Hey FD, ever wondered why nobody does piracy missions?

See for yourself here:
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Bring those missions up to speed with the rest of the game,
as was requested multiple times please.
Piracy still has the awful time brackets,
also you ask us to do bulk piracy on a specific target.

Instead allow us to do bulk piracy with the depot feature,
steal the stuff ourselves and help us with designating several
larger bulk transport as mission relevant targets.

Then add a high ranking mission, to steal from a single
specific transport or convoy, which has high value items
with low amounts asked for and carried around,
like 2 Tons Hafnium 147.

Additionally, make smuggling missions have the depot feature too,
you are locking smaller ships out of the game and keep mission types
completely neglected that cater towards criminal roles.
 
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Deleted member 115407

D
See for yourself here:
Bring those missions up to speed with the rest of the game,
as was requested multiple times please.
Piracy still has the awful time brackets,
also you ask us to do bulk piracy on a specific target.

Instead allow us to do bulk piracy with the depot feature,
steal the stuff ourselves and help us with designating several
larger bulk transport as mission relevant targets.

Then add a high ranking mission, to steal from a single
specific transport or convoy, which has high value items
with low amounts asked for and carried around,
like 2 Tons Hafnium 147.

Additionally, make smuggling missions have the depot feature too,
you are locking smaller ships out of the game and keep mission types
completely neglected that cater towards criminal roles.

A much better template for these would be "traders are moving a large number of xyz commodity through system X, we need you to go steal 123 amount of this cargo". Then spawn mission targets in the shipping lanes that can be stolen from over the course of the time period, and have a turn in pool just like we have with haulage missions.

Hiring pirates and privateers to wage economic warfare. You know?
 
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A much better template for these would be "traders are moving a large number of xyz commodity through system X, we need you to go steal 123 amount of this cargo". Then spawn mission targets in the shipping lanes that can be stolen from over the course of the time period, and have a turn in pool just like we have with haulage missions.

Hiring pirates and privateers to wage economic warfare. You know?

Excactly what i proposed here,
might be the wording that is a bit off on my part.

Bulk haulage mission = privateer to wage economic warfare, just asking for stolen goods of type X with the added option to interdict mission marked targets
Special cargo repo = hit that convoy, kill the guards, grab the valuables and run like a demon

Edit:
Hey, why not even pay a bonus to removing the escorts in the convoy related mission,
to send a message, after all assassination missions tell you that the comms will be jammed
and you will not get a bounty, as the mission giver will publicly claim responsibility.
 
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Deleted member 115407

D
Excactly what i proposed here,
might be the wording that is a bit off on my part.

Bulk haulage mission = privateer to wage economic warfare, just asking for stolen goods of type X with the added option to interdict mission marked targets
Special cargo repo = hit that convoy, kill the guards, grab the valuables and run like a demon

Edit:
Hey, why not even pay a bonus to removing the escorts in the convoy related mission,
to send a message, after all assassination missions tell you that the comms will be jammed
and you will not get a bounty, as the mission giver will publicly claim responsibility.

Agreed, and I like it. Letters of Marque.
 
See for yourself here:

Bring those missions up to speed with the rest of the game,
as was requested multiple times please.
Piracy still has the awful time brackets,
also you ask us to do bulk piracy on a specific target.

Instead allow us to do bulk piracy with the depot feature,
steal the stuff ourselves and help us with designating several
larger bulk transport as mission relevant targets.

Then add a high ranking mission, to steal from a single
specific transport or convoy, which has high value items
with low amounts asked for and carried around,
like 2 Tons Hafnium 147.

Additionally, make smuggling missions have the depot feature too,
you are locking smaller ships out of the game and keep mission types
completely neglected that cater towards criminal roles.

Some good points.

I hope that FDev will improve the piracy and bounty hunt professions just as they did with mining and exploration.
I think a lot of very cool stuff could be done here to add fun and depth.
 
I never did one of these. I know people did them with friends to fake the stealing. I never even tried one: The rationale being - with x different goods, how probable is it actually to find the right transport with right cargo to steal from? I judged it must be converging to 0. Like needle in haystack.

Sure, they might spawn some of these, but I never bothered trying - I'd rather waste my time with something else than finding out sth does or doesnt work after like 1 hour of fruitless attempts.

And then you got the thing to do without limpets, too at the time.

Then you got limpets but they might bug out.

Can't recall many of players I played with bothering either. I guess they dint rate it worth spending time on either.
 
