I have read this thread and in the past read peoples opinion on the subject of travel, particularly deep space travel and that many are displeased with how it is handled.
The way it is set up now is that you have to repeatedly manually perform short range jumps. I once tried to get to the core and realised that I spent about two weeks, nearly daily at least one hour free time, experiencing the most bland and mind crippling gameplay, so that I burnt out on ED and didn't play it for a year. To put it less dramatic (or more), it is an unethical grind with zero reward.
I heard people traveled to the other side of the Galaxy in a Sidewinder, I respect that, but it's something kids would do after school as challenge. I can't afford to sink in the bit of free time I have for a game that doesn't reward me with the necessary enjoyment and the issue is that I bought the game for deep space exploration specifically. I have never paid so much money for a game (more than 100 Euro), including expensive HOTAS, just so that I can experience deep space exploration and it puts you through this kind of torture. This is, as I said, unethical. I still like ED and like to return to it every time and love the new changes to exploration (much more fun), but the travel system is still a problem.
Contrary to the thread above I do not ask for an easy and quick solution, but a solution that still respects peoples free time. I remember seeing the route to Luke in the recent Star Wars film, which had a path over half the Galaxy, with few jump points and later they spent time in hyperjump travel, which lasted more than few minutes. I assume they made long range jumps, each lasting days and total travel time of maybe a week or more (just guessing, maybe months). You see this in every sci-fi film, where they spend some time in persistent hyper travel (Star Trek, Star Wars, etc). Something similar is what I'd like to see in ED:
- Like with real vessels (ships, airplanes) the maximum range is limited by fuel. So the fuel would be also a limit, not some abstract jump limitation.
- In the galaxy map you could set a fuel limit for a long range hyperjump (say 90% fuel consumption, or 60%, whatever you feel is safe) and it would show you a bubble around you which would be the maximum travel range for the percentage of fuel consumption that you have set.
- You set any star within that bubble as destination and the computer shows you the travel time in earth hours that the jump is going to take.
- You simply align the ship and engage the hyper jump.
The way this should work is that a long range jump would allow you to travel a significant portion at once (like spending 7 hours repeated manual jumping, only it's one jump), only it would not take less time, it would take exactly those 7 hours (or even more perhaps), but you could exit the game, go to work, spend the day productively and come back later.
If the deadline for arrival has passed, you will find your ship floating before the star of destination (autopilot drops you out of super cruise), if the deadline has not passed yet, you will find yourself still in hyper jump hours later. You could any time drop out of the hyper jump. You can open the Galaxy map and see how your marker slowly moves across the galactic plane on the set course, you can mark a star nearby, drop out of hyperspace and hyperjump to the nearest star, explore it and then continue the long range travel until next time you have free time to play the game.
It would also be great if you could access the panels while in hyperjump, so you can read the Codex, listen to the podcasts/radio, chat, check systems, etc. while you are traveling.
This would not be an easy and quick solution, as I am myself against wormholes and jump gates, it would take the time it does to travel across the Galaxy, but the game would not ask of you to spent hours upon hours to mindlessly repeat the same bland task of performing dozens or hundreds of a single minute long mini-hyperjumps.
That would be for plain galactic long range travel. If you wish to explore every system en route you obviously need to play the game they way it is, but if you have a specific destination in mind, it will take the time, but the game will respect your real life time also. We need this.
The way it is set up now is that you have to repeatedly manually perform short range jumps. I once tried to get to the core and realised that I spent about two weeks, nearly daily at least one hour free time, experiencing the most bland and mind crippling gameplay, so that I burnt out on ED and didn't play it for a year. To put it less dramatic (or more), it is an unethical grind with zero reward.
I heard people traveled to the other side of the Galaxy in a Sidewinder, I respect that, but it's something kids would do after school as challenge. I can't afford to sink in the bit of free time I have for a game that doesn't reward me with the necessary enjoyment and the issue is that I bought the game for deep space exploration specifically. I have never paid so much money for a game (more than 100 Euro), including expensive HOTAS, just so that I can experience deep space exploration and it puts you through this kind of torture. This is, as I said, unethical. I still like ED and like to return to it every time and love the new changes to exploration (much more fun), but the travel system is still a problem.
Contrary to the thread above I do not ask for an easy and quick solution, but a solution that still respects peoples free time. I remember seeing the route to Luke in the recent Star Wars film, which had a path over half the Galaxy, with few jump points and later they spent time in hyperjump travel, which lasted more than few minutes. I assume they made long range jumps, each lasting days and total travel time of maybe a week or more (just guessing, maybe months). You see this in every sci-fi film, where they spend some time in persistent hyper travel (Star Trek, Star Wars, etc). Something similar is what I'd like to see in ED:
- Like with real vessels (ships, airplanes) the maximum range is limited by fuel. So the fuel would be also a limit, not some abstract jump limitation.
- In the galaxy map you could set a fuel limit for a long range hyperjump (say 90% fuel consumption, or 60%, whatever you feel is safe) and it would show you a bubble around you which would be the maximum travel range for the percentage of fuel consumption that you have set.
- You set any star within that bubble as destination and the computer shows you the travel time in earth hours that the jump is going to take.
- You simply align the ship and engage the hyper jump.
The way this should work is that a long range jump would allow you to travel a significant portion at once (like spending 7 hours repeated manual jumping, only it's one jump), only it would not take less time, it would take exactly those 7 hours (or even more perhaps), but you could exit the game, go to work, spend the day productively and come back later.
If the deadline for arrival has passed, you will find your ship floating before the star of destination (autopilot drops you out of super cruise), if the deadline has not passed yet, you will find yourself still in hyper jump hours later. You could any time drop out of the hyper jump. You can open the Galaxy map and see how your marker slowly moves across the galactic plane on the set course, you can mark a star nearby, drop out of hyperspace and hyperjump to the nearest star, explore it and then continue the long range travel until next time you have free time to play the game.
It would also be great if you could access the panels while in hyperjump, so you can read the Codex, listen to the podcasts/radio, chat, check systems, etc. while you are traveling.
This would not be an easy and quick solution, as I am myself against wormholes and jump gates, it would take the time it does to travel across the Galaxy, but the game would not ask of you to spent hours upon hours to mindlessly repeat the same bland task of performing dozens or hundreds of a single minute long mini-hyperjumps.
That would be for plain galactic long range travel. If you wish to explore every system en route you obviously need to play the game they way it is, but if you have a specific destination in mind, it will take the time, but the game will respect your real life time also. We need this.
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