I can attest to that fact... I hit him hard with my DBS for like 30 seconds and only pulled him down like maybe one ring. Not much that mouse will do to him... Roaring or not!And to be fair, his laser pointers probably have less dps than your shield-regen :/ What happened to pirates leaving you at > 10% hull, for the first offense? <sigh> Fdev plz.
I can attest to that fact... I hit him hard with my DBS for like 30 seconds and only pulled him down like maybe one ring. Not much that mouse will do to him... Roaring or not!
DBS weapons
1 small multi - G4 overcharged and Autoloader
1 small beam - G4 overcharged and thermal conduit
1 medium multi - G4 High Capacity and Corrosive
1 medium burst – G4 Overcharged and inertial impact
lol - this wasn't about salt. It was a legitimate piracy attempt.
Old boy wasn't exactly begging for his life when he whipped those pulse lasers out.
I told you, I will steal anything from anybody![]()
Fair enough.
I might rob a Hauler tomorrow too... And blow him up afterwards. Been a while since I murdered in-game.
Would be a pretty dull game if mission cargo were magically protected from piracy.
This CMDR is dead because of you, FD. I want you to think on that.
Had a think, and I'm pretty sure he's dead because you shot him.
Had a think, and I'm pretty sure he's dead because you shot him.
Didn't watch the video, is this the bug where you scoop the items but they dissapear from your cargo bay, or are the items not even dropping from the cargo bay in the first place now?
Had a think, and I'm pretty sure he's dead because you shot him.
But in this case you would admit that credits or valuable goodies actually have a meaning. A veteran like Vin has certainly long left this healthy stage of the game (which in my opinion lasts about 3 month at best).
So this bug... Is what... Two years old now?
Pretty embarrassing if you ask me...
So this bug... Is what... Two years old now?
Pretty embarrassing if you ask me...
I think these piracy bugs have been around since the time they added peer to peer.
I think these piracy bugs have been around since the time they added peer to peer.
I don't know - everything else in the instance works fine. Ship damage, comms, no one disappears.
Hatchbreakers attach and siphon cargo, but no cargo comes out. I don't know that it's about networking.
Then again, the problems with core mining in a wing were apparent as soon as we started trying it.
Have you tried any methodical testing, as in controlled hatch-breaking between willing parties, in case it's some coding oddity?Hatchbreakers attach and siphon cargo, but no cargo comes out. I don't know that it's about networking.
Have you tried any methodical testing, as in controlled hatch-breaking between willing parties, in case it's some coding oddity?
eg: maybe it's written to check which cargo rack to attach to, and then roll against the cargo in that particular rack. But if someone (in a tiny sidewinder) has only 1 cargo rack installed, and it's got some dodgy zero-based array and some bits are 1-based, so a single rack returns "no cargo". While a ship with 2+ racks would never hit this bug.
Just wondering if you could narrow down the issue by ship type, number of racks, or number of commodities? Is there any ship which never gets this, compared to a ship which has it happen more often?