How Opals have nearly made space great again

Deleted member 115407

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Stock market, dude.

Futures and options trading. Every Corporation in the bubble should have shares listed based on their size, populations, location types, states, etc.

We need to see personal fortunes evaporate overnight and the nouveau riche go flying off into the sunset with their windfalls.

I know I'm dreaming, but...
 
PvP players/pirates simply need some meaningful player interaction to happen to reduce the mindless killing.

If you are bored looking for a legitimate target, you tend to end up killing the next unfortunate that comes along.

Especially if they are a novice in an anaconda.

Piracy can have no meaning as long as the economy is largely static. That's the fulcrum a virtual economy and society hinges on.
If players had to provide the resources to create ships, mass piracy would be enough of a problem to get people to engage in cops'n'robbers. As it stands mining is meaningless beyond making good money (which is also largely meaningless), piracy is meaningless other than to grief people and bounty hunting is meaningless.
 

Deleted member 115407

D
...piracy is meaningless other than to grief interact with people and bounty hunting is meaningless fun.

FTFY

Whenever I see a cargo ship or another player with a bounty, I squeal with glee like a little girl who just got a new barbie.
 
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Traders need better weapons, or mines need a rework. The specials are good, but most ships have their hardpoints on the front and you just end up ramming your own mines. They need better magnetising and to be ejected out from the ship to be useful. Even just a few iframes after launching them would probably do the trick.
 
So that is elite exploration and trade out of the window then!. Why oh why didn't FD tweak the numbers to get to elite like they did initially with the pay inflation

Yup, can only agree. But that ship sailed away for too long now. Seems like thats FDs vision of achievment, otherwise they would have acted in a more direct fashion instead just plugging the holes.
By now i only shrug in case i read or hear about the next goldrush thingie.
 

Deleted member 115407

D
Traders need better weapons, or mines need a rework. The specials are good, but most ships have their hardpoints on the front and you just end up ramming your own mines. They need better magnetising and to be ejected out from the ship to be useful. Even just a few iframes after launching them would probably do the trick.

Yup, can only agree. But that ship sailed away for too long now. Seems like thats FDs vision of achievment, otherwise they would have acted in a more direct fashion instead just plugging the holes.
By now i only shrug in case i read or hear about the next goldrush thingie.

That's fine. But all of that aside, what sort of credit sinks or gameplay can you envision that will keep players interested in mining the high value stuff?
 

Deleted member 115407

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Colonization programs? Maybe donation based CGs with various perks like naming rights as rewards?

There has to be something.

Unless, like I said, Frontier finally saw people enjoying themselves and were like " it, make all the money you want. Merry Christmas."
 
I'm I the only one greatly disturbed by the NEED for pirates to have UNWILLING victims in a GAME. Just let all that sink in for one second......I'm aghast, people are justifying it buy saying that's the behaviour in reality....ummm ok but this is a GAME. If you want your Victims to be unwilling like in REAL piracy then this is really quite bad behaviour IMO. Never have I ever thought gaming was a bad influence on people until now, online gaming IMO is INCREDIBLY bad especially those that have criminal gameplay allowed. I'm reminded of that prison experiment.
 

Deleted member 115407

D
I'm I the only one greatly disturbed by the NEED for pirates to have UNWILLING victims in a GAME. Just let all that sink in for one second......I'm aghast, people are justifying it buy saying that's the behaviour in reality....ummm ok but this is a GAME. If you want your Victims to be unwilling like in REAL piracy then this is really quite bad behaviour IMO. Never have I ever thought gaming was a bad influence on people until now, online gaming IMO is INCREDIBLY bad especially those that have criminal gameplay allowed. I'm reminded of that prison experiment.

This thread isn't about your dislike of PvP piracy. Go make another thread for that.
 
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I'm I the only one greatly disturbed by the NEED for pirates to have UNWILLING victims in a GAME. Just let all that sink in for one second......I'm aghast, people are justifying it buy saying that's the behaviour in reality....ummm ok but this is a GAME. If you want your Victims to be unwilling like in REAL piracy then this is really quite bad behaviour IMO. Never have I ever thought gaming was a bad influence on people until now, online gaming IMO is INCREDIBLY bad especially those that have criminal gameplay allowed. I'm reminded of that prison experiment.
NPC pirates need unwilling victims too..
 
