Forced gameplay?

It won't be popular, but I agree with the OP.

One of the big advertising features of Elite was that you can play 'your way.' That you can be who you wanted to be, and I have found Engineering runs counter productive to that.

For example, I like combat.. it's what I do most in Elite. Things like Dirty Drive Tuning require me to do exploration, if I want Grade 5 Shield Boosters I have to do mining.. it's silly.

I know it won't change, but it still sucks. As it is right now, I am doing mining to unlock Selene and then Didi Vaterman.. it's boring, it sucks.. and I can't wait until it's over. I'll never have Grade 5 Drives because I am not doing hundreds of jump/scoop boring crap.

The one thing I will give Elite though is that at least this stuff isn't necessary. Grade 5 Shield Boosters are not necessary for PVE combat, I am doing fine with Grade 3. I am doing it now because I want the unlock.. but I freely admit, no one is forcing me to do it.

It still doesn't mean I like it. I would have preferred if Engineers had multiple paths to unlocks so you can do the one that best suits your game play. I should have the option to skip Selene and unlock Didi directly by doing something trade or combat focused since that's what she likes.
 
Just like the grind to dangerous that i had to do. As an explorer why did i care for combat rank? Well they made me care!
 
Not after the introduction of traders, technically, but from what I gathered in order to engineer your FSD your best bet is to shoot Type-9s delivering relief cargo which isn't exactly ethical.

Myth! Sure, if you just have to have something right now, there is always a quick route. Cheminal Manipulators... destroy transport ships (clean or wanted), surface POIs, Combat Aftermath USSs... So, no you don't need to destroy innocent civilians. I havn't - all ten of my ships have engineered FSDs and I have 104 ChemMan in my material storage.
 
Am I the only one who find FSS more realitic approach to exploration than old system, though? Think about it.

I wouldn't know.. I play in VR and the thing is a pain to try and use so I ignore it.

I am less concerned with 'realism' then I am actually having fun and the FSS just sucks for me.
 
I think the OP might be referring to the activities required to unlock the engineers, rather than the mat gathering. This is however, entirely optional for each engineer, and in no way forced.

correct Mr. Boot. Part of the activities to unlock them require every activity. Like finding 10 painite, 10 osmium, trading in 50 markets etc. It is by no means MUST DO, but I mean Horizons and elite is largely built around Engineers and materials and competing without them is really bad. It's like trying to be a level 1 mage where you have to be level 10 to survive or have fun.

I think the format could do with some tweaks. For instance why not be able to have bonds tradable for mats, I mean make it so that if you are you forced to gain something by only one avenue, an avenue which you find boring. The good thing is to be able to do what you want right? Except when FD wants you to do X for X.
 
I'm triple elite king/admiral, not a natural fighter, own all ships, some twice engineered for diferent functions, unlocked all engineers. Just enjoy playing the game. Do what you will, that is the law - Aleister Crowley
 
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Myth! Sure, if you just have to have something right now, there is always a quick route. Cheminal Manipulators... destroy transport ships (clean or wanted), surface POIs, Combat Aftermath USSs... So, no you don't need to destroy innocent civilians. I havn't - all ten of my ships have engineered FSDs and I have 104 ChemMan in my material storage.

That's why I said "best bet". I haven't yet had any luck finding either Combat Aftermath signals or surface POIs (Davs Hope excluded) that had them though.
 
I haven't yet had any luck finding either Combat Aftermath signals

I am finding Chemical Manipulators and other G4 materials in Encoded Emissions signal sources far more often now than I remember. Aren't Combat Aftermath USS's just scenario thingamabobs now? I'm guessing that quite a bit of what used to be in CA's has been moved to EE's.

Also, I could be mis-remembering, but Degraded Emissions seem to have had an upgrade as well. Still not as good as EEs, but still worth dropping into for G1-3 materials.
 
Exploring horizons since returning it would seem that FD has made a design decision force you to engage in certain in game activities to obtain engineering upgrades.

Every aspect of the game must be dipped into, some more than others, in order to engineer your ship. You have to mine, you have to trade, you have to explore and you have to fight.

If someone enjoys each of these at different times then that's fine. But a constant activity which is unfun, to obtain needed materials is a bad design choice. And their is no option around it. If someone preferred combat above all else, there would be indirect ways to obtain something which you could use to get materials. Suppose you could trade combat bonds for materials? Instead of prospecting the tacked on ride a buggy around an airless rock shooting rocks which they call a feature. What about selling or trading exploration data for materials? It gives you an option beside doing something repetitive that you don't like, which is grinding. That way one of each profession which is liked by a wide range of players could still do the one they find most fun gameplay wise, while still being able to stay relevant in a post engineered world.

