Am I even playing the game right?

I'm an explorer at heart and what's this "mission" thing you speak of?

the-mission.jpg


:p
 
Starting new I'd go with missions geting allied with all factions in a system. That increases profits for the missions. If many are with the Federation or Empire that will increase military ranking as well to unlock certain ships. Work on credits.

Once a decent medium size ship is acquired I'd go with unlocking all the engineers. Accomplishing that requires trying out many different play styles in the game giving the player a broad gaming experience. Once unlocked use engineering to improve your ships and dial in the play style that you desire.
 
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Good day,

Honest question:

Would you say in a general way that the game is about completing missions, or is the expectation that players do other things and just pepper in the occasional mission?

I find myself solely doing missions, and while not complaining, I wonder if I’m playing the game as intended.

what does it matter? once you find something fun, fdev will just change it so it's just mind-numbingly tedious.
 
Starting new I'd go with missions geting allied with all factions in a system. That increases profits for the missions. If many are with the Federation or Empire that will increase military ranking as well to unlock certain ships. Work on credits.

Once a decent medium size ship is acquired I'd go with unlocking all the engineers. Accomplishing that requires trying out many different play styles in the game giving the player a broad gaming experience. Once unlocked use engineering to improve your ships and dial in the play style that you desire.

I kinda went the opposite direction. I found the play style I like and built my ships around that and now I'm in process of doing the engineering to aid in making my ships more capable. But,,, it's all good as long as you are having fun. I guess ED is like march to the beat of your own drum.
 
Good day,

Honest question:

Would you say in a general way that the game is about completing missions, or is the expectation that players do other things and just pepper in the occasional mission?

I find myself solely doing missions, and while not complaining, I wonder if I’m playing the game as intended.

My opinion is that missions should be treated as something special and done occasionally while doing things that we decide on at our own pace, not treated as a trip to the notice board at the supermarket.

Actually as this isn't a scripted game playing it right is doing the things you fancy doing when you fancy doing them, if that means missions do them.
 
Within the necessary consraints of the game, the game is meant to be played exactly how you want to play it. I did a lot of mission running to start with to build up the kitty, outfitted an explorer and now I can't remember the last time I did a mission, one day I may go mining, who knows, do what you enjoy at the time, if it gets boring do something else, or just fly around and look at stuff. If anyone tells you that's not how you are meant to play then they are playing it wrong, not you!
 
Good morning commanders,

are you having fun? Seems you are enjoying the game. Seems you are doing alright.

are you getting bored, alienated and frustrated? Then you might be missing something or just not liking the game or need a break. That's alright.

Is this a hedonistic way to approach right and wrong. Sure yes. But isn't playing games all about hedonism?

To the OP question, yes there are more things to do in the game then playing missions. Missions help you to get navy rank progression with feds or imps. Also missions help to increase reputation with local minor factions. Else your can do everything free form and need not bother with missions at all. It's all left to you.

So, any real questions?
 
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The original purpose of the mission board was to provide some incentive for players to try and do things in the game they hadn't tried yet - perhaps things the player was even unaware were in the game until they saw the missions asking them to do it - and possibly/occasionally to provide players with a bonus for doing the things they were already going to be doing (trading, mining, etc). In that sense, they were suppose to be "introductory" activities, rather than the late-game reason or purpose of the game. Missions were not intended to be either the primary player focus, nor the primary means of income.

The only "profession" in which missions are critical to gameplay is passenger-carrier, and that was a relatively late addition to the game; by the time passengers were added, missions had evolved beyond their original function and moved more towards becoming a core gameplay activity, a "profession" in its own right: mission-runner. This was largely in response to player demand for something meaningful to do in the game since most of the other professions have "earning credits" as their sole outcome.
 
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