The Star Citizen Thread V10

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Who don't have any control but only have the influence to make CR even more accountable. CIG holds %88-90 of the shares and has total executive control. So these are the current facts.

So it's unlike pretty much every deal that VCs do when putting cash into a company. They very aggressively defend their investments, and now have 2 board members. Have no doubt that they have a lot of power, however CIG dress it up.

The investment was great and the transparency is to be applauded. They waited to figure everything out with 3.3 and Squadron 42s roadmap.

7 months. I don't understand why there wasn't an announcement about this & the extra money back in May if CIG were being transparent.

Argument: new details hidden until legal disclosure forced. Not voluntary transparency, and roadmap is retconning the situation.

I am fairly confident CIG will keep the 35 mil out of the investment for the SQ42 marketing and use the other 10 to add it to their current 14 million reserves (which is highly likely at about 7 million after 2018 expenses). I really like how people are trying hard to skew reality that there are disadvantages to this situation. It is great that there is someone else with no power but influence on board. It makes the health of the board better and also adds more money to the project.

The marketing thing confuses me. CIG have spent a huge amount on marketing - video production, Cons, etc - so would be kinda interesting to see what the new $$$ means in terms of percentages on what CIG have spent already. The reserve thing is also confusing: if a company has sales/preorders of $200 million plus, no shipped product but that product requires ongoing servers/maintenance, at least $46m in other financing... where has the rest of the money gone? What is there to show for it?

Remember that 1) the backers are owed a product plus 2) existing unknown investors/loans and 3) the latest investors will want to make a healthy profit of at least $46m + good percentage and, whatever you think, are almost certainly in a situation where they can fold CIG to protect their cash. Plus the ongoing CryTek case which has in no way been completely dismissed.

CIG at some point, relatively soon, are going to need to sell a product (eg SQ42) to a new market. Existing CIG backers already own it, and the remaining PC market is not huge. Consoles? Maybe, but space FPS games haven't done well recently.

CR is much more accountable. Isn't that what was missing from the company? All sides should be more satisfied.

I agree. However I think that it's far too late. Chris Roberts got booted out of the last software company he ran so he does have form. Strangely enough, this after outsiders put up cash to get the-project-that-would-never-end to market.

I am not optimistic, and I feel pretty sorry for the backers.
 
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Viajero

Volunteer Moderator
I am fairly confident CIG will keep the 35 mil out of the investment for the SQ42 marketing and use the other 10 to add it to their current 14 million reserves (which is highly likely at about 7 million after 2018 expenses). I really like how people are trying hard to skew reality that there are disadvantages to this situation.

There is no need to skew anything. Even these latest non audited figures issued by CIG confirm that CR lied multiple times when stating that should backing stop altogether CIG had reserves to finish off the game. With around 7-15 million reserves year on year and dwindling (not even accounting for any debt/loans) it wouldn’t be physically possible to finish even just SQ42 alone, never mind the whole thing.

Should backing stop today 7 MM (not even discounting any outstanding debt) would allow for 2-3 months of operation at best, and we now know that CIG estimates the work just for SQ42 in at least around 18-24 months just for a Beta.
 
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This is the second poster in this thread since I started posting in here, who was posting a load of spin about this project and then who suddenly had a mate "who just started" working in the Wilmslow office.

Load of rubbish.
 
I agree. However I think that it's far too late. Chris Roberts got booted out of the last software company he ran so he does have form. Strangely enough, this after outsiders put up cash to get the-project-that-would-never-end to market.

I am not optimistic, and I feel pretty sorry for the backers.

There was some speculation a while back that the May investment might have been the Freelancer moment of this project.

While Chris may hold the vast majority of shares, the terms are such that his excesses are on a very tight leash, held by the outsiders. Since they (unlike the remaining CIG contingent) can declare that his trying to go forward with his latest harebrained scheme constitutes a conflict of interest, any such ideas can be blocked.

That would rather leave Chris in a position that's essentially reduced to “creative consulting”, with a couple of talking-head PR roles on the side to maintain appearances and keep the whales happy. Meanwhile, cooler heads and cash-providing institutions take over the actual decision-making process. The only difference from last time is that there is no graceful exit or escape hatch for the man himself.
 
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The marketing thing confuses me. CIG have spent a huge amount on marketing - video production, Cons, etc - so would be kinda interesting to see what the new $$$ means in terms of percentages on what CIG have spent already.

The marketing they did in the ways of cons and weekly videos were sponsored by subscriber money which are more for the subscribers and backers.

This would be for external marketing which, to be fair, they have not had any official marketing where they have purchased commercial spots, ads or other similar ventures.

At best they have had through backers and word of mouth marketing but not official marketing through the proper channels so to speak.
 
Its just the state of the game and all the new players joining and playing. It also reflects to youtube and twitch stats besides all the new content on reddit and other places. Most of the community acknowledges that with the fps improvements and new play area people are playing much more than before.

It's just the current observation also confirmed by CIG's anniversary notes. It even is reflected in the highest ever crowdfunding number which is 38 million in 2018 in comparison to 2016 which was 36 million. Average daily funding is also up reflecting some of the new players. We didn't have this much interest in Q1 or Q2 and the player activity was way way lower. I don't know why you think what you think. Just because people give good news about the projects community behaviour doesn't mean they are paid.

I am sorry but I enjoy Star Citizen so I like to share the latest news and attitudes in the project. About why and how the community is happy or unhappy about development. SC's community is very reactive and can go from support to pitchforks as quick as anything. CitCon Paywall, Prospector Paywall, OCS and NBC delays are some examples when the community was up in arms and there was a ton of debate.

I understand where you are coming from, and maybe you don't even realize it, but your wording is absoloutely marketing speak. Maybe you work in marketing or sales, so you just your natural style, and i certainly don't want to say that you are wrong in your impressions, they are after all your own.

