Some more good reasons for semi-permanent/permanent limpets
1. For strip mining in a large ship you could be hauling 100+ limpets seriously impacting jump range.
2. If each controller (as suggested) had 1, 3 or 5 limpets internally (no additional cargo space required) it would allow small ships to become worthwhile miners.
3. Recoverable prospectors would be great currently losing one per roid limits your mining expedition significantly.
4. Higher class controllers could either have more limpets or better range(and speed?), essentially more limpets for strip mining better range for DC mining.
5. The infinite probe and the printable SLF (hugely more complex than a limpet) make limpets a little ridiculous TBH
1. For strip mining in a large ship you could be hauling 100+ limpets seriously impacting jump range.
2. If each controller (as suggested) had 1, 3 or 5 limpets internally (no additional cargo space required) it would allow small ships to become worthwhile miners.
3. Recoverable prospectors would be great currently losing one per roid limits your mining expedition significantly.
4. Higher class controllers could either have more limpets or better range(and speed?), essentially more limpets for strip mining better range for DC mining.
5. The infinite probe and the printable SLF (hugely more complex than a limpet) make limpets a little ridiculous TBH