Someone came up with the brilliant idea that they know how to get players to do every in game activity. You want materials? You will explore. Mine. Trade, fight, prospect etc etc.

As an aside, how is it you can have such awesome spaceships in the 34th century but you have that god-awful buggy which just turns over on the slightest bump or going too fast? Could have used a hover craft or something, seriously? Come on.

This is a very old discussion.

In short, you need to do certain things to get certain things, you can DO everything in the game from a standing point, if you do not want to do a particular part of the game, do not do it, if you do not get the item that thing unlocks? too bad.
Smoothing out everything so everyone gets everything would make the game incredibly dull.

Just because there is something you do not like does not mean that it doesn't have its valid reasons for being what it is.

Games that give players everything are by my experience dull, so yeah, it might force me to do something I'd rather not, but that's the way it is, and how it should be.
 

Deleted member 115407

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Exploring horizons since returning it would seem that FD has made a design decision force you to engage in certain in game activities to obtain engineering upgrades.

Every aspect of the game must be dipped into, some more than others, in order to engineer your ship. You have to mine, you have to trade, you have to explore and you have to fight.

If someone enjoys each of these at different times then that's fine. But a constant activity which is unfun, to obtain needed materials is a bad design choice. And their is no option around it. If someone preferred combat above all else, there would be indirect ways to obtain something which you could use to get materials. Suppose you could trade combat bonds for materials? Instead of prospecting the tacked on ride a buggy around an airless rock shooting rocks which they call a feature. What about selling or trading exploration data for materials? It gives you an option beside doing something repetitive that you don't like, which is grinding. That way one of each profession which is liked by a wide range of players could still do the one they find most fun gameplay wise, while still being able to stay relevant in a post engineered world.

Someone came up with the brilliant idea that they know how to get players to do every in game activity. You want materials? You will explore. Mine. Trade, fight, prospect etc etc.

As an aside, how is it you can have such awesome spaceships in the 34th century but you have that god-awful buggy which just turns over on the slightest bump or going too fast? Could have used a hover craft or something, seriously? Come on.

You should be DSSing planets and going to geosites for your raw mats.
 
What do you need a video for? Just fly towards the planet until its close enough for the discovery as you always did.

Cause you cant see the planets till you FSS them out, can you? Sure you get a free one or two close to the star but other than that the honk only tells you how many are there and nothing else. You might not notice if you are traveling in previously mapped systems. Of course if you know different then show me.
 
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Cause you cant see the planets till you FSS them out, can you? Sure you get a free one or two close to the star but other than that the honk only tells you how many are there and nothing else. You might not notice if you are traveling in previously mapped systems. Of course if you know different then show me.

Honk and look at your navigation panel. Every body in the system will show up as "Unexplored". Your system map will also show everything in system as well. Use that to figure out which bodies are potential ELWs, HMC, WW, etc. Select the one you want, fly towards it until it scans. Just like you used to have to do. The old DSS function is now part of the discovery scanner and the data gathered by the current DSS is entirely new data.
 
Harsh tbh. OP is talking about forced gameplay. The FSS fits that description perfectly. People are literally begging for choice but there is none.

Or when an uber engineered PvP ship attacks an unarmed explorer, that sort of forced gameplay that people say is ok because you agreed to it by being in open? :D

To be honest I have a nearly fully engineered explorer and haven't shot or mined for any of the stuff I have, and if you are talking about engineering weapons, which is the only thing I don't do, then you are going to be killing stuff anyway, that's why you want engineered weapons right? so it's not really a big ask. There is the travel 5kly to unock and mine X tonnes of stuff unlock but these are pretty trivial things and can be done basically in a day, you don't have to fly back from 5kly out, you can just suicide, and you don't actually have to go back and forwards to a station to sell your mined stuff, you can just chuck it out and mine until you have finished.

Before the last patch when I was gathering mats it was way grindier than it is now, it's so much easier now it's not funny, and I have been having fun flying around to all the ground stations and exploring them while gathering mats. Sure I could stay in one spot Dav's Hope and relog and gather them, but really is that any fun? Been checkignout bases and crashed ships and stuff for a day or so and haven't done any what I would call grinding. Occaisionally drop into a HGE if I see one, but with the new system you can just bulk collect from DE's and get enough to trade up to engineer, that's unless of course you want to enginer 30 ships, but then that's you putting the grind on yourself, not the game putting the grind on you.

As for forced gameplay, it's always going to exist in any game to a certain extent, every game I have played, mostly MMO's do it, some far worse than others, and if you choose not to do it you may miss out on some content that the gameplay requiries, ED is far from the worst game in this regard though.
 
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