Buff the Type-7

Unlock the unused hardpoint and make the three mid-ship hardpoints medium size. This will give it defensive capabilities on par with the Type-9, except without an SLF, and since the Type-7 is a large ship, it's well within reason to do this. Seriously, small weapons on a ship that size just look silly.

I'm not requesting this because I plan to replace my Viper with a Type-7, but rather because the Type-7 has great potential as a deep-space mining ship, and the current hardpoints don't cut it. That said, a little more defensive capability for when an Eagle NPC tries to take my cargo would be nice.
 
Last edited:
Agreed! I would love to be able to use the Type-7 for deep core mining. Just one size 2 hardpoint is all I am asking for. Make it happen, FD.
 

Lestat

Banned
I think what they will do like the other type number ships. They make a type 8 a variant of type 7
 

Deleted member 110222

D
Medium hardpoints? Almost certainly never happening. That would require a re-model, something FD has never done for any ship.

As for the unused hardpoint? I'm sure it could be done, as it appears to be already modelled. While here I'd like the two unused utilities on the Cobra unlocked.
 
Last edited by a moderator:
Medium hardpoints? Almost certainly never happening. That would require a re-model, something FD has never done for any ship.

As for the unused hardpoint? I'm sure it could be done, as it appears to be already modelled. While here I'd like the two unused utilities on the Cobra unlocked.

I agree with this. While we're at it, can we have the unused hardpoints/utilities on all of the other ships they are modeled on?
 
Last edited:

Deleted member 110222

D
I agree with this. While we're at it, can was have the unused hardpoints/utilities on all of the other ships they are modeled on?

Yes. I only don't comment on other ships because I don't spend any time in them.

It's a shame that some ships have these features teasing us, but locked.

Why can't the Cobra have four utility mounts in use? The DBS does. As does the DBX, which is practically the same ship for many roles.
 
Yes. I only don't comment on other ships because I don't spend any time in them.

It's a shame that some ships have these features teasing us, but locked.

Why can't the Cobra have four utility mounts in use? The DBS does. As does the DBX, which is practically the same ship for many roles.

I suspect that we won't get versions of many of the older ships that have their full potential unlocked because they would outperform some of the newer ships.

Take the Cobra III and DBS. Currently, the only advantages to flying a DBS over a Cobra III are better heat capacity, 2 additional utilities, and slightly better agility, jump range, hull hardness, and shield strength. In every other respect, the Cobra III is just as good or better than the DBS while having a lower purchase price. If the cobra III got the 2 additional utilities, one of the largest advantages for the DBS is now completely gone.

Now, for some other things like the T7's additional hardpoint and [possibly] the Eagles' additional utility, the ships are unique enough that they would not make any other ship obsolete with the buff. Adding another small hardpoint to the T7 would not make it drastically different or overpowered, nor would it see the T7 encroaching on the domain of another ship. Likewise, giving the Eagles another utility would make them a bit more competitive with the Viper III, but they would all still be different enough to maintain their own uses.
 
Last edited:
I'm onboard with unlocking all disabled hardpoints on all ships that have them, but not with upgrading the sizes (except maybe for the Corvette, but that only because it was originally announced as having 2 huge 3 large 2 medium).
 
I support your request for the fifth hardpoint, but not to make them medium sized.

I'm onboard with unlocking all disabled hardpoints on all ships that have them, but not with upgrading the sizes (except maybe for the Corvette, but that only because it was originally announced as having 2 huge 3 large 2 medium).

I don’t think you understand that you need a Seismic Charge Launcher for deep core mining, and since it’s only available in size 2 you can’t use the Type-7 at all for deep core mining as it only has size 1 hardpoints. It’s a shame cause the Type-7 would be a great deep core miner with its good jumpe range, big compartments and fine handling. Just one size 2 hardpoint would be enough.
 
Last edited:
Medium hardpoints? Almost certainly never happening. That would require a re-model, something FD has never done for any ship.

As for the unused hardpoint? I'm sure it could be done, as it appears to be already modelled. While here I'd like the two unused utilities on the Cobra unlocked.

actually, they have remodeled the cockpit of the keelback two updates ago.

the top and lower hardpoints of the type7 are on flat surfaces. switching one of them to a medium one shouldn't be THAT much work. after all, FDEV 3D artists these days are experience in making minor adjustments to the ship designs to make other variants ;)
also, i agree with more utility slots for older small ships,
as all new released ships come with at least 4
 
actually, they have remodeled the cockpit of the keelback two updates ago.

the top and lower hardpoints of the type7 are on flat surfaces. switching one of them to a medium one shouldn't be THAT much work. after all, FDEV 3D artists these days are experience in making minor adjustments to the ship designs to make other variants ;)
also, i agree with more utility slots for older small ships,
as all new released ships come with at least 4
Cockpit as interior (static) asset can probably be more easily replaced than the ship model, textures and animations. But as we can see with the Keelback for example, utility hardpoints are not as involved as weapon hardpoints, they could stick on any more or less flat surface. In that case it is more a question of balancing how many a ship can carry. All new released ships are more expensive than the more restricted older models.
 

Deleted member 110222

D
actually, they have remodeled the cockpit of the keelback two updates ago.

the top and lower hardpoints of the type7 are on flat surfaces. switching one of them to a medium one shouldn't be THAT much work. after all, FDEV 3D artists these days are experience in making minor adjustments to the ship designs to make other variants ;)
also, i agree with more utility slots for older small ships,
as all new released ships come with at least 4

They copy pasted a seat.
 
Cockpit as interior (static) asset can probably be more easily replaced than the ship model, textures and animations. But as we can see with the Keelback for example, utility hardpoints are not as involved as weapon hardpoints, they could stick on any more or less flat surface. In that case it is more a question of balancing how many a ship can carry. All new released ships are more expensive than the more restricted older models.

They copy pasted a seat.

copy&paste istn't their strength (look at the turret version of the flechette ;))

a seat in the cockpit requires probably same workload as changing a hardpoint, as the have to make it work for multicrew there.
medium hardpoints with covers exist on the type9 and 10 - so that would be the same "copy&paste" job for that ;)

BUT... we probably will see a small seismic launcher more likely then a medium hardpoint on the type7
 
Honestly, there is no need to give it anything more than a single medium slot.

I could live with that. Not my first choice, but... Heck, I'd give up that oddball bottom hardpoint if they made the top one a medium. Then at least I'd be on par with an Adder.

It always baffled me why the explorers (DBX and Asp) got such a generous hardpoint allotment (g LARGE on the DBX), when a trader has a more valid need for defending himself. Sure, a trading vessel isn't a warship (neither are the explorers), but people would be surprised how well armed some merchant ships became as WWII progressed, so it's not unheard of.
 
Last edited:

Lestat

Banned
It always baffled me why the explorers (DBX and Asp) got such a generous hardpoint allotment (g LARGE on the DBX), when a trader has a more valid need for defending himself. Sure, a trading vessel isn't a warship (neither are the explorers), but people would be surprised how well armed some merchant ships became as WWII progressed, so it's not unheard of.
About WWII they did not have rules of war what can or cannot be attacked. So Merchant ships were targeted. So my guess they are like the Type 6 type 7 and Type 9 ships had some weapons. But not much to defend them selfs.

Now the DBX and Asp are Multipurpose type ships. Which they can be combat ships or Explorer type ship. They could also be combat Trade ships.
 
Back
Top Bottom