Forced gameplay?

Your system map will also show everything in system as well.

Well this is not how i understand it to work. Its been posted multiple times that the system map shows nothing till you FSS the planets out and im not traveling to a virgin system to test it. So, care to show some proof?
 
Honk and look at your navigation panel. Every body in the system will show up as "Unexplored". Your system map will also show everything in system as well. Use that to figure out which bodies are potential ELWs, HMC, WW, etc. Select the one you want, fly towards it until it scans. Just like you used to have to do. The old DSS function is now part of the discovery scanner and the data gathered by the current DSS is entirely new data.

Well this is not how i understand it to work. Its been posted multiple times that the system map shows nothing till you FSS the planets out and im not traveling to a virgin system to test it. So, care to show some proof?

If you are in a system that someone else has scanned and sold the data for, wholly or partially, then that is exactly what happens: your nav panel and system map is pre-populated. If, however, you are "genuinely exploring" and visiting a system no-one else has ever been in and/or sold the data from, then the system map will be empty. If you are in a system where someone else has scanned some of the planets but not others, then only those planets that have been scanned will appear in the system map.

I was recently out flying through the LBN 623 sector and saw exactly that: a system with planets around a star 300,000 Ls away that no-one else had ever scanned; the nearby planets around the primary star had all been scanned, though. The system map just showed the distant star (because the honk now gives us all stars for free), but there were no planets out there. I did a 100% full system scan, and the distant planets appeared in the system map afterwards.
 
Not after the introduction of traders, technically, but from what I gathered in order to engineer your FSD your best bet is to shoot Type-9s delivering relief cargo which isn't exactly ethical.

I have grade 5 FSD enhancements on all my ships. I have never had to destroy type 9s or any other cargo ship.
 
Well this is not how i understand it to work. Its been posted multiple times that the system map shows nothing till you FSS the planets out and im not traveling to a virgin system to test it. So, care to show some proof?

As far as I'm aware, you honk once, open system map, and you've got all the planets in front of you, they just show up as "UNEXPLORED" when you mouse over them. It was like that before the update and it was like that for the few days after the update when discoveries were all reset. I haven't left the bubble much since then, so maybe I'm wrong, but that's been my experience.

The FSS is no more boring than the old fly-and-wait crap to me, and it's at least got you actually interacting with the video game rather than reading a novel waiting to zero your throttle when you hear the scan sound start.
 
I've always wanted Prismatic Shields, but don't want to pledge to Aisling Duval and do the powerplay activities. It's an outrage, why can't I just get them for all my spaceships, like, for free. I paid FD for this game, but they illegally keep content from me. I paid real money for this game, so I should get all the things in the game without any barriers. It's disgraceful it is. I also want to fly to Colonia in one jump in a Sidewinder.
 
I've always wanted Prismatic Shields, but don't want to pledge to Aisling Duval and do the powerplay activities. It's an outrage, why can't I just get them for all my spaceships, like, for free. I paid FD for this game, but they illegally keep content from me. I paid real money for this game, so I should get all the things in the game without any barriers. It's disgraceful it is. I also want to fly to Colonia in one jump in a Sidewinder.

Its ok to come out with stuff like that but when fdev want to mod everybodys ship on the fly nobody got any comment to make? Yeah right..
 
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Operating and SRV (Sliding or Rolling Vehicle) is not that hard, it just takes a little practice. Some of us are quite good with them. Others... well, there's a reason your license says "Pilot".

However, it is not "required" that you use one to obtain materials. Materials can also be acquired by mining, and ultimately traded for other kinds of materials as well, so that IS an option.

There is no material that can ONLY be obtained by combat. There are some that are easier to obtain that way, but easier does not mean only.

On a side note, acquiring raws only through mining is not realistic. It’s not really an alternative, just the odd, unusual drop here and there and near always a grade one. I do wish they’d fix that up so one had an alternative to the srv for obtaining materials. Inversely, I wish they’d add a bit more gameplay to srvs. Eg, Is love small surface colonies that can dock with an srv in order to do intel missions. Not just scan, but dock and have some access to missions etc. anywho...
 
I don't think forcing people to try game activities they would have otherwise avoided to get ship upgrades is bad game design. I think it's good game design. I've been pleasantly surprised at how much fun some of the things I might not have tried were.
 
It won't be popular, but I agree with the OP.

One of the big advertising features of Elite was that you can play 'your way.' That you can be who you wanted to be, and I have found Engineering runs counter productive to that.

For example, I like combat.. it's what I do most in Elite. Things like Dirty Drive Tuning require me to do exploration, if I want Grade 5 Shield Boosters I have to do mining.. it's silly..

I've always played 'my own way'.

