Mining - Am I alone feeling it's unbalanced/not quite working?

Speaking of balance, and I know someone else brought this up, but I'm frustrated that I can't use my Type-7 (hey, I love that ship!) for cracking open asteroids due to hardpoint limitations. Frontier needs to buff the T7 with some medium hardpoints (it's a LARGE ship, for crying out loud) or make a small version of the nuke launcher.

The fact that I can get better returns mining in a Viper III than a Type-7 is very unbalanced..

I think it would be best, that everyone forgets that flying coffin. First time that i bought it, i was killed the same day lol.
 
Yes, I think that the mining is not balanced. As far as mechanics and fun, I think all the new tools are great.

The payout for core minerals is a little ridiculous. Especially when I see threads like "How do I outfit my Anaconda?". Really? I think by the time you're in that ship, you should have a pretty good idea how and what all the modules can do..(other topic sorry)

I think that mining should engage all the tools to fill a hold. For legacy mining lasers, I think that they should have a new deposit type. Lets call it a "Vein" that is a line that runs along the surface. Gameplay with the beam type mining laser is to follow it as close as possible to extract the reward. Stay on the line of the vein, get more of the ore. Now we have a flight skill mechanic to go along with reward.

Core asteroids should still be a prize, but the mechanics to remove the valuable materials should be mixed. I think once an asteroid is cracked, deposits should be both surface and subsurface and legacy, to vary the loop.

I feel that the core asteroids should be a lucky find. The only thing finding a motherload should do is speed up the time to fill your hold. Bright asteroids shouldn't be just cores, but more representative of the quantiy extractable regardles of deposit type. I do find subsurface of the valuable from time to time, but not near the amount to incentivize people to go after them.

All brightest asteroids should contain the same amount of ore (balance), but the way to extract should be varied.
 
So say currently 100mins of mining can give you say 100t of (motherlode) Opals, each currently "contrived" to give you 1.6mCR per ton. What would be so bad about 50mins of mining giving you 100t of Opals, at a less contrived price?

Totally agree with this point. While the total payout seems reasonable I would also prefer a higher yield of minerals instead of an overly high price.

If a core roid would yield 60-80 tons of a 400k mineral instead of 15-20 tons of a 1,6M one, this would also give the larger mining ships a purpose, as more cargo space and more active limpets would make more of a difference in mining efficiency.

Currently it doesn't really matter wether you are mining in a Cobra or in a T-9, which is a bit sad.
 
Pre Beyond I did mapped mining.
I would be getting about 200-300mil per session. Slow and lazy in a Conda.
Post Beyond the composition of roids changed and the exact position of Res sites it seems, so Mapping is being redone atm.

Recently I have been out in my mining ship with all the new toys on board.
The only new style worth doing seems to be Cores.

Per trip I get about 100-150mil done atm. with 2 trips a session at most.
I haven't been going to far off places to sell because after a few sales at home I pushed our system into investment and the prices went into the high end anyway.
I do it slow and lazy but have still made about a billion doing it.

I am making about the same amount doing Cores as I did doing Mapped.
subsurface seems to be worthless atm.
And to be honest I only use my lasers if I sport the Core im about to do, has Diamonds in it or High elemental count.

I dont think the amount people deliver will effect the prices as the "economy" has never worked that way in elite.
I dont think the Cores will ever run out either because Fdev will have put a respawn on them like normal roids but longer.

I do enjoy the mechanics (if i ignore the bugs with the PWA)
Will see how it gets Handwavium balanced a few months after they get back from holidays I guess :)
 
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Speaking of balance, and I know someone else brought this up, but I'm frustrated that I can't use my Type-7 (hey, I love that ship!) for cracking open asteroids due to hardpoint limitations. Frontier needs to buff the T7 with some medium hardpoints (it's a LARGE ship, for crying out loud) or make a small version of the nuke launcher.

The fact that I can get better returns mining in a Viper III than a Type-7 is very unbalanced..

I think the reason (tin foil hat firmly on) that there is no small seismic is to prevent nube commanders from making too much easy money...[wacky]

But seriously, I would buy a T7 if I could mine core deposits with it... It seems really odd that you can't. But that wouldn't be the first thing in this game that's off...
 