I never did one of these. I know people did them with friends to fake the stealing. I never even tried one: The rationale being - with x different goods, how probable is it actually to find the right transport with right cargo to steal from? I judged it must be converging to 0. Like needle in haystack.

Sure, they might spawn some of these, but I never bothered trying - I'd rather waste my time with something else than finding out sth does or doesnt work after like 1 hour of fruitless attempts.

And then you got the thing to do without limpets, too at the time.

Then you got limpets but they might bug out.

Can't recall many of players I played with bothering either. I guess they dint rate it worth spending time on either.

That is an issue, that i think can be tackled two ways regarding cargo:

1. mission related targets with hard coded manifests
2. finally tying in NPCs into tradelanes and economy, exporting what the galmap says

So that'd lead to bulk transports actually doing what
the ingame tradetools say, leading to pirate heavy systems
exporting valuable stuff and a method to increase the chances to find
the stuff you are supposed to steal.

Limpets surely needs some love,
especially cargo ejection and the
amount of tons ejected per limpets
needs to be improved.

A good base design is what the megaships show,
a big clusters, maybe with less "jitter" so the cans
are ejected closer are a smart way to improve things.

Ah, good times...

Ah good old Pirates!
 
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I usually avoid these missions, the sometimes very high numbers of goods asked to be stolen seem impractical compared to smuggling missions.

I can't remember if there has been a piracy-CG asking for anything stolen yet.
 
I usually avoid these missions, the sometimes very high numbers of goods asked to be stolen seem impractical compared to smuggling missions.

I can't remember if there has been a piracy-CG asking for anything stolen yet.

The one i proposed at the advent of LTD piracy was not accepted,
sadly it would have been three pronged.
Pirates, traders, mercs.
 
I think the addition of the depo and multiple targets is a good idea.

Last time I did one of these you had to pick up a few tons of what you are after, leg it before the cops kill the target and then re-enter the USS. Rinse-repeat.
Depo and multiple targets would seem to accomplish much the same without the immersion (there I said it), gamey re-entering the USS and see the target's health magically restored.

Simon
 
I remember some engenier required reputation in some faction which provides "steal cargo" missions only. I'm kind of "ok, nice, new experience, here I come", equipped those hatch limpets, found the target, one type-9 with two do-not-remember-whatever guard ships... ok, launched hatch breakers, they became hostile. Almost instantly I understood that I will not survive and decided to escape... Eventually I gained the reputation in another system where the faction provided "industry needs goods" missions. :/ Probably I should kill guards, disable target (remove shields, destroy engines) and only after that crack its hatch.
 
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That is an issue, that i think can be tackled two ways regarding cargo:

1. mission related targets with hard coded manifests
2. finally tying in NPCs into tradelanes and economy, exporting what the galmap says

So that'd lead to bulk transports actually doing what
the ingame tradetools say, leading to pirate heavy systems
exporting valuable stuff and a method to increase the chances to find
the stuff you are supposed to steal.

Limpets surely needs some love,
especially cargo ejection and the
amount of tons ejected per limpets
needs to be improved.

A good base design is what the megaships show,
a big clusters, maybe with less "jitter" so the cans
are ejected closer are a smart way to improve things.



Ah good old Pirates!

Yes, unless I know the spawn tables actually include the desired cargo - I won't bother. I could throw in all kinds of common sense when trying to figure out where mission cargo could come from, but when you're not sure if all the cargo is modelled for spawning in the game I won't bother.
 
And the mission board strikes again!



Leading faction, anarchy, all that we get is lousy 3 haulage missions?

I've noticed this issue as well, in my home system. My PMF is the leading faction and, with that you would figure there would be an abundance of missions available. Nope, only ever a few, even during Boom status.
 

Deleted member 115407

D
I've noticed this issue as well, in my home system. My PMF is the leading faction and, with that you would figure there would be an abundance of missions available. Nope, only ever a few, even during Boom status.

Perhaps the DLC people can have an extra six months of production time while we continue Beyond with some final bug fix/polish stuff.

3.4 anyone?
 
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And the mission board strikes again!



Leading faction, anarchy, all that we get is lousy 3 haulage missions?

Interpol must be visiting.

I probably would get into piracy if the money was better. These should be the reverse of 180t gold hauling missions. You interdict the haulage ships. The anarchy faction wants 100t and the other 80t is yours + a mission reward commensurate with a 100t gold haulage delivery.
 
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