If I don't like doing something then I won't do it, or get someone to help me with it. I hate pewpew, as my signature reveals, but I'v still Engineered all of my fleet to how I want them Engineered, I'v just not visited any Engineers that required combat bonds, combat rank, etc.

I'v got what I could from the rest of the Engineers & had done with it. The only time I needed help was getting my Guardian FSD, when I was helped by some kind cmdr, who went round blasting for me & wacthing my back, 'til I got the Blueprint.
The rest of the Guardian stuff, Meh! I don't fight Thargoids so don't need the stuff!

I think quite a lot of players want everything, now! Elite's not that kind of game IMO, for me that's why players complain of the 'apparent' grindiness in the game.
 
Exploring horizons since returning it would seem that FD has made a design decision force you to engage in certain in game activities to obtain engineering upgrades.
That's a pretty normal part of most games: if you want the very best X, you have to do Y. Elite is generally less restrictive than most - obvious things like "you have to fly a spaceship" aside - and for almost all modules so long as you don't want G5 there's another engineer providing it with a different unlock method.

The one thing I will give Elite though is that at least this stuff isn't necessary. Grade 5 Shield Boosters are not necessary for PVE combat, I am doing fine with Grade 3. I am doing it now because I want the unlock.. but I freely admit, no one is forcing me to do it.
This is definitely true. My current ship is https://s.orbis.zone/1i7w - mostly B-rated, mostly G2/3 engineered. (Restricted, by choice, to only what I could get in Colonia without using remote engineering)

It's absolutely fine for almost all the game. Wouldn't take into a CZ without a serious refit ... wouldn't like its chances in PvP at all beyond running away ... otherwise it can do it.

It still doesn't mean I like it. I would have preferred if Engineers had multiple paths to unlocks so you can do the one that best suits your game play. I should have the option to skip Selene and unlock Didi directly by doing something trade or combat focused since that's what she likes.
The Colonia engineers - with one obvious catch - are pretty good for this. They're all second-line engineers with easy unlock requirements which can be met in multiple ways, and a substantial range of blueprints. Obviously they're not any good to you personally, if Palin is too far for you ... but if people don't want to mine, or don't want to get to Dangerous rank for Jameson, or don't want to work for a particular superpower, they provide an alternative route to some very useful blueprints. No grade 5 just yet, but that will come.
 
I wouldn't know.. I play in VR and the thing is a pain to try and use so I ignore it.

I am less concerned with 'realism' then I am actually having fun and the FSS just sucks for me.

I use VR too, and my experience is the opposite, as easy to use in VR as pancake, but we are all different :)
 
I don't think forcing people to try game activities they would have otherwise avoided to get ship upgrades is bad game design. I think it's good game design. I've been pleasantly surprised at how much fun some of the things I might not have tried were.
To try is one thing, like the one off requirements to explore a certain distance, or smuggle something or supply rare goods, or mine or have combat bonds etc. that’s fair enough as it gives incentive to at least try. What’s not great is to have to repeatedly go through content that you don’t want in order to get to the content you do want. Such is the case with raw materials and engineering. There should at least be a couple of avenues to it, like could be done with mining. Unfortunately the quantities, the types and the frequency of drops when mining are simply not enough to cover engineers and it’s also a heavier RNG because with the SRV you can at least see what the planet is likely to have around.
 
Well this is not how i understand it to work. Its been posted multiple times that the system map shows nothing till you FSS the planets out and im not traveling to a virgin system to test it. So, care to show some proof?

Correct. In a virgin system, you get nothing until you are in close range. So you have to do it the old-fashioned way: use the mk I eyeball, also called the parallax method. You might have to dig up some of the old videos, from a time where the ADS was a major investment and people went exploring just with the basic discovery scanner.
Gas giants (big) and inhabitable worlds (close by) around the primary still can be found this way.
 
To try is one thing, like the one off requirements to explore a certain distance, or smuggle something or supply rare goods, or mine or have combat bonds etc. that’s fair enough as it gives incentive to at least try. What’s not great is to have to repeatedly go through content that you don’t want in order to get to the content you do want. Such is the case with raw materials and engineering. There should at least be a couple of avenues to it, like could be done with mining. Unfortunately the quantities, the types and the frequency of drops when mining are simply not enough to cover engineers and it’s also a heavier RNG because with the SRV you can at least see what the planet is likely to have around.

True. However, if you build a dedicated material miner (a ship with lots of lasers but no cargo hold) you get plenty of materials in very short time. It's probably the fastet way to get materials in game. You can then go to a materials trader.
 
True. However, if you build a dedicated material miner (a ship with lots of lasers but no cargo hold) you get plenty of materials in very short time. It's probably the fastet way to get materials in game. You can then go to a materials trader.

Race you - mining vs surface POIs...
 
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