Engineers Diamondback Explorer FSD engineering...

I will be engineering my diamondback explorer For maximum FSD range. While getting to rank 5 max is pretty straightforward, there is also the question of which experimental effects would get the best result, as in affect the jump range favourably - Deep Charge, Mass Manager or stripped down?

Thanks for your answer.[cool]
 
You want deep charge. Not much difference with mass manager, I think you get slightly less jump, but slightly better economy on your tank.
 

Robert Maynard

Volunteer Moderator
With the limited size of fuelscoop that the DBX can install, I go for Mass Manager every time (as Deep Charge uses more fuel per maximum jump).
 
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Did you take the ships mass into account? Or does the same apply essentially to all ships?

I usually look at it in terms of FSD size, anything upto 5 gets deep charge, anything over gets mass manager.
But that's for pure jump range. Actual usage is another matter. (ie. What Robert Maynard said).
 
I usually look at it in terms of FSD size, anything upto 5 gets deep charge, anything over gets mass manager.
But that's for pure jump range. Actual usage is another matter. (ie. What Robert Maynard said).

Then what's the difference? Half a lightyear? I don't have the resources to verify myself, I don't do a lot of prospecting...
 
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I would like you all to see the results for yourselves, from 36 to 55 lightyears jump distance... and its not even fully tuned as I ran out of materials. I am going to engineer some weight reductions now as well!
 
Generally, there is only two rules for increased range FSD:
For class 4 and smaller, get Deep Charge.
For class 5 and larger, get Mass Manager.

Never get other mods and effects, they are utterly useless.
 
If you have a FSD that is already G5, but not with experimental, can you go back to the Engineer and get the experimental added ?

Specifically, I have a FSD for max jump range but not mass managed, can I go see Farseer and get the mass managed part added ?

thanks for any input
 
Generally, there is only two rules for increased range FSD:
For class 4 and smaller, get Deep Charge.
For class 5 and larger, get Mass Manager.

Never get other mods and effects, they are utterly useless.
Generally this, but...

With the limited size of fuelscoop that the DBX can install, I go for Mass Manager every time (as Deep Charge uses more fuel per maximum jump).
...in case of DBX this trumps (not the Donald, though ;))
 
Generally this, but...

...in case of DBX this trumps (not the Donald, though ;))

4A scoop is enough for DBX, if you scoop at every opportunity present. Besides, with new FSS you can (and you really should) park in scoop zone and scan the system while the scoop does its job.
 
Generally, there is only two rules for increased range FSD:
For class 4 and smaller, get Deep Charge.
For class 5 and larger, get Mass Manager.

Never get other mods and effects, they are utterly useless.

This, with a slight exception. In a PvP environment you may want to have either fast boot to get the FSD back online faster when storing weapons and retreating, or shielded, since the FSD is a prime target in PvP to prevent retreats. So saying these are useless is not entirely true.

Regarding specials, there are some cases where you will absolutely want thermal spread special, particularly on the Beluga, T7 and T9. These ships get very hot when charging their FSDs. Also double braced is worth a consideration if you want that FSD a little bit sturdier.
 
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This, with a slight exception. In a PvP environment you may want to have either fast boot to get the FSD back online faster when storing weapons and retreating, or shielded, since the FSD is a prime target in PvP to prevent retreats. So saying these are useless is not entirely true.

Regarding specials, there are some cases where you will absolutely want thermal spread special, particularly on the Beluga, T7 and T9. These ships get very hot when charging their FSDs. Also double braced is worth a consideration if you want that FSD a little bit sturdier.

Why are all making such an ape science out of it? All FSD modifications work exactly as advertised, there is no more RNG here, except for the materials you are going to need to get to that level. Its all straightforward - use >THIS< modification according to what purpose is going to serve.

What was in dispute was the fact that there were multiple options for the same required effect.
 
4A scoop is enough for DBX, if you scoop at every opportunity present. Besides, with new FSS you can (and you really should) park in scoop zone and scan the system while the scoop does its job.
*shrugs* doesn't matter really
We talk about 0.1 LY range or 1.5 seconds scoop time :D
 
Regarding specials, there are some cases where you will absolutely want thermal spread special, particularly on the Beluga, T7 and T9. These ships get very hot when charging their FSDs. Also double braced is worth a consideration if you want that FSD a little bit sturdier.

In these cases, it's better to employ high-grade LEPP, maybe even G5.
 
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