I agree that the four modes are a bit 'off' in terms of credit earning, but whether this needs a balance pass or is simply down to the esotericism that is the BGS, I don't know.

Footage of asteroid cracking was a major 'selling' point of the Q4 update, so FDev knew they'd have a revolt on their hands if it wasn't easily accessible, and worthwhile in terms of credits/hour. In future, hopefully the BGS will align in such a way that we'll get gold rushes encouraging surface and sub-surface mining.
 
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I'm getting ready to try the new mining gameplay. If I wanted to test the unbalanced hunt for Void Opal motherlodes, is this a good setup to use?

Python Miner
 
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I'm getting ready to try the new mining gameplay. If I wanted to test the unbalanced hunt for Void Opal motherlodes, is this a good setup to use?

Python Miner

That's what I'm using, minus the beams (I've not had any trouble with pirates so far, though ymmv). The clipper is probably the best core hunter due to its speed and maneuverability, though a-rated thrusters on the Python still get the job done.
 
I agree that the four modes are a bit 'off' in terms of credit earning, but whether this needs a balance pass or is simply down to the eroticism that is the BGS, I don't know.

Footage of asteroid cracking was a major 'selling' point of the Q4 update, so FDev knew they'd have a revolt on their hands if it wasn't easily accessible, and worthwhile in terms of credits/hour. In future, hopefully the BGS will align in such a way that we'll get gold rushes encouraging surface and sub-surface mining.

I am just wondering did you mean Eroticism or did you mean Erratic ?

Both are good :) I am just curious.
 
I'm getting ready to try the new mining gameplay. If I wanted to test the unbalanced hunt for Void Opal motherlodes, is this a good setup to use?
I would put a seismic charge launcher in the bottom L hardpoint and two abrasion blasters in the mediums... for reasons... :D

Otherwise it's good.
 
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I kinda think core mining may be paying too much... (Says the CMDR who's earned 1.1Bn in 3 weeks)...

However, I'm starting to see changes I the market. LTDs now sell below 1m cr/t.

And Void Opals in my local hot spot are becoming very difficult to find, I tend to find other things more often (usually LTDs, so I'm not complaining)

I think FD may have made core mining self balancing.

However, I've yet to see any use for the subsurface missiles or legacy mining laser.

Despite only prospecting suspected core asteroids (never any dark ones), I've never once found a high value ore in a subsurface deposit, or even a surface deposit before cracking.

I'd be quite happy if FD lowered the yield of a core asteroid(or balanced the pay), but also made sure those core asteroids had high value subsurface and surface deposits, so taking a subsurface missile would be worthwhile.

I'm not really sure legacy mining needs to be brought in to it.
That can be left as a simple, low pay, low risk, activity for new CMDRs until they can afford the ship and gear to move on to advanced mining.
 
The weapons feel like forced division for gameplay IMO.

Why can a legacy mining laser not extract surface chunks? How does it even get the legacy-chunks out of an asteroid, if it's not cutting bits of rock off... Maybe if the abrasion blaster was just more efficient, while the mining laser required more time (or skill) to chop surface pieces off.
Why can't I create a fissure with mining lasers, to then place a seismic charge? Or even, requiring a much long amount of time, chop through an asteroid entirely to it's core with a mining laser?

If the new mining weapons/tools were just more efficient, being bespoke for their individual tasks, when the mining laser could do it all, but took more time, then at least ships with fewer hardpoints could have a much better mining experience.
Allowing players to experience new-mining, but encouraging (via time-gating) to move to focused loadouts.

Overall i'm not sold on new-mining (mechanically I mean, not in terms of payout), and in many ways just prefer chilling old-style. Jury is out, but not impressed after three sessions at it.
 
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I'm getting ready to try the new mining gameplay. If I wanted to test the unbalanced hunt for Void Opal motherlodes, is this a good setup to use?

Python Miner

Personally I like to have a size 6 Fuel Scoop and a Guardian Frame Shift booster on my mining Python, (so I just have 2 64 slot Cargo Racks.) You might need to travel a bit to find the best prices for what you mine, and it also seems to be a good idea to look for your own hotspots, (I have a couple I found in anarchy systems with low traffic reports, and I seemed to be having much more success finding cores than in the systems everyone knows about.)
 
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