Some more evidence to support Space Legs

Guest193293

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While I'm not particularly convinced by any of the evidence in the OP that Space Legs will be the next major expansion, there is some logic to suggest that it may be coming sooner than we think.

FDev will at some point need to produce an update to this game worthy of a full price purchase. There are only two possible features that I can think of that would make sense:
1) Atmospheric Landings
2) Space Legs

Given these two options, space legs would seem to be the most marketable or likely to draw the greater number of new players to the game. Atmospheric landings, while certainly having potential to draw new players, would (imo) be mostly aimed at current players (some of whom are still too tight to cough up for Horizons). Space legs would offer a much more diverse gameplay experience.

I'd be happy with either.

I don't think the level of difficulty in implementing either of these features can be used to determine whether one or the other would be more likely. There's too many unknowns. Would it be more difficult to implement lifeless atmospheric planets (where all they're pretty much adding is some colouration to the sky and some ship handling effects to simulate an atmosphere - maybe some rain too) than to create a whole new mode of gameplay for space legs? If atmospheric planets consisted of a prettier version of Horizons, would players be willing to cough up for a full price expansion?

Money talks - I think the only real considerations are what are FDev capable of (To my mind, a lot more than they're given credit for), and what will generate the most income?

David talked and showed some (early) procedural clouds too.
4:35
[video=youtube_share;iTBvpd3_Vqk]https://youtu.be/iTBvpd3_Vqk?t=275[/video]

I might add this too:
"That's what I'm looking forward to in the future for the game, being able to get out of my ship, get in one of those stations and do what I imagined doing when I was seven years old."
[video=youtube;8yd-m9AR7mY]https://www.youtube.com/watch?v=8yd-m9AR7mY[/video]
 
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I get an evil satisfaction from reading spacelegs posts. It makes me feel good in a grinch sort of way. I especially love the posts that usually come with them of people posting their thoughts on what they imagine space legs gameplay would be like. My evil ecstasy peaks when someone finally posts the “David Braben said so” comment. It fills me with everlasting joy.
 
I remember someone posting a picture of a wrecked sidewinder in space with no pilot and with very little damage....AS THOUGH IT HAD BEEN BOARDED!!!


That was all the evidence I needed.
 
Just a random fyi... been playing Zoo Tycoon Ultimate Animal Collection.. and there is a fully armed and operational third person view working in the game.

There is already a fielded game using the cobra engine where you control someone walking around... had no idea.
 
Space legs would be interesting but I just don't see FD pulling it off.

If it ever actually happens, it will be a miracle.
 

Deleted member 115407

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I don't think normal players would pay for space legs. If it does happen, I bet it gets slashed in a price sale within a few months.

You're fooling yourself. A spacelegs DLC would sell like hotcakes.
 
There is material listed for planets with an atmosphere. Also some surface sites in beta, not sure about those though. But well, materials. On atmospheric planets.

Those were things in low orbut like CZ and Installations and Mega ships
 
I'd love space legs to happen this year, the ONLY way I'm spending more cash on the game is Space Legs or Atmo planets. Don't really care in what order.

I DO wish people would stop equating Space legs to just COD and Halo style gameplay. FD can and should do a whole smeg load MORE than that. There are a LOT of First person puzzle games out there where there are NO guns...shock. In fact I'd MUCH prefer it if FD give us Space legs with NO guns at all (initially, as the no guns salt was VERY high in Subnautica).
 
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Legs, yes. Even just walking round ships and maybe interacting with modules and fittings to begin with.

FPS, um...meh. Only if it can be introduced in some novel fashion that stops the more challenged members of the community headshotting every Commander they see for the lols.
 
Cmdr Lounges at Ports with vicinity voice would be pretty awesome in Open.

As long as we can turn it off, nothing kills the mood like mic breathers. Or barking dogs and yellings mums, or people who use mics with speakers so their game plays through their mics.
 
FPS, um...meh. Only if it can be introduced in some novel fashion that stops the more challenged members of the community headshotting every Commander they see for the lols.

This was my first thought... PvP - but this time it's personal :p

Maybe Stations/Colony ports would have a 'firearms repository' to prevent the inevitable 'lol's'
 
In the spirit of being environmentally friendly, I'm recycling replies I have made to previous Space Legs threads. From a purely technical perspective I have no doubts FD could implement SL. But the crucial matter is content - without this it becomes a boondoggle.

On the matter of walking around the ship and interacting with panels: This was done in EVE. It was novel the first 2 or 3 times I used it. Didn't use it after that. I don't know about the rest of you, but I can't be faffed to get off my backside to change TV channels when I can just use the remote instead, so I don't see anything intrinsically compelling about walking across a virtual cockpit to muck around with switches etc. Likewise with shopping; I can do most of that on my phone without bothering to get up either, so the idea of walking through a space station to do trading face to face doesn't wow me either. Yeah, I'm lazy.

On the matter of walking around stations and socializing: I see a recurring complaint from a number of people that there is too much flying through space (!) in this game. So I don't know how sympathetic a reception walking along corridors will get. There is a more compelling argument that flying through space is a core game element for ED whereas CorridorCruiseTM has less legs to it (ha ha see what I did there?).

On the matter of ship boarding: In the context of this game I have to wonder how satisfying this will actually be? I suspect the image that comes to mind is the boarding of the cruiser at the beginning of Star Wars. In the ED scheme of things though in the majority of cases this would be 1v1 PvP wouldn't it? You start at opposite ends of a ship corridor, which for some ships could be really small, and ... then what? Fastest on the draw wins? Hope you don't lag or have a naff ping? Boarding a Sidewinder would involve politely asking the pilot to move his luggage so you can get in to fight him.
 
On the matter of walking around the ship and interacting with panels: This was done in EVE. It was novel the first 2 or 3 times I used it. Didn't use it after that.

Couldn't this also be applied to atmospheric landings? After seeing rain on your windscreen or a certain type of planetary environment for the 5th time the novelty will probably have worn off, the same with a lot of things in games. At least both these things would give people the choice to walk around their ships or land on atmospheric planets.

In my view its fine adding new content like this, as long as it is optional. Let people play how they want.
 
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