But when we post, we project an impression of ourselves, and yours really screams marketing.... not something i think you want to project in a thread like this... or to be honest, any thread, unless you have a forum tag of Community Manager. I mean, i'm sure you've seen community managers get flack on various forums for hyping things or wording things in a way that don't reflect the general sentiment of the forums.

At the end of the day, they are your posts and I have no right to tell you how to post, but if you want to look like a genuine fan of the game rather than someone being paid to promote the game...
 
The marketing they did in the ways of cons and weekly videos were sponsored by subscriber money which are more for the subscribers and backers.

This would be for external marketing which, to be fair, they have not had any official marketing where they have purchased commercial spots, ads or other similar ventures.

At best they have had through backers and word of mouth marketing but not official marketing through the proper channels so to speak.

I work in the advertising and marketing field and, unfortunately, know what it looks like. (Edit: To clarify, I have a compsci degree, hide in the background doing non-client facing stuff for one of the major multinationals, and - for a time at least - was banned from even communicating with clients. Long story, that one.... [hehe] )

They have done a huge amount of marketing/PR, and spent a fair chunk on it. That is was primarily to existing customers (although Gamescom, etc, was to the wider world) is utterly irrelevant to my question as the money has been spent on promotional materials.

Possibly interesting marketing fact: It costs 1/10th of the money to retain a customer then it does to bring in a new one, generally speaking. The CIG situation is a bit weird, but the most cost-effective way for a company to make money is to make sure that your existing ones don't jump ship. Makes one think.

I am still interested to know how much they have spent already vs what the supposed budgeted $30-odd million is going to achieve. That's a pretty decent budget for global reach but isn't on the level of the majors.
 
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There was some speculation a while back that the May investment might have been the Freelancer moment of this project.

While Chris may hold the vast majority of shares, the terms are such that his excesses are on a very tight leash, held by the outsiders. Since they (unlike the remaining CIG contingent) can declare that his trying to go forward with his latest harebrained scheme constitutes a conflict of interest, any such ideas can be blocked.

That would rather leave Chris in a position that's essentially reduced to “creative consulting”, with a couple of talking-head PR roles on the side to maintain appearances and keep the whales happy. Meanwhile, cooler heads and cash-providing institutions take over the actual decision-making process. The only difference from last time is that there is no graceful exit or escape hatch for the man himself.

I'm not 100% that it's at the full Freelancer level yet (CRoberts taking a long walk off short plank) but May was definitely a turning point.

Assuming - and I can't be bothered to look up the details but it should be close enough - that May saw CIG having pulled in ~$160 million, an injection of an additional 1/4ish of funds is highly significant.
 
1. A full fleshed Economy as promised?
2. A living breathing universe with many many systems you can visit?
3. NPC’s walking around doing their thing, pirates, traders, truckers and so on.
4. Massive cities you can visit
5. The war with the (I forgot their name)

Since the reply to you has been diverted to answer completely irrelevant set of answers, I'll answer: No, no, no, no and no

Or is it still just you and your ship tooling around doing silly things with your mates?

Yes
 
…and that's a pretty significant problem, not just giving the standard rules of project management, but specifically given how CIG makes use of its resources. The only saving grace is how long they've had those openings… well… open — meaning they've probably managed to stay a proper size by sheer luck (and possibly worth of mouth) alone.



If that's what these VC:s thought they did with their money, this is a much bigger disaster than ever imagined. [haha]

Depends on what they plan to use their acquisition with. Maybe it's not so much about releasing Star Citizen than having a database of gullible customers to sell to.
 
There is no need to skew anything. Even these latest non audited figures issued by CIG confirm that CR lied multiple times when stating that should backing stop altogether CIG had reserves to finish off the game. With around 7-15 million reserves year on year and dwindling (not even accounting for any debt/loans) it wouldn’t be physically possible to finish even just SQ42 alone, never mind the whole thing.

Should backing stop today 7 MM (not even discounting any outstanding debt) would allow for 2-3 months of operation at best, and we now know that CIG estimates the work just for SQ42 in at least around 18-24 months just for a Beta.

:( Dude, when I shill here for SC in periods when it's so quiet and no lulzbucket gets filled by visitors you never said anything like that to me!
 
Originally Posted by lysan 1. A full fleshed Economy as promised?
2. A living breathing universe with many many systems you can visit?
3. NPC’s walking around doing their thing, pirates, traders, truckers and so on.
4. Massive cities you can visit
5. The war with the (I forgot their name)



Since the reply to you has been diverted to answer completely irrelevant set of answers, I'll answer: No, no, no, no and no

Interestingly, the same answer applies to ED as well.
 
Interestingly, the same answer applies to ED as well.

I think for ED it would be Yes, yes, no, no, yes, with the difference that autonomous persistent NPCs with good AI and massive visitable cities weren't promised (AFAIK). But of course you'd then argue that the economy isn't fully fleshed (and I'd disagree), living and breathing universe is not living and breathing (and I'd disagree) and the war with Thargoids isn't actual war (and I'd disagree) and we could argue for another hundred posts.

Let's not =w=
 
Because most games these days - MMO games - realize that it's not viable to do multiplayer only. You need to cater to solo players as well, as they make up non-negligible part of the community. During my MapleStory days I used to play like 30 % support priest in party quests and 70 % solo warrior grinding alone.

I recommend this talk for details:

^^^
This.

The days when I can guarantee that I'll be able to play at a certain time are currently long behind me, as well as long ahead of me. Unless I'm interested in a pick-up group, which can be a hit or miss experience (more miss than hit, IMO), I'm playing an MMO solo. If an MMO requires me to play with other people, I'm simply not interested.
 
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