phenomena is present in the system a audio and visual alarm is played as soon as technically possible after arriving in system.
-Alarms are automatic and would play while in cockpit, or any mode 'Bio signs detected', 'Geological activity detected', 'Anomaly detected', etc.
-Alarms give no clue where signal is, just that there is something in the system. Then you deploy FSS to find it.
With this addition you would still use and depend on the FSS. But you would not have to use it constantly, only in select cases, and I think it would make for a much more enjoyable gameplay experience for many people.
It will kill the sense of unknown and not knowing what's in the system on arrival, but I find the spectrogram already halfway does this.
I know this is quite opposite of what I've said before. So yeah... *cough* But I have to be honest and say it how I feel.
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