Forced gameplay?

It's called good use for game mechanics we have. It gives meaning to few activities that we were not sure why are in the game.
 
Threads like that only show that the OP did not use the most important resource in ED: intelligence. As in the behind your eyes type. Play, research, learn and improve. What more fun can you have? 😎
 
True. However, if you build a dedicated material miner (a ship with lots of lasers but no cargo hold) you get plenty of materials in very short time. It's probably the fastet way to get materials in game. You can then go to a materials trader.

I’m sceptical.
 
I'm a bit confused by the fact that many components require you to essentially shoot innocent people.

This is Elite Dangerous. Nobody is innocent.

? Which components are these?

Not after the introduction of traders, technically, but from what I gathered in order to engineer your FSD your best bet is to shoot Type-9s delivering relief cargo which isn't exactly ethical.

Or you could have gone to Combat Aftermath USSes, & Decode and Encoded USSes for all your manufactured material needs for the FSD, before missions offered them

But if you chose to shoot those Relief ships, that was your choice.
 
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I’m sceptical.


At mining CGs I seemed to fill up on Selenium several times, trading it for others

If that was your focus I am sure you could get enough in a evening to trade for any materials you needed for a tech broker or engineering run
 
At mining CGs I seemed to fill up on Selenium several times, trading it for others

If that was your focus I am sure you could get enough in a evening to trade for any materials you needed for a tech broker or engineering run
I’d love to give that a shot then as I’m rarely in the mood for srv foraging but I find mining quite relaxing. Could you share a gist of build and strategy to get me started?
 
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I’d love to give that a shot then as I’m rarely in the mood for srv foraging but I find mining quite relaxing. Could you share a gist of build and strategy to get me started?


As it has been just a coinsidence with regular mining, I don't have a build and strategy per se but Metal rich rings have the best chance of "high" material roids

If you were just after materials, no refinery needed, just mining lasers and collectors, even prospecting unneeded

Though I should add
Not all ring have selenium as I understand

Actually kinda of cool how materials for trading can be a byproduct of mining as is often the case here on old Earth
 
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As it has been just a coinsidence with regular mining, I don't have a build and strategy per se but Metal rich rings have the best chance of "high" material roids

If you were just after materials, no refinery needed, just mining lasers and collectors, even prospecting unneeded
Do limpets ignore unrefined mats when there’s no refiniery in the hold? I imagine they would, but not sure. It would be an easy thing to test, I suppose. Does feel hilariously wasteful though.
 
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Do limpets ignore unrefined mats when there’s no refiniery in the hold? I imagine they would, but not sure. It would be an easy thing to test, I suppose. Does feel hilariously wasteful though.

That I dont know to be honest.
Without flagging them for ignore which would be a hassle later
If you enjoy mining I'd say just mine as well
 
Imagine the game wouldn't force-feed you to have to use the engineers. You could just play how you like.

So long as you don’t pvp or participate in popular locations and events in open and are willing to block yourself out of most content including likely Thargoids stuff, sure.
 
This is a very old discussion.

In short, you need to do certain things to get certain things, you can DO everything in the game from a standing point, if you do not want to do a particular part of the game, do not do it, if you do not get the item that thing unlocks? too bad.
Smoothing out everything so everyone gets everything would make the game incredibly dull.

Just because there is something you do not like does not mean that it doesn't have its valid reasons for being what it is.

Games that give players everything are by my experience dull, so yeah, it might force me to do something I'd rather not, but that's the way it is, and how it should be.

Despite the age of the discussion it is always fruitful to have alternate methods to acquiring items in game.
Having insipid rng, gated methods as we have here are not enjoyable for many players.
 
So long as you don’t pvp or participate in popular locations and events in open and are willing to block yourself out of most content including likely Thargoids stuff, sure.

The fact Engineering is obligatory in Open Mode to even run away from said PVP pretty much downs entire idea. Same goes with Thargoid activities which should be a bit harder but totally doable without Engineering.
 
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FSS is way better than what we had before, because you don't want to kill yourself for flying to each separate planet, praying Thargoids Far God to end this. Until FSS, Exploration was... just staring at the screen and moving your ship time to time without much of actual gameplay. If I wanted to play a clicker game - I'd get one for my mobile.

Certain aspects of it, but why get rid of the feature that the bodies in the system would show up on the system map as unexplored after "honking" in unexplored systems? Then, I could quickly decide if more investigation was warranted or just move on to the next system. Now, I need to fiddle with the stupid FSS just to find out what is in the new system. It killed exploration for me. Why did the tech go backwards? They could have added it as an additional layer, but instead they force you to use it just to see what is even there. I was nearly 16,000 ly out from the bubble when the update hit and I could not wait to get back to the bubble and end the trip after this change. I am sure some people love not being able to see everything in the system map after honking and having to waste several minutes pulling up the FSS, but for me it was another layer of tedium and mind boggling that the technology went in reverse.
 
The fact Engineering is obligatory in Open Mode to even run away from said PVP pretty much downs entire idea. Same goes with Thargoid activities which should be a bit harder but totally doable without Engineering.

I can't even play against chunkylord buffed AI anymore without blowing a fuse and ragequit or ram the crap out of them. Why even bother installing peashooters? At least ramming gets the job done but returning all the time for the g repairs is simply too tiring.
 
You do realize that you still can see amount of stellar bodies in the top-right corner in FSS to check if system was explored or not, no?

Not the point. I used to be able to judge if planets would be possibly terraformable based on the star temperature and the distance of the planet and its type, just from glancing at the system map. All, while my FSD was cooling down and I was scooping. Now, I need to fiddle with the FSS and scan each one to see how close it is to the star. It is a big waste of time.
 
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