PvP players/pirates simply need some meaningful player interaction to happen to reduce the mindless killing.

If you are bored looking for a legitimate target, you tend to end up killing the next unfortunate that comes along.

Especially if they are a novice in an anaconda.

Speak for yourself, not everyone will fall to mindless killing because of boredom.


Stock market, dude.

Futures and options trading. Every Corporation in the bubble should have shares listed based on their size, populations, location types, states, etc.

We need to see personal fortunes evaporate overnight and the nouveau riche go flying off into the sunset with their windfalls.

I know I'm dreaming, but...

You mean like another feature, literally X4 has featured for around 6 years now?

Traders need better weapons, or mines need a rework. The specials are good, but most ships have their hardpoints on the front and you just end up ramming your own mines. They need better magnetising and to be ejected out from the ship to be useful. Even just a few iframes after launching them would probably do the trick.

Traders have all the weapons they need, hitpoint meta however,
as i said multiple times, makes them and turrets not viable.
If a ship can mount hitpoint or resist boosting modules additionally
to what they need for their trade, the ship with more HP and RES has
the advantage.

Kill that garbage, and we all are in a way closer balance.
Remember in PB times T9s were used as gunplatforms in CZs,
along with Anacondas, which had a lot of turrets and were effective.

Your part about mine collision detection i agree on, they are very weird little tools.

NPC pirates need unwilling victims too..

NPC pirates, bhs and other state spawned NPCs need their code checked.
Omniscient NPCs popping up, saying that "i have been tracking you for quite a while",
are just ruining the PvE game. In me they have a very unwilling victim, making them a floating pinata. ;)
 
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PvP players/pirates simply need some meaningful player interaction to happen to reduce the mindless killing.

If you are bored looking for a legitimate target, you tend to end up killing the next unfortunate that comes along.

Especially if they are a novice in an anaconda.

No. If the most interesting thing someone can find to do in ED is killing novices, it's because they're obnoxious not because they're bored.
 
I played for a long time as pve only (though in open). Pvp builds confounded me as they didn’t seem to work as well in pve builds as the pve builds themselves. Then, at some point, MOM was let loose and suddenly NPCs demanded respect. I was on a little break from the game and had only read about the uproar on these here forums but it was enough to get me to log on and see what the fuss was about. Turned out I was in my Python at the time. Back then that was an achievement all on its own. I was also in deep space. Turned out when I’d logged off a month or so before was mid play. “Meh,” I thought, “let me make it back to my home system and regroup from there”. Tuned out ai had some cargo in the hold and an elite Cobra4 NPC (ooh, new ship type) was gunning for it. While aim admiring the new ship and wondering if zi should get one, he opens fire. I’m in a Python with some pve loadout had worked well up until then. What do ai have to worry about? I unload a distro’s worth of indiscriminate red, neon death. The NPC releases a chaff, squares down in fron to me and unloads a volley all its own. From memory it was a multicannon, a rail and dumbfires. “Sure, buddy... lets duke it out”.... My shields are slowly eroding and he’s not taking all that much damage thanks to his slim profile and that dirty chaff. I figuire I need to just fire more so I put full power to weapons (beams, remember). My shields pop because the other pips were on engines (he was circling and I had to keep up while not knowing much about that illusive fa off thing). My shields break. Suddenly those three dumbfires start to really hurt. End result, I lost a Python back when I barely (but at least I did) had the Rebuy for it. It was eye opening. Suddenly I had to completely rethink my build. I couldn’t just take every available bit of space for cargo. Weapons couldn’t be just set to never run out of ammo. I needed stopping power and zi needed resilience and I needed time on target. Ammo based weapons began to make sense. Alpha damage began to make sense. Pip management, timed boosts, compromises, adjustments, strategies. It all made sense and my brain lit up and the game was Alive! When i saw an NPC I had to check what it’s rank was because an elite eagle was more dangerous than a harmless Conda. I planned and worked for those weeks, altering all my builds for survival and then I ran into a hostile player.... and I won, because my builds and strategies were set with all that in mind. If we want people to get acquainted with the dangers of Elite Dangerous, then we need those NPCs back.
 
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