Who don't have any control but only have the influence to make CR even more accountable. CIG holds %88-90 of the shares and has total executive control. So these are the current facts.
The investment was great and the transparency is to be applauded. They waited to figure everything out with 3.3 and Squadron 42s roadmap.
I am fairly confident CIG will keep the 35 mil out of the investment for the SQ42 marketing and use the other 10 to add it to their current 14 million reserves (which is highly likely at about 7 million after 2018 expenses). I really like how people are trying hard to skew reality that there are disadvantages to this situation. It is great that there is someone else with no power but influence on board. It makes the health of the board better and also adds more money to the project.
CR is much more accountable. Isn't that what was missing from the company? All sides should be more satisfied.
I am fairly confident CIG will keep the 35 mil out of the investment for the SQ42 marketing and use the other 10 to add it to their current 14 million reserves (which is highly likely at about 7 million after 2018 expenses). I really like how people are trying hard to skew reality that there are disadvantages to this situation.
I agree. However I think that it's far too late. Chris Roberts got booted out of the last software company he ran so he does have form. Strangely enough, this after outsiders put up cash to get the-project-that-would-never-end to market.
I am not optimistic, and I feel pretty sorry for the backers.
The marketing thing confuses me. CIG have spent a huge amount on marketing - video production, Cons, etc - so would be kinda interesting to see what the new $$$ means in terms of percentages on what CIG have spent already.
Its just the state of the game and all the new players joining and playing. It also reflects to youtube and twitch stats besides all the new content on reddit and other places. Most of the community acknowledges that with the fps improvements and new play area people are playing much more than before.
It's just the current observation also confirmed by CIG's anniversary notes. It even is reflected in the highest ever crowdfunding number which is 38 million in 2018 in comparison to 2016 which was 36 million. Average daily funding is also up reflecting some of the new players. We didn't have this much interest in Q1 or Q2 and the player activity was way way lower. I don't know why you think what you think. Just because people give good news about the projects community behaviour doesn't mean they are paid.
I am sorry but I enjoy Star Citizen so I like to share the latest news and attitudes in the project. About why and how the community is happy or unhappy about development. SC's community is very reactive and can go from support to pitchforks as quick as anything. CitCon Paywall, Prospector Paywall, OCS and NBC delays are some examples when the community was up in arms and there was a ton of debate.
The marketing they did in the ways of cons and weekly videos were sponsored by subscriber money which are more for the subscribers and backers.
This would be for external marketing which, to be fair, they have not had any official marketing where they have purchased commercial spots, ads or other similar ventures.
At best they have had through backers and word of mouth marketing but not official marketing through the proper channels so to speak.
There was some speculation a while back that the May investment might have been the Freelancer moment of this project.
While Chris may hold the vast majority of shares, the terms are such that his excesses are on a very tight leash, held by the outsiders. Since they (unlike the remaining CIG contingent) can declare that his trying to go forward with his latest harebrained scheme constitutes a conflict of interest, any such ideas can be blocked.
That would rather leave Chris in a position that's essentially reduced to “creative consulting”, with a couple of talking-head PR roles on the side to maintain appearances and keep the whales happy. Meanwhile, cooler heads and cash-providing institutions take over the actual decision-making process. The only difference from last time is that there is no graceful exit or escape hatch for the man himself.
1. A full fleshed Economy as promised?
2. A living breathing universe with many many systems you can visit?
3. NPC’s walking around doing their thing, pirates, traders, truckers and so on.
4. Massive cities you can visit
5. The war with the (I forgot their name)
Or is it still just you and your ship tooling around doing silly things with your mates?
…and that's a pretty significant problem, not just giving the standard rules of project management, but specifically given how CIG makes use of its resources. The only saving grace is how long they've had those openings… well… open — meaning they've probably managed to stay a proper size by sheer luck (and possibly worth of mouth) alone.
If that's what these VC:s thought they did with their money, this is a much bigger disaster than ever imagined. [haha]
There is no need to skew anything. Even these latest non audited figures issued by CIG confirm that CR lied multiple times when stating that should backing stop altogether CIG had reserves to finish off the game. With around 7-15 million reserves year on year and dwindling (not even accounting for any debt/loans) it wouldn’t be physically possible to finish even just SQ42 alone, never mind the whole thing.
Should backing stop today 7 MM (not even discounting any outstanding debt) would allow for 2-3 months of operation at best, and we now know that CIG estimates the work just for SQ42 in at least around 18-24 months just for a Beta.
Originally Posted by lysan 1. A full fleshed Economy as promised?
2. A living breathing universe with many many systems you can visit?
3. NPC’s walking around doing their thing, pirates, traders, truckers and so on.
4. Massive cities you can visit
5. The war with the (I forgot their name)
Since the reply to you has been diverted to answer completely irrelevant set of answers, I'll answer: No, no, no, no and no
Interestingly, the same answer applies to ED as well.
Interestingly, the same answer applies to ED as well.
Here we go again. Got to point at other games. SC is still a mess though.
Because most games these days - MMO games - realize that it's not viable to do multiplayer only. You need to cater to solo players as well, as they make up non-negligible part of the community. During my MapleStory days I used to play like 30 % support priest in party quests and 70 % solo warrior grinding alone.
I recommend this talk for details: